Chapter 5.1: Preparations
Deep in the cave, Aldrin huddled against a rocky outcropping bracing himself for the slew of notifications that were going to pop up.
SYSTEM ALERTS: |
You have defeated five enemies: Level 11 Tier 2 Archer (x2) Level 9 Tier 1 Rogue Level 8 Tier 1 Fighter Level 5 Tier 1 Fighter! |
Congratulations! You have earned 3 Racial Levels! New Racial Level 8: 64.8 out of 180 for level 9 Profession Level 24: 508.2 out of 5,000 needed for Level 25 WARNING! Class EXP deferred until Class is chosen! Total Skill Points to spend: 70
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Profession Perks Update: |
Exploration Level 2: 15% exp gained for discovering new places(53/100 places found) needed before unlock. Anatomy Level 2: 10% exp gained for killing monsters(378/500 slain monsters, beasts, and humanoids) needed before unlock. Traveler Level 2: 50% Dexterity boosts for walking and running (3,954/10,000 steps) needed before unlock(Traveling by a swarm of bats does not constitute walking and running). |
"Holy shit," Aldrin breathed out, looking at his gains but the reality of it all meant that he was slowly slipping further away from his humanity.
He glanced at his empty Class slot, knowing full well that if he wanted to make a decisive blow to the bandit camp tonight, he would have to take one of the Classes presented to him. He hoped his Vampiric Powers would be enough to survive, but not enough to turn the tide. Quickly glancing over at the available skills, he decided he would pick two from it. He opted to buy Level 2 of Undead Body and Level 1 of Supernatural Reflexes, costing him 6 SP.
Skill Update: |
Undead Body: Level 1: Bodily functions are turned off i.e. hunger, sleep, and the need to breathe no longer affect you(Granted). Level 2: Resistant to slashing, bludgeoning, and pierce from non magical weapons as your body continues to adapt to its change(Granted) Supernatural Reflexes Level 1: 2 second time freeze if you are about to be killed instantly(Granted) Total Skill Points: 64 |
A wave of reluctance reared its head when Aldrin came back to his empty class slot. If he chose to accept a Class presented to him, he would be treading further away from his humanity, fully solidifying his new life. However, the thoughts of a cure had pushed that reluctance away and filled him with hope instead. He didn't care what he had to do to cure himself, he just wanted to return to a semblance of normalcy.
"Alright, let's get this over with then," Aldrin said to himself, pulling up his options of classes.
Choose your class path; Class paths altered because of your Race change. |
Bloodletter(Fighter): Ah, the Bloodletters of vampire-kind, they are considered the lowest ranked melee combatant and are often associated with newborns; however once the Bloodletters prove themselves worthy and advance they have the potential to become nightmares for those that stand against them.
Preferred Equipment: Heavy Armor, Medium Armor, Light Armor, Blades, and Blunt Preferred Stats: Strength, Dexterity, Vitality Minor Stats: Charisma, Willpower Preferred Use: Health & Stamina
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Stalker(Rogue): The Stalkers are the vampires that embrace their heritage of being nighttime apex predators and take great delight at being the thing that goes bump in the night, however it will take time to get there if the Stalker survives long enough that is. Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings. Preferred Equipment: Medium Armor, Light Armor, Blades, Thrown weapons, Ranged weapons Preferred Stats: Dexterity, Vitality, Intelligence Minor Stats: Strength, Charisma Preferred Use: Magic & Health
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Acolyte(Mage): The vampire Acolytes are those who take the beginning steps of mastering their vampiric magics that are granted to them upon awakening, growing into the Lords and Ladies of the Night that we have all come to fear with their legions of minions and undead that heed their call. Be warned, the budding steps of the Acolyte path are hard but well rewarded in the end.
Preferred Equipment: Light Armor, Blunt Weapons, Staffs, Wands, Spellbooks, Talismans Preferred Stats: Intelligence, Willpower, Charisma Minor Stats: Dexterity, Vitality Preferred Use: Magic
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Seeing as the Vampire variant of a Mage focused on controlling massive amounts of undead, he completely shunned away from it, as it would lead him down a path that more than likely would get him killed before he could cure himself. Legions of Undead had a tendency to draw the attention of every Kingdom of Grenora and he did not want to draw any more attention to himself than necessary.
He had reviewed the Vampire variant of a Rogue and thought about how easy it would be to sneak in and out of places if need be. Unfortunately, they seemed to be easily killed as they needed time to gather their strength to become a powerhouse the Class advertised. Hell, it seemed like all the choices presented to him were meant to be a slow build to power.
Lastly, looking at the Fighter variant, he understood it was just the up close and personal type of one. Something he was already doing recently. Frowning, he questioned himself why he was even debating between the classes. Ripping the choice off like a bandaid, he finally chose the class that was going to give him an edge.
Congratulations! You have chosen: |
Bloodletter(Fighter): Ah, the Bloodletters of vampire-kind, they are considered the lowest ranked melee combatant and are often associated with newborns; however once the Bloodletters prove themselves worthy and advance they have the potential to become nightmares for those that stand against them. Preferred Equipment: Heavy Armor, Medium Armor, Light Armor, Blades, and Blunt Preferred Stats: Strength, Dexterity, Vitality Minor Stats: Charisma, Willpower Preferred Use: Health & Stamina A new Skill Tree has been unlocked! Deferred EXP Added to Class! Congratulations! You have Leveled your Class to Level 9 gaining you 2 Skill Points per level for a total of 18 Skill Points Added! Skill Point Update: 82 |
Aldrin took a deep breath as the choice settled over him, then he opened his System Menu and opened up the new skill tree of Bloodletter.
Tier 1: Bloodletter(Vampiric Fighter) 2 Skill Points per level Skills: |
Cleaving Strikes(Active): A Vampire's strength is renowned for being able to cut a man in two. Level 1: Strike through two opponents dealing 25% damage to one that is hit last(2 SP) Blades(Passive): Mastery over blades is a tried and proven skill among fighters of every race. Level 1: 5% damage with bladed weapons(2 SP) Blunt(Passive): Mastery over blunt weapons takes an iron stomach from what's left in their wake. Level 1: 5% damage with blunt weapons(2 SP) Combat Prowess(Passive): Since vampires are long lived some tend to master their martial prowess including those outside their preferred weapons. Level 1: 25% proficiency with all weapons(2 SP) Armor Master(Passive): Not much to be said here since after all, Vampires tend to be fashionable even when armed to the teeth(literally). Level 1: 10% damage reduction when wearing a matching set of armor; i.e. all heavy, medium, or light(2 SP) |
"Huh, more passive abilities than active abilities than I expected. They really do start off as low as they can," Aldrin said to himself, taking the first Level of each skill.
New Level of Skills Added; Do you wish to view them? Y/N Skill Point Update: 72 |
Aldrin had opted not to view the next level for now, hoping that the first of each would be enough to make it through the night. All that was left to do now was distribute at least some of the Skill Points into his stats. Hoping that there was no added information because of his race and class change, he reviewed what each Stat meant.
Strength: Increases physical damage dealt, ability to lift objects, weapon requirements, and armor requirements. Dexterity: Increases range damage dealt, critical chance, critical damage dealt, dodge/evasion speed, weapon speed, weapon requirements, reflexes, and precision. Vitality: Increases Health and Stamina, Health and Stamina Regeneration, Disease resistance, Curse Resistance, armor requirements, and density of bones, skin, and muscle, and longevity of life for the mortal races. Intelligence: Increases damage dealt with spells, Increases Magic Pool, Magic Regeneration, spell requirements, weapon requirements, armor requirements, and ability to comprehend and figure out information faster. Wisdom: Increases Spell Critical chance and damage, Magic Regeneration, helps find hidden objects, and helps fend off mind and soul attacks. Charisma: Increases chance to 1% per point to sway people to your side, increases mind attacks by 1% per point, and affects your ability to lead. |
Relieved that nothing had changed in the information of Stats, Aldrin allocated 40 of Skill points. Foremost, he raised his Wisdom from 20 to 40, hoping it would allow some control over his impulses to kill for blood, leaving him with 20 Skill Points to allocate. Then he distributed 10 points into Strength raising it from 20 to 30, 5 points into Vitality raising it from 20 to 25, and lastly 5 points into Charisma raising it from 20 to 25.
Looking at the rest of his 32 Skill Points left over, "Ah why the hell not? Might as well flesh out my class as best as I can then since I am not going to have it long," He begrudgingly said to himself, pulling up his Class skills again for the next level skills.