Fantasy Family Simulator (FFS)

Chapter 22: Chapter 22: Analysis



Based on the adjustments made from the previous simulation, this round of the [Text Simulation] has brought about numerous changes, with a series of rich experiences.

Rhett remained calm, his mind rapidly analyzing the results after having undergone several simulations.

First and foremost, the departure of the caravan needed to be postponed. Initially, he thought that the antique Cootin found was just an ordinary relic. Even if all the antiques were unearthed and sold, the proceeds would only amount to a few hundred gold coins. In normal circumstances, this would be a considerable windfall. However, when compared to a mid-level breathing technique or combat skill, a few hundred gold coins paled in comparison.

Since mid-level breathing techniques could enhance the foundation of his family, this matter required serious attention. Postponing the caravan's departure by a few days wasn't a big deal. Moreover, Rhett planned to personally lead the next caravan outing, as the simulation results showed that things would proceed smoothly under his leadership.

By doing so, he could avoid the tragic fate of Tuck becoming crippled and prevent casualties among the caravan members. Additionally, he was intrigued by the spoils gained from helping Baron Gale deal with the Firefeather Eagles in Darm Town—the Firefeather Eagle eggs.

These were the offspring of magical beasts, and if nurtured properly, they could become a powerful asset for the family.

Taming a magical beast wasn't an easy task, even for nobles. It wasn't simply a matter of finding a beast, beating it up, and then signing a contract. High-ranking beasts might choose death over submission. Even if one encountered a cowardly beast, forcibly taming it would require a scroll crafted by a grandmaster-level alchemist, and such scrolls were exorbitantly priced, used by only a select few.

In short, given the resources of Fledgling Eagle Town, obtaining such a scroll was impossible in the short term.

Besides that, there was another method to tame a magical beast.

This involved raising a beast from infancy, building a bond with it, and guiding it to voluntarily sign a bloodline contract when it recognized you as its true master.

Yes, a magical beast could initiate a contract, saving humans a great deal of cost. But achieving this was not easy and came with many limitations.

First, magical beast cubs were rare because magical creatures had low fertility rates and were highly protective of their young, making it hard to find cubs. Additionally, the selected beast couldn't have a temperament that was too wild or rebellious. Even if you raised it from infancy and developed a good relationship, taming it might still be difficult.

The best approach was to choose a magical beast with a relatively gentle nature and raise it from birth, ensuring its parents weren't around. That way, the young beast would consider you its closest companion from the start.

As the young beast grew, you could guide it to voluntarily sign a bloodline contract while it was still immature and lacked full intelligence—like an infant. This method had a high success rate.

It was similar to raising a puppy. If you nurtured it from birth, it would be easier to build a close bond than if you took it in at several months old. Once bonded, it would follow its owner everywhere, fetching balls with a simple prompt.

Taming a magical beast followed a similar logic. For Rhett, this presented an excellent opportunity.

Although Firefeather Eagles weren't ideal in terms of temperament, all other conditions were met. And their temper wasn't so bad that they couldn't be tamed; it would just require more effort during the training process.

If the bloodline contract succeeded, Rhett would gain a flying magical beast!

"A flying magical beast would be a tremendous asset once fully grown. And eagle-type magical beasts hatch from eggs... It'll be easy enough to ensure that the first thing it sees when it opens its eyes is me..." A glint of determination flashed in Rhett's eyes—this was an opportunity too good to miss.

Although the simulation's final outcome still ended with his death, Rhett wasn't overly concerned about the third-rank mage, the Thunder Armor Bear, or the beast tide. The same logic applied—the Rhett in the simulation didn't have the same advantage of a golden finger, and the crises in the simulation might not occur in reality.

Besides, Rhett also planned to begin preparing for his advancement to a third-rank mage in the near future. However, he needed to address two issues first.

The first was his supply of Destiny Points. Given the impending beast tide next year, he needed to make the most of the relatively stable period before the chaos. His plan was to go to the Darkstripe Eagle Branch of the magical beast mountain range and slay some beasts. His general strategy involved heavily injuring second-rank beasts and letting his sons finish them off, thereby achieving the requirements for defeating higher-ranked enemies. After all, he had no confidence in taking on third-rank beasts directly, as it would be a suicidal endeavor.

The second issue was the Moonlight Potions. His current stock of Moonlight Potions was insufficient. In the Real Simulation, he could refine two bottles in two hours, but after that, he was left with regular meditation, wasting the remaining hours of the Real Simulation. This inefficiency needed to be addressed by restocking, and Twilight City was an ideal place to purchase more. He planned to keep an eye out during the next caravan outing.

Aside from these matters, one change in the simulation puzzled him. In previous simulations, the mysterious knight who ambushed him always fled. However, this time, the outcome was that they both ended up severely injured.

Without any specific details, Rhett concluded that this change was likely due to his personal involvement in leading the caravan. He mentally noted this for future reference.

At that moment, Rylee called out, "Father, I've finished breakfast and am ready to depart now."

Rhett snapped out of his thoughts, his fingers tapping rhythmically on the table. Thinking about the breathing technique and combat skills hidden in the antique vase, he calmly said, "Hold on. Can I take a look at that antique vase?"

"Of course, it belongs to you," Rylee replied, heading outside. A short while later, he returned, carefully carrying a half-meter-tall, brightly colored vase in his hands.

Setting the vase on the ground, some dirt clinging to it fell to the floor. Despite this, Rylee handled it with care and casually remarked, "The vase is rectangular, which is quite rare."

Most vases had more curvaceous shapes like bulbous or trumpet forms, making a rectangular vase an uncommon find.

Rhett squinted slightly, realizing why this was the case. He had initially assumed it was a curved vase and wondered how the contents could be imprinted on the interior curves. But now, with a rectangular vase, it would be much simpler to achieve this using basic alchemical techniques.

Approaching the vase, Rhett crouched down and snapped his fingers, causing a light to form inside the vase.

This was a basic use of light elements, less effective than a first-rank illumination spell, but sufficient for small tasks.

As the bright light illuminated the interior, Rhett focused intently, but after a thorough inspection, he found nothing unusual, causing a flicker of surprise in his eyes.

Curious, Rylee leaned in and commented, "Father, I examined it yesterday and found nothing inside."

Rhett remained silent for a moment before suggesting, "Try washing it out."

Though puzzled, Rylee didn't question him and followed the instruction.

Water began to condense in the air, forming a stream that flowed into the rectangular vase.

Rylee peered inside as water swirled around and muttered, "There's still nothing..."


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