Exploring Technology in a Wizard World

Chapter 748: First Generation Planes and Fifth Generation Planes



Late at night.

Blue Lake Estate.

In the study, Richard sat at his desk, rapidly writing with a quill on the papyrus scroll, recording the numerous data collected from the battle with Bobbobovic Vici.

"Shush shush shush..."

After a while, having finished recording, Richard put down his pen and looked at the contents on the scroll, blinking his eyes and thinking deeply.

However, it was evident from this battle that the Fighter Mode held considerable advantages in the current world when pitted against wizards, and one could even say it was overwhelmingly superior. In the battle, if Bobbobovic Vici had not possessed numerous magic tools and tricks up his sleeve, any other third-level wizard would have long been dead.

Therefore, using the Fighter Mode to attack with Miniature Magic Tracking Missiles was completely feasible. Regardless of whether the enemy was strong or weak, or whether their numbers were many or few, it was very difficult for them to pose a real threat to him, at most, it would just consume more miniature magic tracking missiles.

A conclusion could essentially be drawn:

A first-level wizard could be settled with a single miniature magic tracking missile.

A second-level wizard could be assuredly killed with several miniature magic tracking missiles.

A third-level wizard might need more than ten miniature magic tracking missiles to handle, and if the opponent had special tactics or reserves, the number would need to be doubled. After all, a third-level wizard already belonged to the upper echelons among wizards, not just any minor figure. However, as long as there were enough miniature magic tracking missiles, it was absolutely possible to overwhelm them lethally.

But on the other hand, this didn't mean that the current Fighter Mode and Miniature Magic Tracking Missiles were perfect; in fact, they still had flaws, or rather, room for improvement.

Firstly, regarding the Fighter Mode, its speed, altitude, and attack range could all be improved.

Speed, though now faster than ordinary wizards, could still be caught up to if the opponent used certain special spells.

Altitude, although it allowed easy movement within a kilometer, only made Bobbobovic Vici somewhat uncomfortable; it was hard to say whether other wizards could overcome this aspect.

Range, the attack range was indeed further than Bobbobovic Vici's and had successfully kept him in a state where he could not counterattack. However, this advantage was largely due to the benefit of fighting in the darkness; during the day, the effect would be greatly reduced.

In short, there was considerable room for improvement.

On Earth, fighter jets had evolved through five generations from their inception. If one were to make a comparison, his current Fighter Mode might be similar to a first-generation jet—subsonic, low-altitude flight, and close-range combat.

What needed to be done next was to find a way to upgrade to a second-generation jet—transonic, high-altitude flight, and increased attack range.

In summary, that meant faster, higher, and further.

As for whether it was possible to upgrade to a third-generation jet—with limited beyond-visual-range combat, a fourth-generation jet—with supersonic cruising and all-weather beyond-visual-range combat, or a fifth-generation jet—with stealth capabilities, supersonic cruising, high maneuverability, advanced combat awareness and capabilities, that would depend on the actual circumstances.

Moreover, the Miniature Magic Tracking Missiles also needed upgrading.

During the battles, several issues with the Miniature Magic Tracking Missiles had been exposed.

First, as the missiles were mass-produced, their power was almost uniform, which made it easy for enemies to set up targeted defenses. They could precisely calculate how a magic shield could withstand the next few Miniature Magic Tracking Missile attacks. One way to resolve this issue was to manufacture missiles of varying specifications, models, and powers.

Secondly, the speed of the Miniature Magic Tracking Missile, both cruising and sprinting, needed improvement. Even if it was difficult to reach the speeds of Earth's missiles by several times the speed of sound, it was necessary to try to get as close as possible; otherwise, in subsequent battles, the situation encountered today would definitely reoccur—the missile would be prematurely detonated en route, failing to achieve the intended effect.

Third, the controllability of the Miniature Magic Tracking Missile needed to be enhanced. Current Miniature Magic Tracking Missiles basically became uncontrollable once deployed, relying solely on fate to determine their effectiveness.

Thus, after Bobbobovic surrendered, the inability to self-destruct the deployed Miniature Magic Tracking Missiles resulted in immense embarrassment for Bobbobovic. To avoid similar situations in the future, it was essential to improve this aspect of control. Moreover, it would be best if guidance could be incorporated after deployment to increase accuracy.

And more...

Richard continuously pondered various matters, occasionally writing down his thoughts on the Papyrus Scroll, organizing, scrutinizing, and researching, busy until very late at night.

...

Unknowingly, the night had deepened.

In a city on the Main Continent, within an outdoor graveyard.

Here, an eerie ghostliness pervaded, and the cold wind howled. Cold air whistling through treetops sounded like a woman weeping, chilling to the bone.

"Shh, shh, shh..."

Suddenly, the sound of rustling footsteps arose, and a man cloaked in a black robe appeared at the edge of the graveyard, walking toward its deepest part, stopping finally in front of a newly erected tombstone.

Slowly lifting his head, a pallid face emerged from beneath the black robe, his eyes cold as ice as he read the name on the tombstone, pausing between each syllable, "Sofia."

"Whoosh—"

The man exhaled a breath—a cold, chilling breath. With a wave of his hand, the tombstone flew away, followed by a slap on the ground.

"Wham!"

Under the influence of mysterious powers, the ground began to wriggle and slowly cracked open, the coffin beneath was lifted to the surface by the soil.

The man slowly stood up, and with a "snap," placed his hand on top of the coffin. With a slight force, a "crack" sound followed as the nails sealing the coffin all broke simultaneously, and the lid was opened.

Inside the coffin, a woman in her twenties lay quietly, motionless. Her eyes tightly shut, her long eyelashes fluttered in the night breeze, as if she were merely asleep, ready to awaken at any moment.

"Sofia..." the man's voice trembled, his eyes wide with excitement and agitation. The next moment he reached out to touch her, but withdrew his hand as quickly as lightning the moment he touched her skin.

"Whoosh—sigh—"

The man took several deep breaths, trying to calm his emotions. He then extended his hands, lifted the woman from the coffin, and gently set her down on the ground.

Gazing intently at the woman, the man slowly said, "Sofia, my love, death is not the end, nor can it keep us apart. Whether you believe it or not, I am no longer the little Wizard Apprentice I once was. I am far more powerful than anyone can imagine, even capable of controlling the power of death. Now, I will resurrect you, and we will be together forever."

With that, the man bent down and tenderly kissed the woman.


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