Chapter 557: City Construction and the City Lord System
The benefits of the City and City Lord System were evident.
If it could be implemented smoothly, Eva could not only alleviate the growing pressure on the Chosen City but also extend the players' influence, establishing a firmer control over her areas of faith.
At the same time, by combining cities with players and allowing them to become the "masters" of these cities, the players could justifiably be made the labor force maintaining the city's operations, further enhancing their cohesion.
In fact, even if Eva didn't push this forward, with the increasing number of players, someone would likely come up with this idea eventually.
After all... who wouldn't want a city of their own?
Now, Eva merely intended to formalize it and bring it completely under control.
In her past life, she was the kind of person who acted on her decisions.
After deciding to build a new city, Eva quickly immersed herself in the game system, starting to plan.
The City and City Lord System was something Eva had envisioned when players were building the Chosen City, and she had already constructed the basic framework in her mind.
What needed to be done now was to refine it further and officially open it to the players.
"Building a new city not only disperses the population but also carries the functions of a stronghold and fortress, while ensuring the constructed systems operate normally, so... the city-building system should still focus on guilds with relatively strong cohesion."
"The current major player guilds already had a mature management structure, making them well-suited to connect directly with the city-building system."
"Moreover, maintaining the operation of a city inevitably requires a substantial manpower investment. Even a small city should be complete with a temple, city walls, Divine Art Defense System, Teleportation Array, residential area, mission area, and so on... To prevent the newly constructed city from becoming an unfinished project, the corresponding open conditions need to be raised."
"The number of people should be strictly controlled. Considering the average online number of players and daily active time, combining the total number of players in the Segis World currently, and to prevent the new city from becoming an actual 'village' or 'ghost town'... the baseline number for city-building applications could be raised..."
"Based on various data, thirty thousand people is a good choice. This baseline number, even with a low ratio of lifestyle players, is sufficient to maintain the construction and operation of the city. The city built can also have good population-bearing capacity, potentially serving as a guild territory and having the potential to become a residence for independent players and even elves."
"Yes, set 30,000 as the benchmark. Only groups with a scale of 30,000 people will be able to exchange for the city-building system with a massive contribution score and have the right to create a new city!"
"However, considering how few large guilds could reach the scale of 30,000, a different model could be used—a guild alliance."
"Allow player guilds to form guild alliances, and the city-building function would be connected to the guild alliance."
"A minimum of one guild per guild alliance requirement means that if a large guild wants to enjoy a city exclusively, it can form an alliance alone to build a city."
"And small and medium guilds with insufficient player numbers can also collaborate, improving the total number of players to reach the application standard and apply together..."
"Of course, the city applied for together would be jointly owned by all the applying guilds."
"A guild can only own one city at a time, at least for now. This also applies to those small and medium guilds that jointly own a city."
"The new city is to be named by the players themselves. Once established, it will automatically be displayed on the official map, and related city information can also be viewed in the game system."
"There are requirements for city location selection. I can suggest and guide this through the system, marking suitable locations for settlement in green. Cities can only be built in appropriate locations, and they shouldn't be too close to each other."
"Additionally, besides the number of people and contribution score requirements, a reputation evaluation requirement should also be appended..."
"Furthermore, improve the City Lord System. Without a specific designation, the City Lord is the Alliance Hierarch of the guild alliance, and the Alliance Hierarch is elected by the players. Of course, players can also appoint the City Lord based on actual needs."
"After city-building, a city management system centered on the City Lord, assessment systems, and so on, are to be constructed..."
Soon, with Eva's thought and design, a comprehensive city-building function gradually took shape.
After designing the related functions, Eva resolutely integrated them into the game network.
What remained was activation.
"Release a new update announcement. However... now that I've advanced to medium Divine Power, with my improved control over the faith network and game system, future updates won't require players to log off."
"Set the official update time... for a day later on Blue Star. It's not particularly urgent, so it's a good time to build anticipation and give guilds some preparation time."
Thinking of this, Eva connected to the official website, sent out the new update announcement, and simultaneously, in the form of floating text, also sent a brief message within the game...
...
Chosen City, the residence of the Nature's Heart Guild.
Li Mu leisurely lay on a wooden chair, humming a tune with a face full of contentment.
The war in the Death Desert had ended nearly half a month ago.
Although he didn't fight on the front lines, just by commanding the legion and the experience that came with it, his level had soared all the way up, and he officially advanced to Level 50 a week ago, reaching the current player limit in the "Elf Kingdom."