Dungeon of Assassins [LitRPG Through the Eyes of the NPCs]

Character Sheet: Malvorik



Name: Malvorik
Race: Dungeon Heart
Class(es):
- Dungeon Master Level 7
- Mage Level 5

Strength: -
Dexterity: -
Intelligence: 20
Willpower: 16
Constitution: -
Charisma: 12

Dungeon Name: [not yet chosen]
Dungeon Classification: Chimaera/ Sanctuary
Crystal size: 6
Build range: 200 steps
Manapool: 200 MP
Mana regeneration: 26/ hour

Construction plans for traps:
- Pit trap
- [not yet chosen]

Construction plans for trap triggers:

- Standard trigger
- Pressure plate
- [not yet chosen]

Construction plans for esoteric trap triggers:

Love what you're reading? Discover and support the author on the platform they originally published on.
- Magical activity of a certain strength
- Spells of a certain class
- Specific spell

Monster Breeds:
- Lurking Strangler
- Shrill Rats
- Rat-Minotaur
- [not yet chosen]

Dungeon Master Feats:
- Automatism I
- Automatism II
- Chimerology
- Esoteric trap triggers
- Mirror of thoughts
- Possession
- Sanctuary

Mage Feats:

Artifact crafting (weapons and armor)
Artifact Crafting (Minor Artifacts)
Brew alchemical elixirs
Magic theory spell research
Summon Familiar

Spells:
Level 1:
Hand of the Adept, Telekinetic Shockwave, Stationary Zone of Silence, Stationary Zone of Darkness, Unstable Invisibility

Level 2:
Self-transformation, Shock Grip, Permanent Light

Enchantments:
Level 3: Permanent Light

Skills:
Alchemy (Master II)
Armor Lore (Layman II)
Artifact Enchantment (Journeyman V)
Crystal Theory (Apprentice III)
Dungeon Architecture (Apprentice II)
Herb Lore (Journeyman IV)
History (Master IV)
Magic Theory (Master IV)
Monster Lore (Apprentice I)
Rock Lore (Layman III)
Spell Control (Master II)
Trap building (Apprentice I)
Weapon Lore (Layman III)


Tip: You can use left, right, A and D keyboard keys to browse between chapters.