Monster List |
Greater Crystal Snakes |
See "Normal Crystal Snakes". |
Crystal Turtle |
Ranged monsters of the crystal caverns. Come equipped in several flavors that shoot poisoned darts, hallucinogenic mental darts. Sticky shots and explosive rounds...I spent a while playing around with these.
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Crystal Hedgehog |
Variation of the above turtle schematic. Instead of a single forward cannon the hedgehog has a dozen cannons spread throughout its whole back so it can shoot in any direction.
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Void Flies |
Just barely worth it they provide a slightly weaker threat than the bats that can hide behind magma spiders as they actually have to get in close to land a void needle into an adventurer. They are actually stronger than they appear for they are immensely denser than normal monsters.
Exists as the threat in this area that attacks from the air and requires a constant lookout. Can deal a good amount of damage and is small enough that it can sneak up on an adventurer if they aren't paying attention.
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Mass of Eternal Crystals |
Unique monster. |
Pool Snake |
Theoretically a "normal" crystal snake I'm separating pool snake out because they spend all their time in the chaotic mess of unstable liquid crystals. Oldest non ascended monster in my dungeon. |
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Boss List |
Optional Mini Boss: Invisible Stalker. |
Crystal snake using illusions and natural abilities to hide and attack from the shadows. Has a rare drop added to it but I doubt anyone will be able to attack this monster. I can't even see where it is. |
The Crystal ***** |
Its a surprise :3 |
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Innearth: So, these are a pretty simple boss to get past. You can consider all the smaller fights against spiders up to this point as preparation for this fight. I'm actually trying to keep most of my normal spiders slightly weaker by constantly trying out different circuits and not remaking the stronger ones unless they are the 3 bosses.
Innearth: You know...in which case I used the strongest ones I could find. Power for cost I think these are my cheapest bosses actually. I can remake them endlessly and their circuit makes them much stronger but they cost nearly the same amount as the regular mobs. Anyways.
Innearth: Remember Abe's dungeon? There was a magma spider with a gravity field there - that's the one near the entrance.
Innearth: Anyways We are entering the crystal caverns! This is the area that's the most aligned with my affinities, especially where my old core room is. I'll show it off after we finish following the bat and spider raiding party. I should have mentioned they are bound together with mental mana but in an equal relationship. Good monster pairs!
Going silent for a bit the group watches the pair come across a few lone greater and normal snakes – each with 1 or occasionally 2 rings.
Orbiting around to the rear, the bat started each encounter by shooting off shots of living crystal deep into the snake's back – most shots pierced and pinned the normal snakes but shattered upon the thicker greater snakes.
While the bat made a nuisance of itself, the magma spider would dash forwards, red lines running behind it and letting it scuttle over the ground at a terrifying speed. Getting in close before jumping and landing on the snake – a single lunge carrying it nearly 4 meters in a second before it stabs down with its void legs. With the 1 ring variants and most of the non "greater" snakes, that is usually enough.
When they come up against a 2 ringed greater snake it doesn't end as quickly however – The newest fight started off reasonably well enough. The bat used an explosive shot that shattered the snake's insides weakening it for but a moment. The spider did its dashing leap and managed to stab into the snake as well! That had been enough before but now they had come into a slight problem.
The problem was that despite its pinned state, the 2 ringed snake was still able to cast magic. Dark purple dust rolled out from its wounds and started crystalizing on the spider's legs while its healing sacks burst and began fixing its punctured body.
Ripping itself out of the spider's grasp, the snake silently retreated, watching as the fast-growing crystals covered 4 of the spider's legs on one side rendering it nearly immobile.
Straining against its crystal prison the magma spider started pumping molten mana through its legs, the cage getting hotter and hotter as crystal melted.
Not letting the spider free itself that easily, the snake used the last of its mana to push a second cloying cloud of crystalizing prison at the spider. Turning it also aimed upwards at the bat attempting to bring it down within head spike stabbing distance.
Flying to the side the bat dodged the cloud and attempted to free its trapped partner with a half regrown explosive round and – while the power was drastically reduced – it was enough to crack the already melting crystal and free the spider.
Flying about the spider and hiding behind its once more the bat nestled into its partner's skin, not seeming to care about the heat as it pushed itself against the burning area.
The two charged as one at this point. The spider jumped to the walls before lurching sideways outside of the cloud's range and slicing the snake's cone core head off. The monster's decapitation happened in a majestic sideways spinning slice as a single claw extended down and was flung forwards with all the spider's strength.
Like a lightbulb winking out, the cloud of crystal magic broke apart and started shifting to nearly invisible environmental mana.
The snake's body continued moving for a second longer as if not aware it was already dead. Dropping after a horrifying headless turn towards the duo, liquid crystal rapidly flowed out and made straight lines radiating out in a splatter.
The flesh and blood acted weird as it stopped being controlled by the living snake. First its remains shrunk and turned to bones and goo, a moment later after seeming to wait a bit rapidly become nothing more than clutter for Innearth to clean up or dump in a new garbage pit.
Amy: Good show!
Innearth: Yeah...honestly I don't get a lot out of this anymore I need adventurers or wild monsters to excite me but I'm glad you're enjoying yourself. Want to continue watching them or continue the tour?
Abe: I'm good on this pair. What else do you have?
Amy: I want to see how far they can go!
Innearth: well one for one against FED? What do you say.
Fated Eternal Design: hmmm? sorry I have a group reaching my final boss right now I got slightly distracted. We can continue watching the snake pair I guess? I want to have my full attention on the tour and this is less exciting for me so I'd like to rejoin the regular tour.
Abe: Hah...looks like Amy wins but only because this is boring!
Amy: ...wow. that's rude. I just started to get attached to this pair. Don't you ever care about your normal monsters Abe?
Abe: What? No lol. They are puppets. I literally explode most of my monsters Amy. Sometimes without even having adventurers around, I throw a few blast slugs at the spiders as a pick me up. Ascended monsters? fine. But these are just toys.
Amy: sure...they are a part of you. But that doesn't mean you should be mean to yourself! When your monsters arn't fighting they should have some toys to play with or relaxing areas to heal!
Innearth: Well okay, I'll show off a bit more but save the best till when FED has more attention to spare I guess.
Innearth: So, one of the main traps of this area is the shooting spikes. I have them colour-coded so any time a crystal spike is the same colour as the room it's in its dangerous. The reaction is using a pressure cannon plant and is pretty strong...but now that I'm thinking about it I think I've gone and made my void filled trapdoor spiders stronger than these now... I'll work on that. Basically, adventurers need to figure out the pattern and then keep a good lookout for them. I'll see about making some stronger variants for the lower floors in the crystal cavern.
Abe: I need more trap ideas. I can't steal that now but damn. I've run out of stuff to use on vaults.
Innearth: If I think of something I don't want to make myself I'll tell you I guess. This over here is my mini boss. Can anyone see him? There's a crystal snake lying there in the center of the room but I can guarantee that's not where it is currently. It's been recently upgraded to mini boss status!
At this moment the previous spider bat pair entered the room and charged the illusion of a snake in the center of the room.
Appearing to get skewered and die the pair rejoice before dropping dead a moment later the illusion surrounding their "fine and whole" bodies melting away and the illusion surrounding the dead snake melting into nothing before reforming a couple of meters to the side.
Amy: Skuttle and shooter!!! Noooo!
Abe: Grow up.
Fated Eternal Design: Is that what the illusion core I sent you went to? I'm impressed. I think it's stronger than any of my illusion attempts that's for sure.
Innearth: You back?
Innearth: You guys ready for the finale?
Amy: yep show us!
Innearth: Prepare yourselves.
…
Innearth: So you want to see it?
Abe: Bro, I'm not going beg. Show us. That's why we are here. We all want to see.
Instead of continuing to try and build up tension, Innearth flipped the camera to his new boss room.
A 20 meter long, vaguely reptilian creature, sat curled up upon a massive pedestal of glistening crystal.
Surrounding its perch lay countless small jewels and items.
Glancing around the room slowly, lazily, the boss's gem-eyes ran a light kaleidoscope of colours over its domain. These dots of light flickered and helped draw attention to how strange the air in the room looked. It vibrated and shimmered slightly to sight while looking like it was falling constantly. The whole room had a heavy suffocating look and faint streaks of thicker slightly opaque lines swirled about and moved downwards quickly. As if the world was a drawn comic, the thin lines drew attention to and enhanced the domains "feel".
Two greater snakes and then two sets of magma spiders/bats were sent into the room. Each appeared from separate ends of the cave and ignored their quarrels – simply attempting to move forwards.
Slithering and skittering into the room they seemed to struggle through the air-like molasses. The closer to the center they reached the worse it got.
Suddenly with a flick of pressure, their movement slowed, and as one, all 6 monsters were shoved into the ground and held in a subservient position. There was evidently some gravity magic happening, but the way they were held as if bowing seemed more like giant hands had reached out and pulled them about.
Slipping off its perch, the boss pranced towards the kowtowing dungeon monsters and lunged forward. Everything seems to focus in on its jaws as they slide open and crunched into the first magma spider.
Bubbling molten flesh was ripped apart and swallowed – barely seeming to damage the mouth of this creature.
Lines of magical magma run down its snout smoking slightly but not burning the skin and doing more damage to the floor below.
Continuing on to each bowing monster, the jaws lunged and close 5 more times. Each time the boss begins to rip chunks of magical flesh apart as it rends, chews and swallows.
Innearth: as far as I can tell, dungeon monsters don't need to eat...and I have no clue what these ones getting out of that… but it seems to like it.
Amy: Sky's above that's massive.
Abe: you made a dragon???
Innearth: ...I guess? I mean. Yes. Yes I made a dragon!
Fated Eternal Design: ...I must admit, that's bigger than the largest monster I've made. How did you even make it that big? Why isn't it falling apart on itself? How is it moving?
Innearth: it's hard to tell because of the way it seems like those smaller dungeon monsters are just being fed to it but it's strong. Those are some of my strongest normal monsters that just got eaten right there.
Innearth: anyways. Now that you have been introduced it's time for the show!
A glistening spiked snout peaked into the boss room at this moment.
Faint speckles of saliva dripped out of a cracked-looking mouth and a faint crystal platform spread like frost below the scout as it pushed into the room.
Innearth's Snake Scout was now level 57. Many small things had changed over the past few months and it had advanced once at level 32. It really had slowed down once its level caught up to its relative strength.
Entering the room with purpose, the snake seemed strangely offended as it slid through the air and started to circle the room. A completely enclosed tunnel accompanied the snake as it made its way from one side to the other and then back around to near the entrance. Encircling the boss near the center of the room and tightening into a loop as it made its second pass.
Over 200m long and nearly half a meter wide the scout was now a LONG boi. The snake nearly wrapped around the whole cavern at this point and as it spiralled around, its length started to overlap. Turning inwards it started a collision course directly for the boss as it made another circuit and then turned on a collision course inward.
The scout's tunnel seemed to protect it from the strange domain controlled by the crystal beast. Air visibly flowed around the tunnel and left swirling slipstreams as it bypassed the tube.
Stretching and then leaping upwards – far higher than something so large had any right to go –the boss soared across the room. Landing mouth first on the tube the boss bit down on a part of the crystal tunnel. Its void fangs sunk deep inwards and then sliced around its whole length as the boss's massive body fell downwards in an arc.
Opening the tunnel like a specialized tool specifically designed for this job, the tips of the fangs cut into the end of the snake within – drawing first liquid crystal blood...although with the bright purple colour and thick marbled consistency. The scout's insides were heavily changed from their base after 5 rank-ups after all.
Wincing Innearth felt anxious, while not making any indication that anything was wrong.
The scout was his child. His precious ascended monster. The boss was a puppet...but one that he had put a lot of effort into and one he couldn't easily remake.
Thus, both monsters had been given strict instructions to put on a show but not kill each other.
...something Innearth had never done with his monsters before. But one that had opened the floodgates to him suddenly being worried about every small injury in the fight.
A whip-like shiver flew through the whole tunnel, causing the scout's construct to shimmer and melt slightly.
Pulling its bitten tail inwards – already healed – the scout flexed, causing countless droplets of melted crystal to fly out. Hovering in the air and vibrating as they attempted to resist the suppression field release by the boss.
First one, then three, then a dozen droplets of melted and yet not hot or molten crystal, resolidified. Each "droplet" turned their tail-like wick downwards to face the boss and then started pelting forwards like diagonal hail. Accelerating towards the boss in the order they cooled.
Arrogantly facing the hail head-on, the boss seems surprised when the first few embed inwards unbroken – continuing past crystal scales and drawing blood. Frantically starting to evade the swarm too late caused the beast to skid about as it jumped from side to side.
Breathing out into the air, a frosty black liquid was formed that could melt through the shotgun like mass of pellets wounding it. Spitting this liquid spell back and forth frantically the boss attempts to shield itself and – while quite a few made it through in enough of a piece to hurt it –the liquid gave the boss a moment to rest.
Fated Eternal Design: Dragons breath!
Amy: You really made a dragon didn't you.
Innearth: It does look like that doesn't it.
Guys I told you. No killing.
A primal rumbling rolls forth from the crystal (dragon?) While a pulse of healing liquid closed over countless small wounds across its flank.
Turning to face its attacker, the dragon leapt forward, aiming to bite off a section of tunnel near its front this time.
Several half arcs formed in the air-like sections of tunnel impeding the dragon's lunge. Void fangs bit into harmless walls and its feet slipped ineffectually. Grabbing at the air as the huge boss attempted to stand on a barrier that was promptly dispelled by its caster moments later.
Falling backwards, the crystal dragon twisted and landed on its side – hard – a deafening crash resounding out as Innearth shook the camera about for more effect.
The crystal dragon had a bed of living crystals growing out of its back which would normally be a boon. However, landing on them caused many to shatter and a few stabbed inwards making an otherwise light fall incredibly damaging.
More rumbling growls burst forth from the downed dragon as it slowly, laboriously righted itself and glared upwards.
Faint mocking hisses flicker down from the scout as it once again begins creating a swarm of crystal drops – nearly half of its existing tunnel turning into a million small bullets in the air.
Guys. Non-lethal, please.
Flicking its head slightly as if regretfully understanding – finally listening – the scout directs thousands of drops at once towards the dragon's back.
Dashing across the room towards the scout, the boss twists its head sideways – two massive jaws aimed straight for the scout's head.
At the last possible second the scout moves forwards and down, a thick crystal tunnel sloping with it and causing the boss to clip the side and run a solid strip off the edge of the tunnel – this time not ripping into the snake flesh beneath.
Making a sharp vertical u-turn the scout bends its long body around to come up behind the dragon its mouth opening and ripping out several spikes causing the dragon's back to bleed liquid crystal to the floor below.
Snapping back and forth the two massive monsters fight through the air of the cavern – skills forgotten as they simply bite and claw each other aiming not to kill but to injure.
As the fight progressed, the scout managed to wrap itself completely around the dragon and bite a huge chunk out of its side. At this point, the dragon was mostly trapped and the mock battle could be considered won. As long as you ignored the fact that the boss specifically didn't take the chance to kill the scout when its head passed within snapping range of its jaws it was over.
Turning away and slithering down past the boss the scout started trying to find a place to sleep.
…Okay I just realized I built the boss room where the scout has been sleeping…that might have led a wee bit to its annoyance.
Innearth: Sooooooo. What did you guys think? Long term ascended monster vs boss.
Abe: I'm conflicted. I thought this boss looked really strong but then it lost. Maybe it just looked stronger than it was?
Innearth: The snake scout is…well was level 57. It might be higher by now!
Amy: I thought you mentioned once it wasn't really a fighter…you called it your scout?
Innearth: Hey! The scout started off as the snake king. He's a strong boi. Alpha of the valley.
Abe: Didn't you mention something once about some otter alpha?
Innearth: …I haven't asked how that's going. But the scouts levelled quite a bit since that point! I guess I cheated slightly and told them not to kill but it was still...It's hard to justify myself. They are both strong. Let's leave it at that.
Innearth: Anyways. That was the final area. I have some space claimed past here so I'll give a final list?