Driven to Despair, teleported to Danger

Chapter : The World Unvieled



Species:~

Goblins:

* Lifespan: 40-50 years

* Height: 3-4 feet (0.91 - 1.22 meters)

* Intelligence: Low to Average. Young goblins are impulsive and easily distracted. Intelligence increases with age and experience.

* Biology: Short and stocky, primarily green-skinned, with pointed ears and sharp teeth. They possess a rudimentary intelligence, but are often impulsive and easily distracted.

* Society: Typically live in small, squalid hovels or caves. Their societies are often hierarchical, with stronger goblins dominating weaker ones. They are known for their cunning and resourcefulness, often relying on traps and ambushes in combat.

* Evolution: While they can evolve into Hobgoblins and eventually Orcs, this is a rare and often dangerous process. Most goblins remain in their goblin form throughout their lives.

Dwarves:

* Lifespan: 250-350 years

* Height: 3.5-4.5 feet (1.07 - 1.37 meters)

* Intelligence: Above Average. Highly intelligent, particularly in areas of engineering, mining, and crafting.

* Biology: Stout and muscular with thick beards (even female dwarves). They are renowned for their incredible strength and resistance to magic.

* Society: Highly skilled in mining, metalworking, and engineering. They live in deep underground cities, meticulously carved into the rock. Dwarven society is typically patriarchal, with a strong emphasis on tradition and honor.

* Magic: While their magical abilities are limited, they are incredibly skilled at crafting and enchanting magical items.

Demi-Humans:

* Lifespan: 80-120 years (varies depending on the animalistic traits)

* Height: 4-6 feet (1.22 - 1.83 meters)

* Intelligence: Average to Above Average. Less intelligent than humans on average, but possess heightened senses and instincts.

* Biology: A diverse group with a wide range of appearances. They may have feline features (cat-like eyes, tails, enhanced agility), canine features (sharp teeth, heightened senses of smell and hearing), or even rabbit-like features (long ears, increased speed).

* Society: Demi-humans often live in close-knit communities, maintaining strong ties to nature. Their societies vary greatly depending on their animalistic traits. Some are nomadic hunters, while others are skilled artisans or farmers.

Elves:

* Lifespan: 300-700 years

* Height: 5-6 feet (1.52 - 1.83 meters)

* Intelligence: High. Highly intelligent and possess a deep understanding of nature and magic.

* Biology: Slender and graceful with pointed ears, long flowing hair, and an innate connection to nature. They are known for their beauty, longevity, and mastery of magic.

* Society: Typically live in secluded forests or hidden glades, maintaining a close connection to the natural world. Elven society is often matriarchal, valuing wisdom and harmony.

* Magic: Elves are highly gifted in magic, able to cast multiple spells simultaneously. They are often known for their mastery of illusion magic and their ability to communicate with animals.

Dark Elves:

* Lifespan: 200-400 years

* Height: 5-6 feet (1.52 - 1.83 meters)

* Intelligence: High. Highly intelligent and cunning, but their intelligence is often twisted by their dark magic and aggressive nature.

* Biology: Similar in appearance to Elves, but with darker skin tones, often tinged with purple or black. They possess a more aggressive and predatory nature, reflecting their corrupted origins.

* Society: Dark Elves live in dark, oppressive cities, often built within deep caverns or beneath the earth. Their society is highly militaristic, with a strong emphasis on strength and dominance.

* Magic: Dark Elves are proficient in dark magic, specializing in spells of shadow, necromancy, and illusion.

Fairies:

* Lifespan: 150-180 years

* Height: 2-4 inches (5.08 - 10.16 centimeters)

* Intelligence: High. Highly intelligent and possess a deep understanding of magic and the natural world.

* Biology: Tiny, winged creatures with iridescent wings and a mischievous nature. They are often associated with nature and magic.

* Society: Live in hidden villages within forests, often within hollow trees or beneath flowers. Fairy society is typically communal and matriarchal, with a strong emphasis on cooperation and sharing.

* Magic: Fairies possess an innate affinity for magic, capable of manipulating the elements and influencing the emotions of others.

Mermaids:

* Lifespan: 300-500 years

* Height: 5-7 feet (1.52 - 2.13 meters) (excluding tail)

* Intelligence: High. Highly intelligent and possess a deep understanding of the ocean and its inhabitants.

* Biology: Beautiful creatures with the upper bodies of humans and the lower bodies of fish. They are highly intelligent and possess a deep connection to the sea.

* Society: Live in underwater cities or within coral reefs. Mermaids are typically peaceful and compassionate, but will fiercely defend their homes and families.

* Abilities: In addition to their aquatic abilities, some mermaids possess magical powers, such as the ability to control water or communicate with other marine creatures.

Vampires:

* Lifespan: 100-150 years

* Height: 5-6 feet (1.52 - 1.83 meters)

* Intelligence: High. Highly intelligent and cunning, with centuries of experience and knowledge.

* Biology: Creatures of the night, possessing pale skin, sharp fangs, and an insatiable thirst for blood. They are often depicted as seductive and alluring, but also dangerous and predatory.

* Society: Vampires typically live in seclusion, often in hidden lairs or abandoned mansions. Some vampires form small covens, while others prefer to live solitary lives.

* Weaknesses: While they possess incredible strength and speed, vampires are vulnerable to sunlight and holy symbols.

Humans:

* Lifespan: 70-90 years

* Height: 4-7 feet (1.22 - 2.13 meters)

* Intelligence: High. Highly adaptable and intelligent, capable of learning and mastering a wide range of skills and knowledge.

* Biology: The most adaptable and numerous of all the races. Humans possess a wide range of physical and mental attributes, allowing them to thrive in a variety of environments.

* Society: Human societies are incredibly diverse, ranging from small, agrarian villages to vast, cosmopolitan empires. They are known for their ingenuity, creativity, and adaptability.

* Strengths: Humans are highly intelligent, adaptable, and resourceful. They are capable of learning and mastering a wide range of skills and technologies.

Demons:

* Lifespan: 150-250 years

* Height: Varies greatly depending on the type of demon.

* Intelligence: High. Highly intelligent and cunning, but often driven by primal instincts and a lust for power.

* Biology: Creatures of pure evil, possessing a wide range of grotesque and terrifying forms. They are driven by a lust for power and destruction.

* Society: Demonic society is chaotic and hierarchical, with powerful demons dominating weaker ones. They are often engaged in constant internal struggles for power and control.

Asuras:

* Lifespan: 1500-2500 years

* Height: 8-12 feet (2.44 - 3.66 meters)

* Intelligence: Extremely High. Possess immense wisdom and knowledge, but are often aloof and indifferent to the concerns of other races.

* Biology: A mysterious and powerful race, known for their immense strength and longevity. Little is known about their society or their motivations.

* Society: Asuras are believed to live in secluded realms, isolated from the rest of the world. They are rarely seen by other races, and their intentions remain largely unknown.

Ancient Dragons:

* Lifespan: 8000-12000 years

* Height: 50-80 feet (15.24 - 24.38 meters) (when standing upright)

* Intelligence: Extremely High. Possess immense wisdom and knowledge, gained through centuries of experience.

* Biology: Immense, ancient creatures of immense power and wisdom. They are revered by many races as both feared and respected.

* Society: Ancient Dragons are typically solitary creatures, living in remote and inaccessible locations. They are known for their wisdom and their deep connection to the natural world.

Dragons:

* Lifespan: 50-300 years (varies greatly depending on the type of dragon)

* Height: 5-50 feet (1.52 - 15.24 meters) (varies greatly)

* Intelligence: High to Very High. Intelligent and cunning predators, with a deep understanding of their environment.

* Biology: A diverse group of creatures ranging from small, wyvern-like creatures to massive, serpentine dragons. They possess a wide range of abilities, including fire-breathing, flight, and magic.

* Society: Dragon societies vary greatly depending on their species and temperament. Some dragons are solitary hunters, while others live in small prides or packs.

Dragonkin/Dragonfolk:

* Lifespan: 600-800 years

* Height: 6-8 feet (1.83 - 2.44 meters)

* Intelligence: High. Intelligent and resourceful, with a strong connection to nature and magic.

* Biology: Humanoid creatures with draconic features, such as scales, wings, or tails. They are known for their strength, resilience, and magical abilities.

* Society: Dragonkin typically live in secluded communities, often hidden from the eyes of other races. They are a proud and independent people, valuing freedom and self-reliance.

Flugel:

* Lifespan: Immortal

* Height: 5-7 feet (1.52 - 2.13 meters)

* Intelligence: Immense. Possess immense wisdom and knowledge, gained through centuries of existence.

* Biology: Divine beings, created by the gods themselves. They are incredibly powerful and possess a unique beauty and grace.

* Society: Flugels are typically solitary or live in small groups. They are often seen as guardians or protectors of the mortal world.

Demi-Gods:

* Lifespan: Essentially Immortal

* Height: 6-10 feet (1.83 - 3.05 meters)

* Intelligence: Immense. Possess immense wisdom and knowledge, often surpassing that of mortals.

* Biology: Powerful beings, often the offspring of gods and mortals. They possess immense power and are virtually immortal.

* Society: Demi-gods often play important roles in the affairs of mortals, acting as heroes, champions, or even rulers.

Centaurs:

* Lifespan: 150-200 years

* Height: 8-12 feet (2.44 - 3.66 meters)

* Intelligence: High. Known for their wisdom, strength, and connection to the natural world.

* Biology: Humanoid beings with the lower bodies of horses. Powerful and agile, they are excellent hunters and warriors.

* Society: Centaurs typically live in nomadic tribes, roaming the plains and forests. They are a proud and independent people, valuing freedom and the harmony of nature.

Minotaurs:

* Lifespan: 80-120 years

* Height: 8-10 feet (2.44 - 3.05 meters)

* Intelligence: Average. Strong and aggressive, but not particularly intelligent.

* Biology: Humanoid creatures with the heads of bulls. Known for their immense strength and ferocity.

* Society: Minotaurs are typically solitary creatures or live in small, brutal packs. They are often feared and hunted by other races.

Satyrs:

* Lifespan: 120-150 years

* Height: 5-7 feet (1.52 - 2.13 meters)

* Intelligence: High. Known for their music, poetry, and love of wine.

* Biology: Humanoid creatures with the lower bodies of goats. Playful and mischievous, they are often associated with music, dance, and revelry.

* Society: Satyrs often live in small, hedonistic communities, enjoying music, wine, and the pleasures of life.

Harpies:

* Lifespan: 100-150 years

* Height: 5-7 feet (1.52 - 2.13 meters) (wingspan varies greatly)

* Intelligence: Above Average. Cunning and predatory, with a keen understanding of human weaknesses.

* Biology: Bird-like creatures with the heads and torsos of women. They are swift, agile, and possess sharp claws and beaks.

* Society: Harpies are typically solitary or live in small, predatory flocks. They are known for their terrifying shrieks and their love of plunder and violence.

Griffins:

* Lifespan: 200-300 years

* Height: 10-15 feet (3.05 - 4.57 meters)

* Intelligence: High. Intelligent and majestic creatures, respected for their strength and wisdom.

* Biology: Powerful creatures with the bodies of lions and the heads and wings of eagles. They are symbols of strength, courage, and royalty.

* Society: Griffins are typically solitary or live in small prides. They are often revered by other races, but can be dangerous if provoked.

Phoenix:

* Lifespan: Immortal (reborn from ashes)

* Height: 10-15 feet (3.05 - 4.57 meters)

* Intelligence: Immense. Wise and powerful, with a deep understanding of life and death.

* Biology: Legendary birds of fire, capable of regenerating from their own ashes. They are symbols of rebirth, hope, and renewal.

* Society: Phoenixes are typically solitary creatures, wandering the world in search of knowledge and understanding.

Dryads:

* Lifespan: 500-1000 years

* Height: 5-7 feet (1.52 - 2.13 meters)

* Intelligence: High. Wise and gentle spirits of the forest, deeply connected to nature.

* Biology: Tree-like beings, often depicted as beautiful women with leaves and branches growing from their bodies.

* Society: Dryads are typically solitary or live in small communities within ancient forests. They are protectors of the natural world and fiercely defend their homes.

Naga:

* Lifespan: 200-300 years

* Height: 10-20 feet (3.05 - 6.10 meters) (including snake body)

* Intelligence: High. Wise and cunning, with a deep understanding of magic and the natural world.

* Biology: Serpent-like beings with the upper bodies of humans. They are powerful magic-users, often associated with water and healing.

* Society: Nagas often live in secluded temples or hidden grottoes near bodies of water. They are a reclusive people, but are known for their wisdom and their healing abilities.

Kitsune:

* Lifespan: 500-1000 years

* Height: 4-6 feet (1.22 - 1.83 meters)

* Intelligence: High. Intelligent and cunning, known for their shape-shifting abilities and their love of trickery.

* Biology: Fox-like beings with the ability to shapeshift into human form. They are known for their beauty, their intelligence, and their mischievous nature.

* Society: Kitsune are typically solitary creatures, but may form small packs or families. They are often associated with folklore and myths, sometimes appearing as tricksters or spirits.

Selkies:

* Lifespan: 150-200 years

* Height: 5-6 feet (1.52 - 1.83 meters) (human form)

* Intelligence: High. Gentle and wise, with a deep connection to the sea.

* Biology: Seal-like creatures who can transform into humans. They are known for their beauty and their love of the ocean.

* Society: Selkies typically live in coastal areas, spending much of their time in the sea. They are a peaceful and reclusive people, rarely interacting with other races.

Huldra:

* Lifespan: 200-300 years

* Height: 5-7 feet (1.52 - 2.13 meters)

* Intelligence: High. Wise and alluring, but also cunning and manipulative.

* Biology: Beautiful women with the lower bodies of elk or deer. They are often associated with forests and woodlands.

* Society: Huldra are typically solitary creatures, living deep within the forest. They are known for their beauty and their seductive charms, but can also be dangerous and unpredictable.

(Of course there are also monsters in this world like kobolds etc but they are not intelligent enough to make villages or civilization so I didn't noted them)

Treasure Chest Ranking:~

This ranking categorizes treasure chests found within dungeons, reflecting the difficulty and rewards associated with each type.

1. Otherworldly Chest

* Location: Found in legendary, long-lost dungeons, hidden realms, or within the bodies of ancient, god-like creatures.

* Acquisition Difficulty: Immeasurable. Requires overcoming impossible trials, solving ancient riddles, and defeating powerful guardians.

* Contents: A single, unique and immensely powerful artifact. This could be a god-slaying weapon, a divine artifact that grants immense power, a key to another dimension, or a piece of a long-lost god.

2. Extraterrestrial Chest

* Location: Found in dungeons of alien origin, within fallen starships, or in the depths of unexplored caverns.

* Acquisition Difficulty: Immeasurable. Requires navigating treacherous alien environments, deciphering alien technology, and defeating powerful extraterrestrial creatures.

* Contents: A single item of advanced alien technology, a living creature from another world, or a piece of a powerful alien artifact.

3. Divine Chest

* Location: Found in temples dedicated to powerful deities, within the lairs of divine beings, or at the heart of sacred sites.

* Acquisition Difficulty: Immeasurable. Requires completing challenging trials of faith, defeating divine guardians, and perhaps even making a significant sacrifice.

* Contents: A minimum of 15 items.

* 75% chance of S-Rank items or higher.

* 24% chance of SS-Rank items or higher.

* 1% chance of SSS-Rank items or higher.

* May include divine artifacts, powerful holy relics, and unique items imbued with divine power.

4. Legendary Chest

* Location: Found in deep dungeons, hidden within ancient ruins, or guarded by powerful dragons.

* Acquisition Difficulty: SS Rank. Requires navigating complex traps, defeating powerful monsters, and solving intricate puzzles.

* Contents: A minimum of 25 items.

* 75% chance of A-Rank items or higher.

* 24% chance of S-Rank items or higher.

* 1% chance of SS-Rank items or higher.

* May include rare materials, valuable gems, powerful equipment sets, and ancient maps.

5. Epic Chest

* Location: Found in challenging dungeons, guarded by powerful monsters.

* Acquisition Difficulty: A Rank. Requires overcoming difficult challenges, defeating strong enemies, and navigating dangerous traps.

* Contents: A minimum of 15 items.

* 75% chance of B-Rank items or higher.

* 24% chance of A-Rank items or higher.

* 1% chance of S-Rank items or higher.

* May include valuable materials, crafting components, and powerful equipment.

6. Rare Chest

* Location: Found in moderately difficult dungeons, guarded by minor bosses.

* Acquisition Difficulty: B Rank. Requires overcoming moderate challenges and defeating minor bosses.

* Contents: A minimum of 12 items.

* 75% chance of C-Rank items or higher.

* 24% chance of B-Rank items or higher.

* 1% chance of A-Rank items or higher.

* May include useful materials, basic equipment, and some valuable components.

7. Uncommon Chest

* Location: Found in common dungeons, guarded by minor enemies.

* Acquisition Difficulty: B Rank. Requires overcoming moderate challenges and defeating minor enemies.

* Contents: A minimum of 9 items.

* 75% chance of D-Rank items or higher.

* 24% chance of C-Rank items or higher.

* 1% chance of B-Rank items or higher.

* May include common materials, basic equipment, and some useful consumables.

8. Common Chest

* Location: Found in basic dungeons, guarded by minor enemies.

* Acquisition Difficulty: Easily obtainable.

* Contents: A minimum of 9 items.

* 75% chance of F-Rank items or higher.

* 24% chance of E-Rank items or higher.

* 1% chance of D-Rank items or higher.

* Primarily contains common materials, basic equipment, and some low-value consumables.

Additional Notes:

* Dungeon Difficulty: Dungeon difficulty directly influences the type and quality of chests encountered within. Higher difficulty dungeons typically contain more valuable and rarer chests.

* Chest Placement: Chests can be placed strategically throughout the dungeon, requiring players to solve puzzles, navigate traps, and defeat enemies to reach them.

* Hidden Chests: Some chests may be hidden within secret chambers, requiring players to explore thoroughly and utilize their investigative skills to uncover them.

* Cursed Chests: Be wary of cursed chests! They may contain valuable treasures, but also dangerous traps, curses, or even demonic entities.

Adventurer Ranks:~

This ranking categorizes adventurers based on their strength, experience, and accomplishments.

1. SSS Rank (Legendary):

* Criteria:

* Theoretically, capable of defeating a Flugel in single combat.

* Capable of killing a Demi-God, though likely requiring the use of a God-Slaying weapon.

* Demonstrated exceptional skill, courage, and a profound understanding of combat and strategy.

* No adventurer has yet achieved this rank.

* Benefits:

* (Hypothetical) Access to highly restricted areas and exclusive missions.

* (Hypothetical) High respect and recognition throughout the land.

* (Hypothetical) Ability to command armies and influence political decisions.

* (Hypothetical) Access to rare and powerful rewards and resources.

2. SS Rank (Heroic):

* Criteria:

* Capable of defeating an Asura in single combat.

* Able to contribute significantly to the defeat of an Ancient Dragon (typically requiring a team of 3-5 SS Rank adventurers).

* Consistently completes high-difficulty quests and defeats powerful monsters.

* Demonstrates exceptional leadership and tactical acumen.

* Benefits:

* Access to high-level dungeons and exclusive quests.

* High respect and recognition within the adventuring community.

* Ability to lead and command other adventurers.

* Access to rare and valuable rewards and resources.

3. S Rank (Elite):

* Criteria:

* Consistently defeats powerful monsters and completes challenging quests.

* Demonstrates a high level of skill in combat and a good understanding of strategy.

* May have specialized in a particular combat style or magical discipline.

* Benefits:

* Access to mid-level dungeons and quests.

* Good reputation and respect within the adventuring community.

* Ability to undertake high-risk, high-reward missions.

* Access to valuable rewards and resources.

4. AAA Rank (Master):

* Criteria:

* Demonstrates exceptional skill in a specific area, such as combat, magic, or stealth.

* Regularly completes challenging quests and defeats powerful monsters.

* May have specialized in a particular type of monster hunting or a specific region.

* Benefits:

* Access to mid-level dungeons and quests.

* Growing reputation within the adventuring community.

* Ability to undertake more challenging and lucrative missions.

* Access to moderate rewards and resources.

5. AA Rank (Expert):

* Criteria:

* Consistently defeats strong monsters and completes challenging quests.

* Demonstrates a good grasp of combat fundamentals and basic strategy.

* May have specialized in a particular type of weapon or armor.

* Benefits:

* Access to mid-level dungeons and quests.

* Increasing reputation within the adventuring community.

* Ability to undertake a wider range of missions.

* Access to moderate rewards and resources.

6. A Rank (Skilled):

* Criteria:

* Regularly defeats common monsters and completes basic quests.

* Demonstrates a basic understanding of combat and basic strategies.

* May have begun to specialize in a particular area of expertise.

* Benefits:

* Access to basic dungeons and quests.

* Growing reputation within the adventuring community.

* Ability to undertake a wider range of missions.

* Access to basic rewards and resources.

7. BB Rank (Competent):

* Criteria:

* Consistently defeats common monsters and completes basic quests.

* Demonstrates a basic understanding of combat and basic strategies.

* May have completed some basic training and gained some combat experience.

* Benefits:

* Access to basic dungeons and quests.

* Growing reputation within the adventuring community.

* Ability to undertake basic missions.

* Access to basic rewards and resources.

8. B Rank (Novice):

* Criteria:

* Successfully defeats common monsters and completes basic quests.

* Demonstrates a basic understanding of combat mechanics.

* May have recently completed basic training.

* Benefits:

* Access to basic dungeons and quests.

* Opportunity to gain experience and improve skills.

* Access to basic rewards and resources.

9. C Rank (Apprentice):

* Criteria:

* Successfully defeats basic monsters and completes simple quests.

* Demonstrates a basic understanding of combat and basic adventuring principles.

* May be undergoing basic training and gaining initial combat experience.

* Benefits:

* Access to basic dungeons and quests.

* Opportunity to gain experience and improve skills.

* Access to basic rewards and resources.

10. D Rank (Beginner):

* Criteria:

* Successfully defeats basic monsters and completes simple quests.

* Demonstrates a rudimentary understanding of combat and basic adventuring principles.

* May be undergoing initial training and gaining basic combat experience.

* Benefits:

* Access to basic dungeons and quests.

* Opportunity to gain experience and improve skills.

* Access to basic rewards and resources.

11. E Rank (Initiate):

* Criteria:

* All new adventurers begin at this rank.

* May have completed basic training or are currently undergoing training.

* May have limited combat experience.

* Benefits:

* Access to basic training and guidance.

* Opportunity to gain initial combat experience.

* Access to basic rewards and resources.


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