Chapter 12: It is wrong to do ability descriptions?
(A/N: This chapter is just the descriptions of all the abilities he has so far so next chapter you guys understand the effects and meaning behind each ability. At the end of this chapter, his latest character profile has been provided)
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Unearthed of Malina, Cursed Object
It is his unique yet double-edged weapon to increases his overall magical potential. This cursed, living artifact feeds on the his mana as part of its natural symbiotic behavior, offering greater magic stat growth in exchange for potential risks, including a condition known as mind down—a dangerous overextension of mental and magical reserves. Additionally, it is versatile capable of changing it's body to adapt to the user's needs, able to telepathically connect with the user, and other functions such as storage of soul elements (skills, magic, traits, prowess, and more).
To further explain, he can change his magic slots, development ability slots, and skill slots with what is saved within the tool's realm.
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Magic Spells Stored (5/5);
——Hell Kaios: Magic that releases a red shockwave slash that is similar to a shark fin cutting through the water.
——Tetanus: It is a sickly purple fog that spreads rapidly, suffusing the air with an oppressive, infectious presence. Those that are exposed are afflicted with debilitating status conditions that can rapidly affect victims to the point of killing them through the conditions.
——Hel's Maw: Can completely prevent someone from moving or accessing their status while their full body is within the user's vision. The spell is visually represented with particles moving in a circular motion that surround the target.
——Har Resheph: Is an illusionary curse that makes the opponent see everyone as their most beloved person and relive the greatest tragedies of their lives meant to be a form of psychological warfare that breaks their mind.
——Mistilziela: Enchantment magic that imbues the user with reflective properties that can efficiently reflect any kind of magic, curse, or spell that is casted as a way to harm the user. Once activated, they can consciously choose to apply to their armor, weapon, or even another spell.
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Skills Stored (5/5);
——Never Retreat: This skill amplifies the user's abilities and awareness when facing overwhelming odds, turning disadvantage into opportunity. Pushing them to their limits, it greatly increases the chance of triggering Limit-Off, unlocking hidden power at the risk of exhaustion.
——Agnes Circle: Increases the effects of the user's magic, increases attack range, and increases the power of the magic by a large amount based on the chant length and grants a boost in the mind and mental clarity in the situation. The effect doubles when it is used with attack Magic.
——Acalantha: It greatly allows the user the ability to reduce the effectiveness of physical blows by absorbing the shocks produced by them and when in combat it raises their endurance levels therefore mitigates damage, allowing the user to endure even devastating attacks with minimal harm.
——Darklight: Alters the user's spells by changing their wavelength to black, amplifying the pain from his magic attacks. It also introduces a powerful anti-healing effect, making wounds resistant to both natural and magical healing, causing prolonged suffering and preventing recovery time.
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Development Abilites Stored (3/3);
Abnormal Resistance: Negates the effect of abnormalities such as poison. At Rank G, it can negate almost everything. It is easily obtainable early on by being exposed to the Purple Moth's poison.
Mage: Creates a magic circle under the user that Improves their magic's power, widens its effect range, and makes mind usage efficient. Grants the user a magic stat comparable to that of a person of the next level.
Magic Resistance: This ability greatly reduces the effectiveness of magical attacks, dampening their power and allowing the user to resist or withstand spells with minimal
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(A/N: Fera is 16 years old. Sorry for mistakes)
Character Profile
Name: Fera ll Kaelith
Alias: N/A
Nickname: Little Fae
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Gender: Male
Race: Human
Age: 16
Height: 5'6
Eye Color: Indigo
Hair Color: Indigo
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Affiliation: Pleasure District
Familia: Ishtar Familia
Level: 1
Occupation: Aide of Ishtar
Status;
-Strength: A840
-Endurance: A825
-Dexterity: A855
-Agility: S900
-Magic: S:999
Fate: I
Predation: Based on level
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Prowess
Versatile Fighter: Whether unleashing devastating magic blasts or executing expert hand-to-hand combat, Fera's unique fusion of magic and martial skill makes him a truly formidable opponent, capable of taking on any challenge with unmatched versatility and lethal grace.
Enhanced Senses: After acquiring his falna all of his senses became much sharper than those of a normal person, with his eyesight still being particularly superior. His senses further improved with each subsequent rank up.
Temporal Perception: This ability accelerates the user's perception of time, allowing them to react and process movements faster than normal. Enhanced kinetic vision enables them to track fast movements effortlessly.
Chant Connection: A technique that only Riveria is able to use, originally. Chant connection enables him to change the strength of her magic based on the chant length and mind usage.
Enhanced Metabolism: Has the toughest stomach in the entire series. He can eat monsters, inorganic matter, and dead people without any ill effect and would be able to eat even Syr's lunches.
Hieroglyphs: This ability allows the user to comprehend the sacred language of the Gods, granting access what is otherwise hidden from mortals such as sacred texts or to read statuses.
Concurrent Chanting (並行詠唱): A high-level technique involving casting magic while fighting or moving around. Skill at using concurrent chanting depends on how much experience the user has with it.
Superhuman Physiology: Even without Falna, he was born gifted to the point where his body could grow incredibly dense muscle, maintain it's integrity, he regenerates quickly, and is generally above peak human even without needing to train.
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Gate of Heaven: Is a ceremony that consists of placing six Great Spirits around a gigantic magic circle so that through the Spirits they invoke the power of Heaven, creating a pillar of massive destruction whose power approaches that of Arcanum.
Anima Vestra: Is a lengthy magic that allows the caster to control individuals by branding them and manipulating their fate to align with their deepest desires—though always at a tragic cost.
Arcane Faerie: A complex magic allows the user to assume a spiritual form, granting them an extraordinary increase in magical power, as well as magical talent to that of a Great Spirit. However, the transformation comes at a great cost of needing enormous amounts of mana. ================================Skill
All-Flesh: An extraordinarily rare skill that activates only when the user feels love for their target, forming soul-link that bridges emotions and physical sensations. While the user remains the dominant force in the bond, able to alter feelings, copy select traits, magic, skills, development abilities, others or even the target's appearance, but the essence of the soul itself still limits the transfer potential.
[All-Flesh] Skills Acquired;
-Lerneian Animalia: Boosts strength, agility, and dexterity in hand-to-hand combat, escalating further during one-on-one battles. Enhances creativity and proficiency in their striking abilities, unlocking the Predation development ability for increases in damage and capabilities against their target. Bonus effect, it slightly raises power state passively as prolonged violence ensues and the effects of the development ability are dependent on the user's contemporary level.
[All-Flesh] Magic Acquired;
- Beltane Träumerei: Is Talvi's poison barrier that burns the skin and eats it from the outside in, but its range is very short.
- Usko Nori: Is Uskari's magic to materialize a weapon by turning the wind into a sword. It can also create an explosion by chanting Tuvalo
Veil of the Traveler: A skill that prevents any information about the user from being revealed through skills, abilities, or supernatural means without the user's explicit consent. This includes concealing details during status upgrades from the Power of the Gods.
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Development Abilities Explained;
Fate: This ability allows the user to perceive key aspects of their own and others' destinies, such as love, wealth, or death. As it levels up, it provides more detailed insights, including lifespan and life events. Mastery grants an instinctive sense of fate, revealing paths to good or evil. While it doesn't control fate, it offers guidance, and the user's eyes change color whenever this ability has been activated.
Predation: Increases damage and attack power against monsters gained excelia from before. Allows it's user to sense monsters they've gained excelia before, even hidden ones. It's the improved version of Hunter and Hunter is explained as: Improves abilities against monsters that the user has fought before and gained excelia from. It can only be obtained at Level 2 and requires the user to have killed many monsters in a short period of time, making it difficult to obtain.
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Equipment
Unearthed of Malina: It is his unique yet double-edged opportunity to increases his overall magical potential. This cursed, living artifact feeds on the user's mana as part of its natural symbiotic behavior, offering greater magic stat growth in exchange for potential risks, including a condition known as mind down—a dangerous overextension of mental and magical reserves.
Bracelet of Talvi: A delicate silver band adorned with an intricate design resembling frost-laced vines, the Bracelet of Talvi serves as both a lifeline and a boon to its wearer by enhancing their cognitive when using magic.
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