Danmachi: Evolution through nanites

Chapter 5: Power level (NOT a chapter) Please read



MCs power level for when he first starts off in the world

Name: [#2473827] (unnamed)

Stats:

• Body: 600 kg

Example: The host's physical power allows them to lift, carry, and break through moderately heavy objects.

• Flexibility: 5.0

Example: The host has decent flexibility, capable of performing basic contortions and evading some attacks.

• Speed: 4.5 (Approximately 8.1 MPH / 13.1 KPH)

Example: The host moves at a pace faster than an average human, capable of outpacing most standard runners.

• Strength: ~100 kg (Tier 9-C, Human level)

Example: The host can lift and throw objects weighing up to 100 kg, perform moderate strikes, and break through weaker wooden barriers.

• Endurance: Moderate endurance, capable of maintaining physical activity for extended periods, though not without fatigue over time.

Example: The host can sustain activity for a few hours before needing rest.

• Recovery: Standard recovery, able to recover from minor injuries at a steady pace.

Example: After sustaining a small injury, the host's body heals within a day or two.

Damage Level:

Capable of dealing moderate physical damage, breaking through standard wooden objects or weaker barriers.

MC after chapter 3

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Name: #2473827 (unnamed)

Title:

Stats:

• Body: 8,100 kg

• Flexibility: 7.8

• Speed: 8.5 (Approximately 40MPH/64KPH)

• Strength: 9,200 kg (Tier 8-C, Large Building level)

Strength:

• Description: This stat represents the physical power of the character, including how much weight they can lift, objects they can break, and the force behind their strikes.

• Example: The host can lift and throw objects weighing up to 9,200 kg, perform powerful strikes that can shatter large walls, and break through reinforced metal doors with ease.

Flexibility:

• Description: Represents the host's ability to move their body in various complex and dynamic ways, enhancing agility, evasion, and overall body control.

• Example: The host can twist and bend their body into positions that would be impossible for normal humans, making them difficult to hit in combat and giving them an edge in both defense and agility-based attacks.

Speed:

• Description: This stat shows the character's overall quickness in movement, reflexes, and ability to close gaps rapidly or escape from danger.

• Example: The host can dash at high speeds, moving from one end of a battlefield to another in just seconds, evading attacks and reaching distant locations with ease.

Body:

• Description: Represents the overall durability and stamina of the character, showing how much physical punishment they can endure before succumbing.

• Example: The host can sustain heavy physical attacks and continue to fight without tiring, making them well-suited for prolonged battles without collapsing from exhaustion.

Traits:

1. Enhanced Senses (!)

• Description: The host has heightened senses, capable of detecting subtle movements, sounds, and even faint smells beyond what a normal human would be able to perceive.

• Example: The host can detect movements from a distance, pinpoint hidden enemies, and detect faint smells that others cannot.

2. Lift Like an Ant (!)

• Description: The host gains the ability to lift and carry weights proportional to their body size, similar to how ants lift objects many times heavier than themselves.

• Example: The host can lift objects weighing the same percentage of their body weight that ants are capable of—roughly 20 times their own body mass.

3. Jumper Ability

• Description: The host has the ability to instantly teleport between locations, moving rapidly and avoiding obstacles without tiring.

• Example: The host can teleport short distances , instantly moving from one side of a battlefield to another without the need for stamina.

4. Physical Adaptation (!)

• Description: The host can absorb traits from organic materials, enhancing their body based on the qualities they consume.

• Example: The host can adapt by absorbing physical traits from creatures, giving them new powers or improving their physical abilities.

5. Energy Reserve: 100 units (Excessive use may deplete)

• Description: The host has an internal reserve of energy that fuels their powers, with careful management required to avoid depletion.

• Example: The host can use their energy to activate their Jumper ability multiple times, but overuse will drain their reserves.

6. Toggleable Physical Traits (!)

• Description: The host can selectively toggle on or off various physical aspects they have acquired, such as antennae, claws, or wings, depending on the situation and their needs.

• Example: The host can choose to keep their claws hidden for stealth missions or activate them to fight. They can also deactivate their wings for better maneuverability in confined spaces.

Skills:

• Ant Pathfinding: The ability to sense and follow trails (accurate to real ants).

• Lizard Camouflage: Temporary blending into surroundings by mimicking the environment.

• Tail Whip Strike: A powerful whip using the tail for added reach and impact.

• Pheromone Manipulation: Control over pheromone release for communication and distraction.

• Antennae Perception: Enhanced sensory perception through antennae, increasing range and accuracy.

• Jumper Speed: The skill to enhance speed during teleportation for precision and control.

• Adaptative Strength: Reacting to and integrating absorbed traits, enhancing body mechanics.

Next chapter will be updated first on this website. Come back and continue reading tomorrow, everyone!

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