Chapter 100.1: Monsters And Kills
Monsters Killed
Hexhorn: 13
Crimson wolf: 11
shadow claw: 7
slimes: 34
slither: 5
Elin: 2
Gloomfang: 21
Shadow walker: 1
Brolin:4
Lurker:1
Pixel:6
Drako: 8
Crimson Alpha: 1
White Fang: 1
Trihorn:1
White Walker:1
Monster killed: 117
Monster we know
Shadow Claw: A cute but deadly creature resembling a rabbit, except its fur is dark black, and it has glowing red eyes that intensify in moonlight. It emits a shriek when attacking. Skills: Shadow Claw, Shadow Step.
Slither: An eel-like creature with a cream-white color, slithering like a snake. It is eyeless and possesses long, sharp, yellow teeth. Its size and length increase with level. It has no listed skills.
Gloomfang: A wolf-like creature with blue fur, blue eyes, and black claws. Its size does not change with level increases. Skill: Rush.
Elin: A bird-like creature nearly identical to an eagle, but larger and possessing a third eye in the center of its forehead. Skills: Cyclone Wing, Zoom.
Craven: A blue bird, approximately the size of a fully grown rooster, with an owl-like appearance. Skill: Lighten.
Drako: A large green lizard with smooth, scaleless skin, a powerful jaw, black eyes, and a red, forked tongue. Skill: Claw.
Pixel: A bird resembling a peacock but with long flamingo-like legs. Its plumage is blue from the head to the waist, transitioning to a different color from the waist to its legs. It possesses wings that abruptly and continuously shift colors. Skills: Hypnotize, Sonic Pulse.
Slime: A gelatinous, round creature with a slimy texture. Slimes can absorb each other, resulting in increased size, level, and durability. Skill: Bash.
Crimson Wolf: A wolf-like creature with predominantly red fur, accented by white fur on its chest. Regardless of level, its lifespan and HP remain low; however, its attack power increases significantly with each level, as does its size, up to a certain limit. Skills: Red Rush, Claw.
Hexhorn: A warthog-like creature with six horns and thick, tough hide that is difficult to penetrate. It is brown in color and has a diet consisting of grass and fruits. Hexhorns are aggressive towards both humans and other creatures. Their size and toughness increase with level. Skill: Charge.
Lurker: An eel like creture that lives in water. Has blue scaly skin and black eyes. Skill: Surge.
Brulin: A heavily armored creature, roughly the size of a small dog, resembling a pangolin compressed into a squat, cannonball-like form. Its body is encased in plates of reddish-brown copper, polished to a dull sheen. This rigid carapace covers its back and sides, leaving only its underbelly vulnerable. Lacking a neck, its head blends seamlessly into its armored torso. When threatened, it curls into a near-perfect sphere, its copper plates interlocking for defense. Also known for its powerful Bash attack.
Boss Monsters
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The Shadow Walker: A creature resembling a rabbit yet far exceeding its innocent guise, possesses soft, black fur and eyes like rubies, gleaming fiercely in the moonlight. Taller and more powerfully built than the Shadow Claws, its numerous, needle-sharp teeth hint at a predatory nature. Its speed is unmatched, a blur of motion, and its strength surpasses even that of the Shadow Claws. Skills: Shadow Step, Shadow Den, Shadow Strike.
The Crimson Alpha: A behemoth of a wolf, its size rivaling a medium-sized cow, dominates the landscape with its sheer presence. Its fur, a vibrant crimson that seems to burn with an inner fire, gleams like polished ruby under the sun. Muscles ripple beneath its thick, luxurious fur, hinting at explosive speed and devastating strength. Its eyes, burning embers of scarlet, pierce through the very soul of its prey. Unlike the pack, which it rules with an iron paw, forcing its subordinates to hunt and deliver their spoils to its den, the Alpha prefers the solitary thrill of the chase, stalking its prey alone under the cloak of night or the blaze of day, its presence a harbinger of doom. Skills: Blur, Claw, Red Rush.
Gloomfang Alpha: A formidable wolf, though smaller than the Crimson Alpha—roughly the size of a calf—the Gloomfang Alpha commands respect. Its fur, a deep, shadowy blue, seems to absorb the light, making it a blur of motion when it runs. More ferocious than its pack, it possesses an aura of quiet menace, a predator honed to lethal perfection. Unlike the solitary Crimson Alpha, this Gloomfang leads its pack, hunting alongside its brethren with ruthless efficiency. Muscles coil beneath its thick, dark fur, promising explosive power and relentless pursuit. Its eyes, twin chips of obsidian, gleam with cold intelligence and predatory hunger. Skills: Claw, Rush, Adrenaline Surge.
The White Fang: A monstrous serpent, dwarfing even the largest anaconda, represents a terrifying evolution from the slither. Its scales, a pristine white, possess an unsettling autonomy, shifting and moving independently as if perpetually shedding, yet remaining flawlessly intact. These scales are not merely decorative; they can open, revealing tiny orifices from which a chilling black smoke emanates, obscuring its movements and filling the air with a suffocating miasma. Its jaw, a formidable vise of bone and muscle, is capable of crushing the bones of its prey with ease. Long, needle-sharp fangs, dripping with a potent and deadly venom, give credence to its name. Its hide, thick and incredibly tough, offers exceptional protection, while its elongated fangs deliver a swift and agonizing death. Though it possesses eyes, the White Fang often relies on the subtle vibrations it senses through the ground, a testament to its heightened awareness and predatory prowess. The transformation from slither to White Fang is a remarkable leap in power, speed, and lethality, making it a truly dangerous apex predator. Skills: Black Mist, Lock.
The TriHorn: A monstrous quadruped significantly larger than the Hexhorn, its physique a testament to brutal power. Resembling the Hexhorn, but with three massive horns instead of six: two curving from its lower jaw, and one long, central horn piercing its snout. Its thick, earth-toned hide is heavily scarred, a record of countless battles. Powerful muscles ripple beneath the tough, leathery skin. Roughly the size of a large cow, sometimes exceeding even a Crimson Wolf, its imposing presence casts a long shadow. Its reach is unmatched in the Monster Zone, its powerful legs propelling it across vast distances. Two piercing black eyes fix on its prey with chilling intensity.
The TriHorn is known for its relentless charges, tirelessly pursuing its prey until it is overtaken. Its stamina is legendary. Its "Ultimate Charge" skill doubles its speed and hardens its already formidable hide, making it a devastating force. The impact of a fully charged TriHorn is catastrophic, capable of shattering bone and pulverizing rock. Its destructive charges are known to devastate Hexhorn flower fields. In the Monster Zone, it is renowned as the toughest creature in terms of raw power. Skill: Ultimate Charge (doubles speed, hardens hide).
Mr. Slime: A rare and elusive slime monster, virtually unknown to most hunters. This humanoid monstrosity is a product of an exceptionally rare event: the fusion of numerous slimes, a process that only rarely culminates in a B-Rank monster of this caliber. Mr. Slime possesses a surprisingly athletic and muscular physique, a stark contrast to the typical amorphous nature of lesser slimes. His power and agility are remarkable, exceeding expectations for a creature of his type. Mr. Slime's durability is exceptionally high, complementing his already impressive strength and speed. Adding to his formidable arsenal, he possesses a pair of B-Rank based skills: Ultimate Bash, a devastating single blow, and Rapid Bashing Punches, a flurry of bone-jarring strikes. These abilities are largely undocumented, a testament to the extreme rarity of Mr. Slime encounters. The fusion of slimes typically results in C-Rank creatures, making the emergence of a B-Rank Mr. Slime an exceptionally rare occurrence. However, Mr. Slime's rarity does not diminish his danger; he is considered the most dangerous slime in existence. His most terrifying ability is his capacity to rapidly absorb creatures up to ten levels below his own, instantly bolstering his already considerable durability, strength, and agility with each successful absorption. This makes Mr. Slime not only a powerful opponent, but also one that grows exponentially more dangerous with each encounter.
Rare Monsters:
The White Walker: A phantom of the daylight hours, the White Walker is a rare and elusive creature whose very existence is debated about in hushed amongst even the most seasoned hunters. A true testament to the mystery and danger of the monster zones. Unlike many of the more common, monstrous denizens, the White Walker is an apparition that rarely reveals itself, its appearances fleeting and its presence often marked only by a haunting sense of dread. The defeat of such a rare beast grants a bounty of experience, a treasure often sought, but at a terrible cost. To encounter a Rare monster is a gamble, a brush with fortune or a harbinger of doom. The White Walker, a solitary predator, is always the only one of its kind within its given territory, making each sighting a unique and terrifying event.
Its form is that of a rabbit, a chilling parody of innocence. Clad in fur the color of fresh fallen snow, it appears deceptively harmless, a mere toddler in size with crimson eyes that gleam with predatory hunger. The eyes hold a cold, calculating intelligence. But beneath its innocent facade lies an assassin of unmatched skill, more deadly even than its nocturnal kin, the Shadow Walker. Where the Shadow Walker stalks the night, the White Walker reigns during the day, a pale hunter against the bright backdrop of the sun. Its movements are a blur of blinding speed and uncanny agility, able to traverse the most difficult terrains with effortless grace.
Sightings of the White Walker are more often rumored than witnessed. Hunters who claim to have glimpsed it speak of a fleeting vision: a flash of white, a wisp of faint smoke, and then... nothing. The monster vanishes without a trace. The legend of the White Walker persists, a chilling reminder of the hidden perils and the rewards that await those who dare to seek them out. Its existence is a constant warning: in the Monster Zone, beauty can be a mask, and the most innocent forms can conceal the deadliest of foes.