28. Calm Before the Horror
The Calm Before the Horror
The quiet village of Havenmill rested under a blanket of stars, its serene streets illuminated by faint lantern light. It was a place untouched by the chaos of the wider world—at least, that's what its people believed. Whispers of the Malice Bloom had traveled even to this remote corner, but the villagers clung to the assurance that their preparations and vigilance were more than enough. Surely, if there were any real danger, a warning would come from the main outpost. Surely, someone would let them know.
Atop the creaking wooden watchtower, two guards kept their usual post. Garrick, the older of the pair, leaned lazily on his spear, staring out into the dark with half-lidded eyes. Beside him, Len, younger and far more restless, shuffled his feet and toyed with the straps of his helmet.
"You know," Garrick started, breaking the silence with a yawn, "we haven't had a single report of this 'Malice Bloom' nonsense. If it was really happening, headquarters would've told us by now."
Len nodded absently, scanning the distant fields. "Yeah. They'd send riders or something, right? Big emergencies don't just show up without warning." He gave Garrick a lopsided grin. "We're probably safer here than anywhere else."
"Exactly," Garrick said, giving his spear a lazy twirl. "The day Havenmill gets attacked by some... whatever-it's-called Bloom thing is the day Mrs. Tildepot gives me a free pie."
Len smirked. "Speaking of her, did you hear the latest? Old man Tildepot caught her sneaking around again. And guess who she was off to see?"
Garrick chuckled knowingly. "Let me guess—Butcher Bob, right?"
Len snorted. "Yep. Bob doesn't even try to hide it. Says she's helping him, uh, tenderize the meat."
The two burst into quiet laughter, trying not to rock the unstable tower too much. Garrick shook his head, wiping a tear from his eye. "Poor Mr. Tildepot. But you know, I gotta say—Bob's one lucky bastard. Mrs. Tildepot may not be in her prime, but she's still got that... charm, you know?"
Len leaned on the rail, grinning. "Yeah, she's not bad. Got that kind of... experienced confidence, you know?"
Their laughter faded, replaced by the faint whistle of the wind. For a moment, silence settled over the village once more.
Then Len stiffened, his grin dropping. "Hey... Garrick. You see that?"
"What now?" Garrick asked, lazily turning to follow Len's gaze.
Far out in the fields, where the moonlight barely kissed the ground, a shadowy figure emerged from the haze. At first, it was hard to make out—just a dark blur moving slowly but deliberately toward the village.
"It's probably nothing," Garrick muttered, though his grip on his spear tightened. "Maybe a traveler or a stray."
Len didn't reply. His eyes stayed locked on the figure. Then another shadow appeared. And another. One by one, more figures began to materialize from the fog, their movements unnatural, like puppets dragged by invisible strings.
"What the hell is that?" Len whispered, his voice trembling.
"I don't know," Garrick replied, his earlier nonchalance gone. "We haven't had any reports..."
"Then tell me—what are those things?" Len hissed, pointing as the shadows multiplied, spreading across the fields like a dark tide.
The figures moved closer, their forms becoming clearer in the pale light. They were twisted, contorted, their shapes no longer fully human. Sorrowfiends. The word hung unspoken between the two guards, dread coiling in their stomachs. And yet, it wasn't the shambling creatures that made Garrick's blood run cold.
It was the thing leading them.
Towering above the horde, a monstrous figure emerged from the mist. Its body was grotesque, a nightmarish amalgamation of muscle, sinew, and jagged armor-like growths. Its eyes glowed faintly, burning with an unnatural intelligence that set it apart from the mindless fiends it commanded. Its hulking frame carried a presence so heavy it felt as though the very air around it had turned to lead. This wasn't just a Sorrowfiend. It was something more. A Dreadlord.
Garrick's voice broke as he whispered, "That thing... it's like the stories. The same form the Count took after drinking... you don't think—?"
Len's hand shot to his spear, his knuckles white with fear. "It's leading them. It's leading the damn horde."
The Sorrowfiends advanced, their low, guttural moans carrying on the wind. The Dreadlord marched at their center, its glowing eyes locked on the village like a predator sizing up its prey. The eerie silence was shattered by the faint sound of snapping branches and the dull thud of heavy footsteps.
Panic surged in Garrick's chest as he grabbed Len by the arm. "Ring the bell! Sound the alarm! Get the village ready—NOW!"
Below them, the oblivious villagers carried on with their evening routines, unaware of the nightmare creeping closer. But this wasn't just Havenmill. Across the region, small villages like this one were falling victim to the same horror. The Malice Bloom was no longer a distant threat—it was here, and it had begun to spread its darkness, consuming everything in its path.
The Gathering Storm
The halls of the Luminaries' Command Center buzzed with tension as reports poured in from scattered villages along the borders. The ominous spread of attacks had thrown Captain Lans and Paladin Ferdie into an endless cycle of strategy meetings, their minds racing to make sense of the unfolding disaster.
"This isn't right," Lans muttered, pacing in front of a large, roughly drawn map pinned to the wall. He jabbed his finger at the border markers surrounding Luminary territory. "If this was the Malice Bloom, it wouldn't just be happening here. This kind of devastation—the chaos, the widespread destruction—it would be tearing through every corner of the continent. We'd have heard of attacks from far and wide."
Ferdie nodded, his arms crossed, his polished armor reflecting the faint light of the candles lining the room. "Exactly. The Swordking would have rallied the kingdoms by now. He would've sent the signal to unite under his command and lead a full-scale defense against the Bloom." His voice grew darker as his gaze flicked to the map. "But we've received nothing. Not a single word from the central provinces."
Lans sighed, his shoulders tense. "Which means this is something different. Whatever this is, it's targeting our borders—Luminary territory specifically. I don't like the pattern I'm seeing here."
Ferdie exhaled slowly, his tone steady but firm. "If it's targeting us, then it's our responsibility to act. We can't afford to wait for answers. Distribute the armies. Send troops to every village we can still defend. We need to secure the borders and protect what's left."
Just as Ferdie's voice faded, a soldier burst into the room, his face pale and drawn, his armor stained with mud and sweat. "Sir!" he gasped, his voice trembling. "Another village has been raided."
Lans stiffened, turning to face him fully. "How bad is it?"
The soldier's lips pressed into a grim line as he fought to steady himself. "Bad, sir. The village is completely destroyed. No survivors."
A heavy silence settled over the room, the weight of the words sinking in like lead. Lans clenched his fists, his knuckles white. "By the light..." he murmured, the despair evident in his tone.
Ferdie took a step forward, his expression hardened. "Get word to the Bastions of Light. Tell them this isn't just random chaos. Whatever's happening, it's organized. We'll need every resource they can spare—their elite ranks, their investigators. We need answers, and we need them now."
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The Bastions of Light Take Action
The Bastions of Light, the elite force of the Luminaries, moved swiftly as the gravity of the situation became clear. Orders spread across their ranks to fortify every village that remained standing, their gleaming armor and holy blades a beacon of hope in the dark times. Investigators were dispatched to comb through the ruins of the destroyed villages, their mission to uncover the source of the attacks and unravel the threads of the enemy's plan.
Though the Luminaries stood strong, the shadow of fear loomed heavier with each passing hour. The horrifying reality began to sink in—this wasn't an isolated threat, nor a random eruption of violence. The enemy was deliberate, their attacks striking the heart of Luminary borders with precision. And somewhere in the chaos, a truth waited to be found—a truth that would turn the tide, but only if discovered in time.
The Athenari Hall: A Report of Betrayal
The grand Athenari Hall was a sanctuary of light and power, its gilded walls adorned with runes that glowed faintly, pulsating with divine energy. Massive pillars soared toward the vaulted ceiling, where intricate carvings depicted the rise of the Athenari as the chosen inheritors of the divine mantle. The air itself seemed alive, charged with an unnatural energy that made even the most seasoned warriors tremble in awe.
At the center of this sanctified chamber stood the Three Heads of Athenari, their forms radiant and commanding, each exuding an aura that dwarfed all others in the room. They were the rulers of the Luminaries' faction territory in Elerith, three of the twenty divine beings whose will shaped the fate of nations.
The Three Heads of Athenari
Valtherus – The Radiant Judge
At the forefront, Valtherus stood with regal authority. His piercing, faintly glowing eyes scanned the room, their light cutting through any illusion or pretense. His silver-gilded armor shimmered with divine radiance, every engraved symbol on its surface exuding an otherworldly brilliance. He was the speaker of the assembly, the embodiment of judgment itself. His very presence was suffused with the weight of righteousness, and his enemies—if any lived to speak of it—would know the futility of defying his will.
Dainoric – The Warlord's Voice
To Valtherus' right stood Dainoric, encased in armor forged from obsidian, its jagged edges adorned with glowing runes pulsating like embers ready to ignite. His posture was unyielding, his movements deliberate. Dainoric's aura radiated calculated violence and unshakable control. Known as the Voice of War, his strategies had dismantled kingdoms and subjugated entire civilizations. Here, in the halls of dominion, he remained a silent but imposing figure, exuding a suffocating command that made all others feel insignificant.
Karthas – The Blade of Frost
To the left, Karthas loomed like a specter of icy death. Clad in frost-coated plate armor that glimmered faintly in the light, he radiated a chilling aura that seemed to steal the warmth from the very air. His power was sharp and unrelenting, every movement imbued with a cold precision. Known as the Blade of Frost, Karthas embodied calculated destruction, his strikes as merciless as they were efficient.
The Kneeling Blade Sovereign
At the base of the towering dais knelt Lord Raziel Izrafel, the Voice of the Divine Wrath and a Blade Sovereign, the highest rank among the Luminary soldiers. Clad in armor adorned with the emblem of a radiant blade encircled by a wreath of light, Raziel was the very image of invincibility and spiritual perfection. His golden armor shimmered faintly, its edges etched with sigils of sanctity, and his presence radiated an aura of unyielding authority.
Behind him stood a retinue of Luminary commanders, their faces pale but resolute as they awaited the response of the Athenari. Raziel's head bowed low, his voice steady but filled with tension. "My Lords," he began, addressing the three divine beings before him. "We can no longer make contact with Malrik Veylshade, nor can we trace his whereabouts."
The Three Heads listened in silence, their expressions unreadable. The air in the chamber grew heavier as Raziel continued. "It seems Malrik has gone rogue. My investigations suggest he has taken a new path—one independent of the will of the Luminaries or your divine decree."
Raziel paused, choosing his words carefully before continuing. "Malrik has obtained a new formula, one derived from the Hollow Blood. My sources suggest he believes this formula will elevate him, that it will grant him a power capable of challenging even the divine."
A sharp inhale echoed through the chamber as murmurs rippled among the assembled commanders. Raziel clenched his gauntleted fists, his voice steady but fervent. "This treachery cannot be allowed to stand. I await your order, my Graces."
The Athenari's Response
For a moment, silence reigned in the hall, broken only by the faint hum of the divine energy coursing through its walls. Then, Valtherus, the Radiant Judge, stepped forward. His piercing gaze swept the room, silencing the murmurs in an instant. His voice, when it came, was calm but unyielding, every word reverberating with the weight of divine decree.
"This betrayal is not unexpected," Valtherus said, his tone sharp as a blade. "Malrik's ambitions have always been dangerous, his loyalty tenuous. That he would attempt to craft his own path, to defy the light, is no surprise."
Beside him, Dainoric let out a low, derisive chuckle, his obsidian armor glinting in the light. "He believes himself clever, but his arrogance blinds him. He is a tool—one that has outlived its usefulness. We will reclaim what is ours, and he will learn the futility of challenging the divine."
Karthas, ever silent, stepped forward, his frost-coated armor exuding a chill that seemed to grip even the air. When he spoke, his voice was cold and merciless. "This may yet serve us. If this formula is as powerful as he believes, it must be retrieved. It will grant us leverage far beyond what we currently possess. Malrik, however, is expendable."
Valtherus nodded, his expression unflinching. "Lord Raziel, your orders are clear. You will find Malrik and retrieve this formula. Prioritize its acquisition above all else. Should Malrik resist, he is to be eliminated without hesitation. Let this be an example to any who would dare challenge the will of the Athenari."
Raziel bowed low, his golden armor glinting in the divine light. "As you command, my Grace. It shall be done."
A Treacherous Path
As Raziel rose, his gaze hardened with determination. The order had been given, and failure was not an option. The fate of Malrik—and the formula he guarded—now rested in the hands of the Voice of the Divine Wrath. Behind him, the commanders of the Luminaries prepared to spread the decree, their resolve steeled by the merciless judgment of the Athenari.
Far from the sanctity of the hall, the web of treachery and ambition continued to unfold, its threads pulling Raziel and his forces toward a conflict that would shake the foundations of Elerith itself.
The Athenari: A Deeper Look
Origins
The Athenari originated as devout followers of the God of Light, embodying its principles of order, purity, and illumination. During the age of divine power, they were the chosen servants of the God of Light, entrusted with spreading its radiance across the world. However, when the gods vanished, including their divine patron, the faith of the Athenari twisted into a corruption of ambition. Now they see themselves as inheritors of a divine legacy, striving for ultimate dominion over the world they once vowed to illuminate.
Beliefs and Goals
Chosen by Light: The Athenari believe they are the world's rightful rulers, anointed by the God of Light. Despite the deity's absence, they view themselves as the living embodiment of its teachings and the carriers of its divine purpose.
Eradication of Opposition: They aim to eliminate all remnants of the other gods, which they perceive as a threat to their dominion. By removing opposition—be it artifacts, individuals, or ideologies—they seek to solidify their claim as the ultimate authority.
Duality of Power: Their power stems from their lingering connection to the essence of divine light, which they have warped through centuries of ambition. Once a symbol of illumination, the light they wield has become a tool for domination.
Structure of the Athenari
Council of Radiance
The Athenari are organized into the Council of Radiance, consisting of twenty immortal beings who oversee all aspects of the Luminaries' domain. Each member wields unparalleled mastery of light magic and fulfills specialized roles, from granting blessings to directing armies.
The Three Heads of Athenari: The three most powerful members of the Council govern the Luminary territories in Elerith, acting as the faction's rulers and the primary voices of authority.
Valtherus – The Radiant Judge: Known as judgment incarnate, Valtherus serves as both the speaker of the assembly and the architect of the sorrowfiends. He exudes righteousness, and his decrees are final, with no room for mercy or defiance.
Dainoric – The Warlord's Voice: A towering figure clad in obsidian armor, Dainoric is the embodiment of conquest and strategy. His aura of control leaves no enemy standing, and his calculated violence has toppled countless empires.
Karthas – The Blade of Frost: The coldest and most merciless of the three, Karthas radiates a frigid aura that amplifies his mastery of destruction. Every decision he makes is calculated for ruthless efficiency, earning him a reputation as the executioner of their will.
Hierarchy and Key Positions
Blade Sovereigns
The Blade Sovereigns are the pinnacle of Luminary warriors, unparalleled in combat and spiritual mastery. They are invincible icons of the Athenari's power, tasked with enforcing their will and protecting their divine masters.
Lord Raziel Izrafel – The Voice of the Divine Wrath: Clad in golden armor emblazoned with a radiant blade encircled by a wreath of light, Raziel is the foremost of the Blade Sovereigns. Known for his unshakable resolve and supreme combat prowess, he serves as the Athenari's enforcer and voice in matters of divine retribution.
Connections to the Luminaries
The Luminaries act as the public face of the Athenari, embodying their doctrines and wielding their divine energy to inspire loyalty. They are both spiritual leaders and enforcers, tasked with spreading the faction's influence across Elerith.
Role of the Luminaries
Priests and Emissaries: Leading sermons and conducting rituals to solidify the Athenari's place as the ultimate divine authority.
Military Commanders: Leading armies in defense of their borders while maintaining strict adherence to the decrees of the Council of Radiance.
Enforcement of Order: Rooting out heresy and eliminating threats to the faction's dominance.
Symbolism and Irony
The Athenari's hubris is steeped in bitter irony. Once harbingers of illumination, they now wield light in ways that reflect the very chaos they claim to oppose. Their divine right, long corrupted, is enforced through fear and ambition, creating a cycle of control that mirrors the destruction they once vowed to eradicate.