1. Soltheris: The Realm of Lost Divinity
Soltheris: The Realm of Lost Divinity
Once, Soltheris wasn't just a realm; it was the gods' own cherished garden, a land bathed in celestial favor. The divine beings adored their mortal worshippers, gracing them with fleeting yet transformative blessings—mere echoes of their boundless power. Humanity flourished under this divine gaze: hunters' arrows found their mark with unerring precision, healers mended grievous wounds with a touch, warriors clashed with the strength of storms, and architects dared to raise cities that scraped the very heavens. Yet, this was no paradise. Beyond the burgeoning walls of civilization, monstrous magical beasts and ancient horrors prowled, a constant, visceral reminder that survival was a brutal, daily struggle.
For centuries, the sacred covenant between gods and mortals held firm. Until the day the heavens fell silent. Without warning, without a whisper of explanation, the gods simply vanished, leaving behind only scattered, fading remnants of their divinity. All but one: the Chaos God. He was a reclusive, feared entity who had long shunned mortal affairs, knowing his very presence could unravel the delicate tapestry of order. Now, utterly alone in a godless world, he gazed upon Soltheris and saw a dire truth—without divine protection, humanity would not endure.
The Chaos God's Gambit
In his profound isolation, the Chaos God conceived a desperate, audacious design: a brutal cycle of calamity and unity. Knowing his inherent nature would corrupt and taint all he touched, he forged an era of forced evolution. Every ten years, horrors born of his raw, untamed power would rise, driving mankind to the precipice of annihilation—only to forge them stronger, more resilient, in the crucible of survival.
But the first cycle was a catastrophe. The demons he unleashed were too numerous, too ravenous, their hunger insatiable. Whole kingdoms crumbled into dust. Realizing his grave error, he extended the cycle to twenty years, granting humanity a crucial, desperate breath of time to recover. And recover they did. Warriors banded together, clans buried ancient grudges, and healers perfected their arts with grim determination. Yet still, progress was agonizingly slow.
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Then, a flicker of hope. He discovered the fading essence of the lost gods—divine remnants lingering in the very soil, embedded within ancient stones, flowing through the bloodlines of their former worshippers. Seizing upon this fragile opportunity, he wove these sacred fragments into mortal souls, granting them shards of divinity. Thus were born the Divinants: paragons of strength, wisdom, and leadership, their nascent abilities echoing the vanished gods.
With this precarious balance struck, the Chaos God decreed the final, terrifying shape of his grand trial: the Malice Bloom, a cataclysm that would surge forth every fifty years. Like a great, destructive tide, the forces of chaos would rise, and humanity—now guided and championed by their Divinants—would meet them. For millennia, this cycle held, a brutal rhythm of destruction and rebirth.
The Fraying Cycle
But now, the world has grown complacent. The Chaos God has not been seen for centuries, his presence a distant memory. The Malice Bloom, once a terror etched into every historical record, has stretched from fifty years to a hundred—then faded almost entirely into myth. Some cynical scholars dismiss it as mere allegory, a cautionary tale. Warriors treat it as a children's fable, a relic of a bygone era. And yet...
Whispers stir. A chilling unease permeates the quiet corners of the world.
Elarith: The Stage of Reckoning
Our tale begins on the war-torn continent of Elarith, where five great factions perpetually vie for dominance, their ambitions clashing across scarred lands. Among them, the Warrior Faction rules with iron will and ancient legacy, their bloodlines tracing back to the War Gods themselves. Here, amid forgotten prophecies and gathering storms, a hero rises—one who will face the terrifying, undeniable truth:
The Malice Bloom is returning.
And this time, the gods will not answer.