Cardinal: God Spell

Chapter : Other concepts



Domain: An aura-based extension of one's mana nature that allows one to more effectively use their magic, increasing the potency and range.

Rune: A symbolic projection of mana used to write magic circles and enchantment

Magic circle: A manifested drawing of mana, usually on a scroll or object, giving the area drawn upon specific magic capabilities dependent on the nature of the magic circle drawn

Formation: A series of Magic circles on a much grander scale multiplying the expected effects of the circle by up to 100-fold.

Djinn: The soul of a powerful beast that can manifest in the elemental environment that the beast resided in before its passing granting its potential user its strength.

Authority: A gravitational pressure one can project as a direct result of one's will

Mana: Life and magic energy

Basic Mage (1 - 10 %) - Common class creature (The peak of the average commoner mage's life)

Intermediate mage (11 - 20%) - Soldier class creature (Slightly more talented commoners)

Advanced mage (21 - 45%) - Captain class creature (Important figures/ Extremely talented folks among commoners)

Profound mage (46 - 60%)- Chieftain class creature ( Knight to Count family)

Master mage (61 - 80%)-Sargeant class Creature( Marquis to Arch Duke family)

Grandmaster mage (81 - 90%-Major class Creature (Royal family)

Apprentice Sage (91 - 99%)- Commander Class (Imperial family)

True Sage (100%)- Ruler class (Rare Cardinal family/ peak of most superior races)

Cardinal Mage (World energy manipulation)- Cardinal Class (An impossibly rare case of superior races)

Formless- Half step: infant stage

1 star- entry level: youth stage

2-4 star- early stage: Adolescent stage

5-7 star- mid-stage: adult stage

8-9 star- Late stage: Elder stage

10 star- Perfected stage: Ancient stage


Tip: You can use left, right, A and D keyboard keys to browse between chapters.