Chapter : Other concepts
Domain: An aura-based extension of one's mana nature that allows one to more effectively use their magic, increasing the potency and range.
Rune: A symbolic projection of mana used to write magic circles and enchantment
Magic circle: A manifested drawing of mana, usually on a scroll or object, giving the area drawn upon specific magic capabilities dependent on the nature of the magic circle drawn
Formation: A series of Magic circles on a much grander scale multiplying the expected effects of the circle by up to 100-fold.
Djinn: The soul of a powerful beast that can manifest in the elemental environment that the beast resided in before its passing granting its potential user its strength.
Authority: A gravitational pressure one can project as a direct result of one's will
Mana: Life and magic energy
Basic Mage (1 - 10 %) - Common class creature (The peak of the average commoner mage's life)
Intermediate mage (11 - 20%) - Soldier class creature (Slightly more talented commoners)
Advanced mage (21 - 45%) - Captain class creature (Important figures/ Extremely talented folks among commoners)
Profound mage (46 - 60%)- Chieftain class creature ( Knight to Count family)
Master mage (61 - 80%)-Sargeant class Creature( Marquis to Arch Duke family)
Grandmaster mage (81 - 90%-Major class Creature (Royal family)
Apprentice Sage (91 - 99%)- Commander Class (Imperial family)
True Sage (100%)- Ruler class (Rare Cardinal family/ peak of most superior races)
Cardinal Mage (World energy manipulation)- Cardinal Class (An impossibly rare case of superior races)
Formless- Half step: infant stage
1 star- entry level: youth stage
2-4 star- early stage: Adolescent stage
5-7 star- mid-stage: adult stage
8-9 star- Late stage: Elder stage
10 star- Perfected stage: Ancient stage