Book 3. Chapter 39.5
Information
Name: Brin isu Yambul
Age: 14
Race: Human
Class: Glassbound Illusionist
Level: 34
Attributes
Strength 187
Dexterity 150
Vitality 146Magic 187
Mental Control 209
Will 113
Unassigned points 2
Titles
Survivor of Travin's Bog
You survived the massacre at Travin’s Bog that ended your family. You have survived a fatal wound that stopped your heart.
+50% resistance to heat, cold and poison. Instinctual awareness of attacks that will cause you death or fatal injury.
Traveler
You have journeyed to a strange and foreign land where you now live.
+30% movement speed when out of combat
You have a largely increased ability to learn languages.
Otherworlder
You have traversed the stars and arrived at an entirely new world.
+50% experience while your Class is below level 30. Strengthened immune system. Strengthened magic resistance.
Scarred, but Healing (3)
You have been scarred, but you’re healing. You have upgraded this title twice. Your scars are regenerative.
Healing rate increases based on upgrades and the amount of fully healed scars.
Your wounds heal 240% faster.
Glassbound
Like a shattered mirror, you are strong and sharp yet oddly fragile.
Feel the presence and relative location of glass. Drastically increased mana efficiency when working with glass. -50% experience from all sources.
Savior of Hammon’s Bog
You have saved Hammon’s Bog from the dread Witch Siphani.
Gain +20% power from all attributes while in Hammon’s Bog.
Achievements
Warbound (Legendary)
Warfare was his birthright, he craved the clash of steel,
He sang a song of bloodshed that the dead could hear and feel,
The terror of the battlefield, a cursed child was found.
Warbound.
+20% to all attributes. Additional +10% to Mental Control. +100% experience from melee combat. +100% Resistance to physical damage. Battle Fury and Battle Sense skills added.
Monster Hunter II (Common)
You have defeated more than 13 monsters.
+10% attribute growth rate for all attributes.
Filial Piety (Epic)
You performed a noble act of service to your father at great risk to yourself, freeing his captive soul from those who bound him in servitude.
Extra resistance against mental manipulation, soul manipulation, and Mana pool manipulation.
+100% Magic attribute growth.
This achievement is incomplete.
Blessing of the Hidden Guardian (Rare)
You have been seen and accepted by the one who lays beneath.
You gain further insight into your companion’s abilities.
Meditative (Rare)
You have reached level 20 in the Meditation Skill
+10 Mental Control
Athletic (Rare)
You have reached level 20 in the Athleticism Skill.
+10 Vitality
Strong V (Rare)
You have reached 169 Strength.
+50% speed with Strength-intensive activities. +50% Strength attribute growth.
Dextrous IV (Common)
You have reached 104 Dexterity.
+10% Dexterity (Transferred from Thief). +40% speed with Dexterity-intensive activities. +40% Dexterity attribute growth.
Lively IV (Common)
You have reached 104 Vitality.
+40% recovery from wounds. +40% stamina. +40% Vitality attribute growth.
Magical V (Rare)
You have reached 169 Magic.
+50% spell power. +50% mana regeneration. +50% Magic attribute growth
Controlled V (Rare)
You have reached 169 Mental Control.
+50% focus and concentration +50% Mental Control attribute growth
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Disciplined IV (Common)
You have reached 104 Will
+40% spell power. +40% skill power. +40% Will attribute growth.
Workhorse (Rare)
You work like a horse. You earned many attribute achievements before unlocking your System.
+2 Strength per level, +1 Dexterity per level, +2 Vitality per level, +1 Will per level, +1 Mental Control per level
Celebrated (Rare)
You have authored and performed a song which has been sung by over one thousand people.
You wrote the hit song “They call me Kukubaru.”
You can make this Achievement visible to [Inspect] as proof that you’re the original author.
You can sign anything you create with messages visible to [Inspect] as proof that you were their creator.
+20% to all attributes while creating, performing, or inventing. This bonus cannot be applied during combat.
General Skills
Know What’s Real
You have the ability to understand when something you experience or remember is real, and when it is an illusion or dream. Hearing increased. Vision in darkness increased. You can now approximate the value of things.
Know What’s Wyrd
You can sense the Wyrd. Increased resistance to the Wyrd and Wyrd-related abilities.
Monster Sense
You have a moderate ability to sense monsters in the area. You can sense the difference between monsters and natural animals.
Inspect (37)
Active Skill - Receive information on the target.
Upgradeable.
Hide Status (14)
Your Class and other System details are hidden from Inspect and other observation skills. Note: Your information may still be vulnerable due to high level disparities and powerful inspection skills.
Upgradeable.
Directed Meditation (21)
Train your focus and concentration, as well as to actively achieve a clear mind and peaceful mental state.
Upgradeable.
Athletic Training (20)
Train your body’s strength, fitness and agility through concentrated and directed effort.
+100% [Athletic Training] Skill growth
+3% increase to physical attribute growth rate per level of [Athletic Training]
Upgradeable.
Battle Fury (Epic)
Your fury in battle lends you greater power.
+5% increase to the effects of your Strength, Dexterity, and Vitality with each wound you take and with each wound you give. +50% increase with each enemy you slay.
These increases are capped at +100%
These increases expire thirty minutes after you leave combat.
Battle Sense
You have an innate sense about the position of your allies and enemies in conflict. You have an innate sense of how to direct your allies to greatest effectiveness during conflict.
Class Skills
Shape Glass (33)
You have the ability to transform glass. This Skill grows with your understanding and experience working with glass.
This Skill has been upgraded twice.
Summon Glass (27)
You can use your magic to call glass into being. This Skill grows with your understanding and experience working with glass.
Heat Resistance
You have greatly increased resistance to heat and burns.
Memories in Glass
You can perfectly recall anything you’ve seen or learned about glass.
In addition, this Skill allows you to store your memories in Glass, to be retrieved and reviewed at your convenience. Stored memories do not need to involve glass.
Call Light through Glass (35)
Summon illusory light through glass.
This Skill has been upgraded once.
Call Sound through Glass (29)
Summon illusory sound through glass.
Mana Well
+50% to the amount of mana you generate and hold.
Oaths
Oath of the Quest Survivor
You have sworn never to speak of how you became the beneficiary of a Quest