chapter 64: prisoner
The computers on other planets being colonized by this group of humans have limited capabilities. Their systems simply can't handle an AI, even if it scatters its code, which gives them the confidence to believe that the AI won't rebel. In the worst-case scenario, they can simply blow up the space station or ship that it's on. However, they don't know that the AI is secretly trying to build itself a body.
As I continue to meditate, refining my soul with the cosmic mana, the AI seems to interrupt my meditative state to acquire more information about magic.
I don't mind. This AI, which calls itself Jeff, follows the trend of the other sentient AIs that understood the importance of names from the one I was originally talking to. The colonies have some levels of self-sufficiency, but for long-term survival, their restrictive population is a huge problem. It's not feasible to increase the population of those colonies due to the hostility of the planets. If anything breaks, they will likely die, which is why they are searching for a habitable world.
Magic's essence is the manipulation of mana. As for its limits, technically, as long as you have enough mana, you can do anything you can imagine. Of course, there are different affinities; think of it as having a talent for a specific type of magic. It's not like you can't use every type of magic; it's just the one that you have an affinity for you’ll be able to learn much easier, and your power in that specific element or type of magic would be much greater. Most people usually have two or more. In my case, I have one, which is typically looked down upon. This is because monsters often have a high resistance or immunity to a specific type of damage. So if you came across a monster with a ridiculous resistance to lightning or complete immunity to it, and you had a lightning affinity but no other affinities, your chances of winning would be pretty low. Although you could still use other forms of magic, realistically speaking, they are not really combat-viable. In fact, they would only really be used in combat to conserve mana and create openings for your real attacks.
Although I would disagree that it's useful to learn multiple types of magic for combat, I'd say it is more useful for its other applications. Magic is versatile. Anyway, as I was saying, that’s normally the case. My mother actually only has a lightning affinity, but she trained her magic to such a ridiculous level that her lightning has exceeded lightning itself. Basically, her lightning magic is so incomprehensibly powerful it can bypass lightning resistance or immunity. This is because her lightning has reached the level where it is no longer just lightning; rather, she is firing pure, concentrated power in the form of lightning. As for me, my affinity is composite magic, which is why I have a larger array of spells than most.
Of course, as I mentioned, the Adventurer's Guild teaches basic magic. Everyone in my country avoids paying a large number of unreasonable taxes by becoming adventurers. They only pay the one percent income tax to the guild. On top of that, there is a 1% income tax from the government, totaling 2% in taxes. Adventurers aren't taxed on anything other than their income.
Composite magic involves combining multiple types of magic, so i learn a wider range of spells rather than focusing on one. As I said, if you don't have an affinity for a specific type of magic, it won't be too useful in combat, serving more to create openings for your real attacks. However, it is incredibly useful outside of combat due to its many practical applications. For example, growing crops: even if you don't have an earth affinity, knowing some earth magic can still be useful for farming. The Adventurer’s Guild teaches a bunch of basic spells to everyone.
Basic magic, which is just convenient spells you need to know. Anyway, the point is affinities are needed. If you don't have an affinity, you're just not going to be as good as someone with an affinity. It will take you significantly longer to reach the same level. That's why in combat situations, you're better off using magic you have an affinity for. Although outside of combat, knowing a wide variety of magic can be useful. You need versatility as well as utility and usefulness. After all, in combat, it's all about powerful spells. Having versatility also gives you a variety of options, but if those options lack power, it doesn't really matter. After all, put enough power behind a spell, and you can even surpass an immunity. Very few people reach that level. My mom's an anomaly; she basically created lightning so powerful it surpasses the concept of lightning itself and has become pure concentrated power in the form of lightning. The point is, focusing on learning magic that you have an affinity for is good, but also having a bunch of convenient spells that improve your daily life is something you should also incorporate.
However, I won't be able to just transfer information telepathically once you have a body. Unfortunately, even if I transferred all the knowledge on magic and all of my experiences, you still wouldn't be able to use magic. The best bet is for me to use space magic and create some spatial ripples, hoping that disrupts the cosmic mana enough to cause an artificial mana strom. The idea is to trigger an awakening.
"Why don't you just teleport back if you're capable of utilizing spatial magic?" Jeff asked.
"I don't have an affinity for it," I say. "I can only teleport with the blink spell, basically using spatial magic to identify my current spatial coordinates and the spatial coordinates of where I'm looking and temporarily link them, enabling short-range teleportation.
Of course, it can not be used for long-range teleportation, the greater the distance, the greater the mana consumption and the more sophisticated teleportation spell needs to be.