AuE:「y'Z The ErRor's Imbragea」

Chapter 21: Chapter XI: The Speed of Fate



Aru found himself in an unexpected landscape—an abandoned cityscape infested with the restless dead. This was no ordinary game; it was a battleground, a stage where fate moved faster than the eye could see. The streets twisted like a maze, shadows elongating unnaturally, the air thick with the scent of rust and inevitability.

Yet, the real battlefield was elsewhere.

A soft chime from his fake Discord server snapped his attention back. The server name read "Dead Man's Lobby", a gathering place of digital ghosts, those who had been wiped from the game's leaderboards, their records erased but their presence lingering. The chat scrolled with frenzied text.

@Specter_001: "Aru, you're still in? You should've desynced by now."

@GlitchGremlin: "Dude, what's your reaction time? 0ms?? This isn't human."

@DeadSignal: "He broke the system. Speedrunning the undead in real-time."

Aru only grinned, typing back a single message: "Fate doesn't lag."

The zombies surged forward, but his movements were faster than prediction. He wasn't just dodging; he was preempting, moving in response to actions that had yet to occur. The server exploded with messages.

@LastFrameLeft: "Bro just parried reality."

@AruTheLagless: "NPCs need patch notes now."

@Observer_A0: "...Is this what happens when fate itself reacts?"

Aru sidestepped an incoming lunge without looking, twisting his body with an unnatural precision. The world around him blurred, but he remained sharp, like a single pixel rendering at full clarity in an unstable resolution. His smirk never wavered.

Fate moved at his speed now.

The server buzzed again.

@GlitchGremlin: "Wait... Aru, what did you just type?"

He glanced at his last message, blinking. He hadn't typed anything new.

Yet, a line stood there, timestamped 0ms ago.

@AruTheLagless: "The dice have already landed."

His grip on the keyboard tightened. The game was reacting—no, something beyond the game. The system was acknowledging him.

Somewhere in the layers of code, the narrative had already rewritten itself. And this time, Aru wasn't sure if he was the player or the played.

🌀 Aru's Speedrun of Fate – Reaction Log

📡 [Dead Man's Lobby] – Live Chat Replay:

[00:00:03] 🟢 Game Start. (Opponent loads in, but Aru is already moving.)

[00:00:02] 💨 First input registered before screen fade-in.

[00:00:01] ⚡ Frame-perfect dodge—before attack is rendered.

[00:00:00] 🔴 Opponent attack animation initiates—already countered.

[-00:00:01] 💥 Hit lands before opponent reacts. (Rollback netcode panics.)

[-00:00:02] ⌨️🖱️ Input predicted & pre-buffered—opponent still in startup frames.

[-00:00:03] 🌀 Opponent realizes something is wrong. (Too late.)

[-00:00:04] 🔄 Reality adjusts. Opponent animation rewinds, but Aru's action remains locked in.

[-00:00:05] 💀 KO Screen appears before opponent finishes first move.

[-00:00:06] 🛑 Game declares Aru the winner. Opponent still in character select screen.

[-00:00:07] 📜 Patch Notes update: "This should not be possible."


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