Chapter 11: System
The book continued:
While commands and targets can only appear once in a spell, multiple prefixes can stack, with their order affecting how the spell functions. For instance:
Quick_Silent_Cast_Fireball
The opponent would hear "Quick" spoken aloud, but the rest of the spell (including the target and effects) would be silent from their perspective. Here, the "Quick" prefix affects the casting speed, meaning the fireball is summoned, but its speed and behavior remains unchanged. From their point of view, you'd say "Quick," and then a fireball would appear.
Silent_Cast_Quick_Fireball
The entire spell is silent from the opponent's perspective. In this case, the "Quick" prefix affects the fireball itself, meaning the fireball moves faster toward its target. The opponent hears nothing, and a fast-moving fireball manifests without warning.
Silent casting requires a significant amount of mana, so if you're not above the orange tier, it's not advisable to attempt it.
Ranks of Magic
Magic is ranked from 1 to 10. Each rank indicates an increase in power and complexity. The more complex the spell, the higher the mana cost. Mastering higher-ranked spells requires intricate effects.
Rank 1: Basic Spells
At Rank 1, you learn how to cast simple spells. These spells are limited in power and size.
Example: Create_Fireball – A basic fireball.
Rank 2: Area Spells
At Rank 2, your magic can affect larger areas. You can cast spells that cover a bigger area or create more complex effects.
Example: Create_Fireball (size: medium) – A medium sized fireball.
Rank 3: Advanced Spells
Rank 3 spells are much more powerful. You can summon creatures, create large-scale changes to the environment, or affect a wide area.
Example: Examples: Create_Fireball (size: large, amplify: fire damage) – creates a large fireball with amplified fire damage.
Spell Complexity and Mana Costs
The more parameters a spell has, the more complex it is, and the higher the rank it reaches. This also means it will cost more mana.
If you lack enough mana for a spell, it will fail without consuming any mana.
Here are some basic commands and what they do:
Chain_
Effect: The spell repeats or jumps between targets.
Example: Chain_Heal – Heals multiple allies in sequence.
Burst_
Effect: The spell releases a quick, powerful burst of energy.
Example: Burst_Fire – Fires a large fire blast.
Quick_
Effect: The spell activates faster than normal, providing quick results.
Example: Quick_Flash_Step – Boosts movement speed.
After you create a spell, like a Fireball, you can control it using either verbal commands or physical gestures, depending on what feels best to you. For example:
Command Input: You could use a command like "Launch_Fireball" to send the Fireball, or "Homing_Fireball" to make it follow a specific person.
You can also add prefixes to commands, like "Quick_Launch_Fireball" to make the Fireball move faster. In this case, only mana is used for the movement, since the Fireball is already created.
Here's how it would play out:
Silent_Cast_Fireball
Silent_Cast_Quick_Launch_Homing_Fireball
This can all be done at Rank 1.
Mana Focus: Alternatively, you can guide the spell with your concentration and mana. By focusing your energy, the Fireball will follow the direction of your hand movements or gaze, moving in that direction as you push your mana into it. This method is less common because it requires a lot of concentration, and it's difficult to control multiple spells at once. Many mages prefer using commands instead, as it's less taxing on their focus.
In my next book, I will explore the differences between the Craft, Summon, and Create commands, and how to determine the best magic type to learn based on how much mana you have.