Anti-War Game: Starting from Normandy Campaign

Chapter 196: [Shocked Blue Star People] A 1-Million-Man Encirclement Force? (6k)_4



Until this moment.

The Blue Star players reflected on the strategies of the Red faction and only then realized their brilliance.

The direction was decided right from the opponent selection.

If they chose to attack the elite troops in Nanjing, the casualties would certainly be heavy, but if they caught a unit that was already frightened by the Red faction and struck hard.

The chain reaction caused would influence the entire battle scenario, just like that.

As the storyline progressed and based on Nanjing's response this time, the Blue Star netizens had faintly guessed what the [Four Crossings of the Chishui River] situation was about.

Obviously, there would be more encirclements launched later.

And the Red faction's power was far less than the current Blue faction; even in the simplest war of attrition, they would slowly be worn down to death.

The Blue Star netizens thought that there would be more encirclements launched from Nanjing later.

They just didn't expect it to be on such a large scale....

Four days later.

Someone on the Blue faction side triggered the 'Fourth Encirclement Campaign'.

Nanjing mobilized an army of 400,000.

Once again besieging the Suzhou District, this number made the Blue Star players nod, as it matched their sequential predictions.

Just the next day.

Someone on the Red faction side triggered the 'Fifth Counter-Encirclement Campaign'.

This time....

The Blue faction launched a full army of 1 million to surround Suzhou District and adopted a conservative tactic of 'fortress blockade', using the 1 million troops.

Bit by bit, they eroded Suzhou District, compressing the survival space of the Red faction troops.

The fears of the Blue Star netizens were realized.

Compared to the Blue faction, the Red faction's weakness lies in attrition warfare.

The Blue faction had grown from an army of 100,000, 200,000, 300,000, 400,000, to the current 1 million strong, equipped with planes, cannons, machine guns, and ample supplies, showing their power.

In contrast, the Red faction could only develop among civilians, strengthen themselves, and mainly relied on rifles with scarce ammunition.

Under such circumstances, the most difficult fight for the Red faction was attrition warfare.

After failing four times, the Blue faction finally realized that in terms of battle and command, they were not on the same level as the Red faction, so they could only carry out encirclements in this way.

Ironically, this was the most effective strategy.

Because facing such an encirclement, within the storyline, the Red faction's forces had developed to only about 100,000 soldiers.

It's obvious they couldn't engage directly with the Blue faction's 1 million troops.

Currently, it's still unknown what to do.

And the Blue Star netizens, just by looking at the map in the storyline, felt paralyzed, as all they could see at a glance were troops entirely forming an encirclement.

This method of encirclement truly left no room for maneuver.

Many people have already started researching the [Four Crossings of the Chishui River] storyline in advance, ever since Polestar Company made the [Four Crossings of the Chishui River] data package available for download.

To this day, no one has successfully completed it.

However, with the storyline of the 'Third Counter-Encirclement', the Blue Star players who have figured some things out have also made considerable progress.

On the other side.

At Polestar Company.

Observing the consecutive triggers of the 'Fourth Counter-Encirclement' and 'Fifth Counter-Encirclement' campaigns, Zhao Ming searched the backend to see if there were any other campaigns about to be triggered.

With the command entered, a series of player profiles quickly popped up.

Depending on the different progress levels, the predicted trigger times also varied.

Zhao Ming looked through them and arranged the triggering times for the storylines like [Blood Battle of the Xiangjiang River], [Seizing Luding Bridge], [Crossing the Snow Mountain and Grassland], etc., in order.

Some of these storylines came before [Four Crossings of the Chishui River], and some after.

He slightly adjusted the predicted trigger events for these scenarios, advancing some, so that a storyline could be triggered nearly every day.

Then Zhao Ming opened the [Republic] timeline on his side.

Zhao Ming previously created minor events on the [Republic] timeline.

However, the game CG and player storylines were yet to be integrated. Seeing the storylines of [Blood Battle of the Xiangjiang River], [Seizing Luding Bridge], and others, Zhao Ming planned to first create some storyline CG animations to release.

He could gradually complete other big and small event CGs later.

The next day.

Polestar Official Website released partial CG animations of the storylines for [Blood Battle of the Xiangjiang River], [Seizing Luding Bridge], and [Crossing the Snow Mountain and Grassland].


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