Anti-Mage

Chapter 76, Ranking Up



As Anton went on his walk, he considered what else he could do as an idea came to him. He'd picked up the Enchanting skill. He had access to a list of possible skills he could take from the classes he'd absorbed. Was there a skill that would allow him to research or study new spells?

Before letting himself get too distracted, he decided to quickly review the new class shards to determine if picking up the skill was a smart idea or if he should wait until he ranked up. He looked over the Master Ranked class shards which included shards for the Highwayman, Hoodwink, Hospitalier, Houndmaster, Hydromancer, Hymnist, Illusionist, Incanter, Inquisitor, Invoker, Jinx, Juggernaut, Justicar, Kensai, Lancer, Lasher, Legionnaire, Lich, Lightbringer, Mageknight, Malefactor, Malus, Maniac, Mariner, Marshal, Masque, Mastermind, Mindbender, Musketeer, Mysterion, Mystic, Necromancer, Nethermancer, Noble, Nomad, Outcast, Outlaw, Outrider, Paragon, Piper, Pirate, Plaguemancer, Poisoner, Priest, Prophet, Psionicist, Psychic, Pyromancer, Qabalist, Raindancer, Rake, Ratcatcher, Reaver, Riddler, Ronin, Slavemaster, Spellbinder, Taskmaster, Totemist, and Witchdoctor classes.

There were a lot of mage-based classes that caught his attention, but Spellbinder really stuck out. Also, the Psionicist class might have a skill that would allow him to convert spells into versions that were powered by Psychic Energy, which didn't even include the possible skills the class might have that were psychically based.

If the Master Class shards had this many possibilities, there might be a class among his Epic Class Shards. Anton pulled them out and checked to see what classes Aqwas had given him. He had the Royal, Runic, Saboteur, Sage, Saint, Sandman, Sapper, Savage, Savant, Scholar, Scrier, Seasinger, Sensei, Sentinel, Shadowmancer, Shaman, Sheriff, Shieldbearer, Sibyl, Siegemaster, Siren, Skirmisher, Skycaptain, Slimelord, Sneak, Sniper, Soothsayer, Soulblade, Spearman, Spellbreaker, Spellknife, Spiritualist, Stalker, Stormlord, Strategist, Strider, Swordsman, Telepath, Templar, Thaumaturgist, Theurge, Thrall, Tormentor, Transmogrifist, Trapsmith, Trickster, Valkyrie, Vanguard, Viking, Vindicator, Vizier, Voidcaller, Warden, Wormtongue, Wyrd, Wyrmcaller, Zealot, Weaponmaster, Wilder, and Windcaller epic class shards.

Again, he noticed some classes that looked to be mage-based. Of course, Spellbreaker, Thaumaturgist, and Theurge might have something he could use. Then his attention focused on the Voidcaller Class shard. He might have to consider picking that as his Legendary class. Another class was the Chronomancer class. He'd have to think about this for a bit.

Anton's attention was taken from his class shards as his surroundings shifted and he entered a fissure in the earth that began narrowing as he walked along. He'd been wondering how the skill would manifest, going into a pocket dimension with walls on all sides. Now he knew. He was going to walk into a fissure and then probably a tunnel as he made his way across the various dimensions in his search for the Pocket Dimension that held his Portable Exchange.

He'd wait to see if he unlocked any specialized skills that would allow him to research and create spells, whether mana or psychic energy-based, as for the race shards he'd picked. There were a couple of repeat shards among the dragon types, but they were of a higher rank. If he were ever able to truly metamorphose into these other creatures and monsters, maybe the rank he could assume would be limited by the shard rank of the creature he'd incorporated? If that was true, should he be trying to pick up shards for every creature at every rank that he wanted to be able to mimic?

Anton considered that line of thinking for a minute and dismissed the worry. The effects of incorporating different shards would be a happy accident. Whatever path he chose for himself was not dependent on the ability to take any form. Still, Aqwas had been diligent and found sixty race shards for both his Master and Epic Evolutionary core. Unfortunately, if they had shards for a legendary class or evolutionary core, she hadn't shared that knowledge, which meant that he was going to have to find them on his own.

His first goal was to find the Portable Exchange. Next, he'd begin upgrading his ranks, and then he could look at getting the shards and cores he needed to increase to Legendary and then Mythical rank.

Anton looked to his surroundings as the fissure finally morphed into a tunnel. As he walked, he felt a sensation of rapid movement, while his surroundings passed by at a normal pace. One weird thing was that he didn't see any other creatures. He saw plants and the surrounding terrain, but he didn't see any creatures, monsters, birds, or even insects. Maybe his skill prevented him from interacting with other living creatures while it was active. More likely, they needed to have a certain level of power to interact with him.

Eventually, the tunnel faded away until Anton was walking through complete darkness. He allowed Echo Location to reach out and touch the walls of what felt like a circular tunnel that passed through nothing. Yes, he could breathe normally, and he knew he was walking, but he couldn't see anything. While he continued walking, he tried to see if there was something he was missing. A moment later, a red flash in the corner of his vision drew his attention to his timer, which began to increase. He started an internal count and noticed that as he counted "One Thousand One," a full minute had passed. He tried again, and it had increased again by another 30 seconds. After a bit, the timer was replaced with four dashes.

Anton paused for a minute while he considered how to proceed. He was still in absolute darkness, but his Echo Location informed him that the path continued off into the distance. Since he could no longer see anything, he began counting his steps. After one hundred steps, light began to hint at its existence in the distance. After 200 steps, clouds appeared that began to glowed with hues of pink and purple as they pillowed around him.

He tried, he honestly tried to continue counting after that. But his mind wandered, and he knew that his count was not accurate. He knew that minor changes to his environment seemed to happen after one hundred steps, but figuring out how long he'd been walking was impossible.

Now that he was passing through clouds lit with every color, a sense of rapid movement manifested. As he walked, he felt like he was traveling faster and faster until a notification appeared in his vision.

WARNING! The Skill Transverse Reality will take you out of the SYSTEM Recognized Territory. While some innate functionality will remain, other SYSTEM functionality may be affected.

Well, he'd come this far; he wasn't going to stop now. It appeared that Transverse Reality enabled him to traverse various dimensions and planes. The sense of movement he felt while walking seemed to imply that the skill was allowing him to move vast distances on whatever plane or dimension he was currently walking on. If so, that might allow him to travel vast distances in as little time as it took him to walk one hundred steps.

Anton's mind paused. He'd read about something similar. The Paths that Peter F. Hamilton created in his Commonwealth series. It seemed like his skill was acting like that, but not quite. In those books the paths had been intelligent. Here, the only intelligence guiding his journey was him, as far as he could tell. Still, it was neat to see a skill that resembled something created as fiction.

Anton closed the notifications and continued on his journey. Five hundred steps later, he received another Notification.

WARNING! You have left SYSTEM Controlled Territory.

As he closed the Notification, he noticed that he began traveling through small areas of varying environments. He passed through what looked like desert dunes set under a twilight sky, only to enter an area with a beach that immediately faded to a cliff overlooking a forest from the top of a tower. Some areas looked wild, while others looked technological, whether medieval or pre-industrial. The one thing the environmental regions had in common was that he was passing through three to four of them every one hundred steps.

It took him a moment to realize that he was probably passing through pocket dimensions that seemed to be packed up against each other. Another moment, and he realized that these must be areas on the edge of the known multiverse that were pushed outside the SYSTEM-controlled territory during the last iteration before the 10th iteration started. He had thought Entropy would cause everything to break down, but obviously that was wrong. Of course, in an infinite Multiverse, something must continue to exist somewhere, at least what he was seeing seemed to indicate that. Of course, he, himself, was proof of that point.

His thoughts were interrupted as the sense of speed slowed down as he passed through a forest. It slowed down enough that he was able to perceive the barrier of the pocket dimension as he passed through it and stepped into the warehouse that housed the physical location of his Portable Exchange, except that it had changed a lot.

As Transverse Reality and Dimensional Adaptation ended, Anton stepped onto the tiled floor of a well-lit warehouse that stretched out into the distance further than he could easily see. He recognized where he was standing as the designated storage area he'd been assigned so long ago.

Within his storage area, he could see that everything he'd stored was sitting on the ground, neatly stacked and waiting for access. Around his area was a green barrier that had the word "Active" flashing as the barrier strobed.

Anton walked up to the barrier and touched it. When he felt no resistance, he pushed his hand through. There was no change to the barrier, and no notification appeared. That wasn't what interested him anyway. As he looked around, the Warehouse was much larger than he remembered. Much larger. There were other areas set aside for storage that contained items, including treasure and chests. A lot of treasure and chests. He was definitely going to have to take a look around. Unlike the barrier that surrounded his area, the barriers around the other treasure he could see were gray, with the word "Inactive" flashing.

Before he could increase his Rank, he needed to look around first. With Echo Location, he could tell that there was nothing within 6,000 feet of him. As he'd come in on one side of the warehouse dimensional pocket, he turned right and began moving around the edge. As he ran along the outside of the pocket dimension, he made sure his Basic Map kept track of everything.

***

A day later, Anton made it back to his starting point. The area of the warehouse seemed to be 358 miles by 358 miles with a height of about 2640 feet, or just about half a mile. With Echo Location, he'd only explored a twelve-thousand-foot area near the edge, which equated to about 3,254 square miles.

He had been traveling at around sixty miles per hour. Still, a little quick math and an area of 128,164 square miles that had only had 3,254 square miles explored left 124,909 square miles he still had to go through. Anton set up a camp near the area of his Portable Exchange storage location. From there, he would range out and explore this dimension. If numerous dimensional storage locations for various storage devices had been linked to this dimension, a significant amount of materials might have been left behind.

Anton smiled. He had over two million in his effective Luck attribute. It was time to put it to work. First, though, rest. Anton pulled out a sleeping bag and settled in. There could be something dangerous here, but he doubted it. He fell asleep dreaming of the treasure he would find.

Since his SYSTEM clock was no longer working, he had no idea how long he'd been asleep, but he woke feeling rested. Of course, he had to use the bathroom, but he realized that he'd just make a mess that he'd have to deal with later. Sure, he could utilize his void core to disintegrate anything he might create, or could he… A thought crossed his mind as new ideas surfaced. He thought about it for a moment and then decided, what the hell, maybe his void energy could side-step the whole problem?
Anton didn't want to consider what he was attempting to do clinically, so he just thought of it as releasing void energy from his Void Core to cleanse his body. Void energy left his core, did not affect anything he didn't want to and then returned to his core. It had worked; he no longer had to use the bathroom. The side effect was that doing so wiped out his mana, but that was okay; he no longer had to use the bathroom, nor would he have to worry about dropping his pants out in the wild again; it was a win-win.

He quickly packed his sleeping bag and began exploring. Over the next 38 days, he ran around the entire area of the Dimensional Pocket. He started at the outer edge and spiraled in. He made sure to utilize his Basic Map to ensure he didn't miss any areas. Of course, he wasn't going around and meticulously inspecting everywhere and everything. No, he was jogging around at about 60 miles an hour, allowing Echo Location and Basic Map to map everything within 6,000 feet of him. If he found something interesting, he'd stop and inspect, but otherwise, he'd just work his way around the outside of the warehouse and take breaks as needed near the camp area he'd set up.

On the 38th day, at the center of the Warehouse, he found a pedestal with a tablet on it. Anton stopped to investigate the tablet, which was located in the center of the warehouse, where the four main lanes converged. He placed his hand on the tablet, and a holographic screen appeared in the air above the tablet.

Welcome to the Portable Exchange.

Years since activation? Error

Number of active accounts: 1

Administrative accounts active? 0

Upgrading the remaining active account to an Administrative Account.

ERROR! No SYSTEM Present.

SYSTEM Link detected.

Administrator, would you like to link the Divine Portable Exchange to the SYSTEM, Yes or No?

Anton considered it for a moment and then chose "Yes".

The Divine Portable Exchange is currently outside of Administrators' registered SYSTEM.

Ability "Divine Luck" Detected

Ability "Master of Magic" Detected

Perk "Labyrinth Walker" Detected.

Perk "Personal Storage" Detected.

Class "Planeswalker" Detected.

Just then, the entire warehouse shook as Anton felt the floor shift and lurch beneath him. Anton activated Flight and lifted himself off the ground. Now that he was floating above the ground, he could see that everything within his line of sight was shaking, which was verified with Echo Location.

The shaking went on for a very long time. How long? He wasn't sure; he was just glad that his Psychic Energy Regeneration was high enough to allow him to float above the ground with no issues. To pass the time, he took a closer look at the area around the center of the warehouse. four lanes led off, which connected with lanes that created circles around the center about every one thousand feet for the first ten thousand feet.

After that, the gap between the lanes that encircled the center became wider and wider. He knew that there were miles between the outer lanes where his designated storage area sat. It looked like the areas in the center were for much smaller Portable Exchanges. As he flew over the ground, he could see coins, gems, and various other items, including small furniture, weapons, and armor, scattered all over the floor, getting bounced around like they were being shaken in a sifter.

Finally, the tremors reduced their intensity and faded until the room was once again still. As Anton watched, the pedestal holding the tablet transformed into a rest upon which a white luminescent one-foot diameter orb rested. Anton saw golden flecks of energy swirling within the orb that seemed to pulse in rapid succession twenty-one times before a wave of golden energy erupted from the orb and exploded out in all directions.

The energy passed through Anton as Notifications appeared in his vision.

Perk "Portable Exchange, Mythic" has evolved into "Portable Exchange Base, Divine"

Perk "Portable Storage, Rare" has been integrated and added to "Portable Exchange Base, Divine"

Portable Exchange Base, Divine

You have been granted access to a pocket dimension capable of creating multiple Dimensional Storage Areas, limited only by the number of skill slots you're willing to dedicate.

Each dimensional Storage Area will be ranked between Common and Divine as dictated by you.

Currently, you have access to the following.

Portable Exchange, Divine

Personal Storage, Rare.

Portable Exchange, Divine

You have been granted personal access to a dimensional storage area that may hold up to 10,000,000,000 slots worth of equipment. Each slot may hold up to 5 pounds of a single hand-sized item. Multiple Slots may be required for larger items. The number of slots required for any specific item is based on its weight.

Items summoned from your Inventory will appear either in your hand or on the ground in front of you, as you desire.

Regardless of the weight of the items you carry, they do not increase your weight.

Personal Storage, Rare

You have been granted a dimensional storage area that may hold up to 1,000 slots worth of equipment.

Each slot may hold up to 5 pounds of a single hand-sized item. Multiple Slots may be required for larger items. The number of slots required for any specific item is based on its weight.

Items summoned from your Inventory will appear either in your hand or on the ground in front of you, as you desire.

Regardless of the weight of the items you carry, they do not increase your weight.

"Portable Exchange Base, Divine" has been reintegrated into the SYSTEM

"Portable Exchange Base, Divine" has integrated with The Labyrinth.

A Labyrinth Node has been added to the "Portable Exchange Base, Divine."

"Portable Exchange Base Labyrinth Node" has been added to your Labyrinth Node List.

Congratulations, Anthony Nichola Thomson! As the only being with a legitimate claim to the Portable Exchange, you are now the Owner of the Divine Portable Exchange Base

All abandoned items and treasure within the "Portable Exchange Base, Divine" outside of your two assigned Storage areas are being cataloged and sorted.

SYSTEM MESSAGE, One-time offer

You have two choices

One, the SYSTEM will identify and catalog all items with this Dimensional Pocket, and you will receive everything as Fate, Destiny, and Luck have decreed

OR

All items being cataloged with be confiscated and The SYSTEM will provide you with the Shards and/or Cores you desire to evolve your Primary and Evolutionary Cores to attain Mythic Rank.

Anton thought about it for all of two seconds. Sure he could keep all the treasure, but then he'd have to go find a place to hunt a variety of Legendary and Mythical creatures and attain at least 120 different evolutionary shards and another 120 class shards or enough shards of a specific class so that he could try to focus on specific classes which was what he was actually considering doing considering that once he ranked up to Epic Rank he would already have 293 different classes incorporated into his Primary Core. There couldn't be that many more classes out there, could there?

Anton chose the second option.

Option Noted

Portable Exchange Base, Divine has been emptied of all items save the Labyrinth node and those items within your two designated storage areas.

When ready, the SYSTEM will provide you with the shards and/or cores you require to Evolve to Legendary and then Mythic Rank.

That made what he was going to do next even easier. First though, he wanted to see if he could adjust things within the Portable Exchange Base. Anton landed and placed his hand on the Node. As he'd suspected, it was a Labyrinth Node, but it was also a control interface for this Dimensional Pocket. As such, he could pull up a three-dimensional map and modify his surroundings, so he did.

He'd once seen the layout for a 50 million dollar home in Miami, and thought it looked cool. He fixed that memory in his mind and ordered the Control Node to bring his storage area to the center of the dimension on what he would refer to as the north side of the node, while the new home he was going to create would displace any storage locations that had existed before fifty feet to the south of the Control Node with the front door facing the Control Node to the North. It was also to have all the amenities, including running water, electricity, and A/C, as well as a lawn out back and a small lake, instead of the Gulf of Mexico.

Anton waited as the ground shifted and mist rose. Within five minutes, the fog was drawn back down into the ground, and the home he remembered popped into view. Anton quickly checked the Control Node to see if he could add food and drinks to the list of things provided or any furnishings within. The answer was an iron-clad no.

As Anton walked toward the house, he could see through the windows that there was nothing inside. His new home had running water, lights, and air conditioning, but it didn't have any furnishings. That was fine; he could make most of what he needed with the spells he'd picked up. To begin with, he didn't need much that his spells Create Item, Create Food, and Create Water couldn't provide him.

Thirty minutes later, he had a small bed frame, a table, and a chair. He laid out his sleeping bag, sat on the bed, and pulled out the class and evolutionary shards he currently had. First, he put all of his Master Class shards on the table and looked them over. Aqwas had provided him with the Master Rank Class shards for the Highwayman, Hoodwink, Hospitalier, Houndmaster, Hydromancer, Hymnist, Illusionist, Incanter, Inquisitor, Invoker, Jinx, Juggernaut, Justicar, Kensai, Lancer, Lasher, Legionnaire, Lich, Lightbringer, Mageknight, Malefactor, Malus, Maniac, Mariner, Marshal, Masque, Mastermind, Mindbender, Musketeer, Mysterion, Mystic, Necromancer, Nethermancer, Noble, Nomad, Outcast, Outlaw, Outrider, Paragon, Piper, Pirate, Plaguemancer, Poisoner, Priest, Prophet, Psionicist, Psychic, Pyromancer, Qabalist, Raindancer, Rake, Ratcatcher, Reaver, Riddler, Ronin, Slavemaster, Spellbinder, Taskmaster, Totemist, and Witchdoctor classes.

He combined the shards into cores and then added them to his Primary Core. As before, the shards were added, and then his attributes increased by 600,000 points. This one change increased his hit points from 428,696 to 2,108,696. He wanted all of his resource pools to be maxed out before he incorporated his evolutionary race shards, so he waited the two hours it took for his resource pools to refill naturally before he continued.

Anton looked over his Evolutionary race shards. He had the Andras, Anhkolox, Archon, Blue Slaad, Bone Devil, Braxat, Canoloth, Centaur, Chain Devil, Cloud Giant, Corpse Flower, Corrupted Avatar, Deathlock, Deep Crow, Dragonsoul, Dryad, Estia, Evoker, Eye Drake, Fire Giant, Flind, Frost Salamander, Ghald, Giant Mimic, Glabrezu, Gray Slaad, Green Slaad, Haint, Hezrou, Hydra, Ice Troll, Kindori, Liondrake, Lorthuun, Maurezhi, Mind Flayer, Nellik, Nivix, Nycaloth, Obmi, Oni, Ras Nsi, Reigar, Rezmir, Rot Troll, Sekelok, Shadow Horror, Shoosuva, Spirit Naga, Steel Crane, Sundeth, Talon Beast, Thaxalia, Torbit, Tree Blight, Venom Troll, Woe Strider, Xipe, Xipe, and Zindar race shards.

As before he combined them into cores and evolved his Evolutionary Core, adding all sixty creature and monster types to those already incorporated into it. This time, the increase to his resource pools only took 109 minutes to fill to their new maximum. The slowest, being his hit points. His Stamina, Mana, and Psychic Energy refilled much faster. His complete stamina pool refilled in just two turns, while his Mana and Psychic Energy finished refilling within three minutes.

As for what class he chose, of the sixty different classes he'd absorbed and the 173 other classes he'd already added, he decided to pick up the class Psionicist. He chose that class for the two skills It provided that could only be picked up if one had the class.

Mental Assignment.

This Skill requires that the Psionicist invest Skill Slots into it.

The Psionicist may allocate Spell Slots to create psychic powers.

The Psionicist may create powers equal to or lower in rank than their current skill rank in Mental Assignment.

Unlike spells, mental powers require only the will, imagination, and mental energy to create. The Psionicist enters a meditative state, spending 100 Psychic Energy per turn for the duration without interruption.

The rank of the psychic power determines the time it will take to learn assigning.

Common Rank - 10 Turns

Uncommon Rank – 100 Turns

Rare Rank – 1,000 Turns

Advanced Rank – 10,000 Turns

Master Rank – 100,000 Turns

Epic Rank – 1,000,000 Turns

Legendary Rank – 10,000,000 Turns

Mythic Rank – 100,000,000 Turns

Note: This Skill cannot be utilized while in Combat. If the meditative state is interrupted for any reason, Mental Assignment fails.

Mind Shield

The Psionicist may invest an amount of Psychic Energy (PE) into a mental barrier that will defend against psychic attacks and also block physical attacks equal to one-tenth the strength of the shield. PE invested into the mental shield is subtracted from the Psychic Energy Resource pool while the defense is active.

The amount of PE that may be invested is dependent on skill rank.

Common Rank - 100 PE

Uncommon Rank – 1,000 PE

Rare Rank – 10,000 PE

Advanced Rank – 100,000 PE

Master Rank – 1,000,000 PE

Epic Rank – 10,000,000 PE

Legendary Rank – 100,000,000 PE

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Mythic Rank – 1,000,000,000 PE

PE invested in the Shield does not regenerate normally. Instead, as the shield takes damage, the strength of the shield can be replenished from whatever PE the Psionicist still has available. That reduced pool is what regenerates normally

Note: Physical damage removes 10 PE per point of damage blocked.

Finally, some magical and mental attacks will bypass the Psionicist's Mental Shield.

With Mental Assignment, he could either enhance his existing psychic powers or attempt to develop new ones that mimicked certain spells he possessed. Making any powers greater than Rare rank would take a lot of time. But he could create a rare power in 167 minutes or thirteen minutes shy of three hours.

Anton pulled out a drink of water and retrieved his Epic Class shards and put them on the table. He quickly reviewed the sixty class shards he'd acquired; Royal, Runic, Saboteur, Sage, Saint, Sandman, Sapper, Savage, Savant, Scholar, Scrier, Seasinger, Sensei, Sentinel, Shadowmancer, Shaman, Sheriff, Shieldbearer, Sibyl, Siegemaster, Siren, Skirmisher, Skycaptain, Slimelord, Sneak, Sniper, Soothsayer, Soulblade, Spearman, Spellbreaker, Spellknife, Spiritualist, Stalker, Stormlord, Strategist, Strider, Swordsman, Telepath, Templar, Thaumaturgist, Theurge, Thrall, Tormentor, Transmogrifist, Trapsmith, Trickster, Valkyrie, Vanguard, Viking, Vindicator, Vizier, Voidcaller, Warden, Wormtongue, Wyrd, Wyrmcaller, Zealot, Weaponmaster, Wilder, and Windcaller class shards.

He wouldn't have thought there would actually be a class to be considered Royal, but there it was. This time, it took almost nine hours to recover as his body adjusted to the six million attributes that were flooding into him. These changes were going make him crazy powerful compared to the youngsters of this iteration.

Since he knew it was going to take a while, he considered how he was going to proceed with his classes. He could take Mimicker to lock in the classes and races, allowing him to utilize them with his Designate Class perk, or he could wait and take Mimicker as his final mythic class. If he was going to do that, he needed to pick up a Magic User class that would allow him access to a class skill that would allow him to research and create spells like he could create Psionic powers now. In fact, he thought he'd seen a class that would work among the classes he'd picked up with the Master Ranked Class shards: Spellbinder.

Anton took a short nap while he waited for his resource pools to refill. When he woke up he pulled out his Epic Racial Evolutionary Shards and looked them over. He had Epic Evolutionary Shards for the Aboleth, Alhoon, Alkilith, Amble, Arachnomancer, Arcanaloth, Biomancer, Black Dragon, Brass Dragon, Bronze Dragon, Cloud Giant, Copper Dragon, Crystal Dragon, Darkweaver, Deathwolf, Deva, Diderius, Drelnza, Drenzla, Duegar, Eidolon, Emerald Dragon, Erinyes, Exethanter, Fire Giant, Firemane Angel, Green Dragon, High Fae Noble, Hill Giant, Infiltrator, Inundatio, Kern, Lohezet, Mirror Shade, Mummy Lord, Nabassu, Narzugon, Nester, Oinoloth, Pari, Phoenix, Rakshasa, Red Ruin, Sapphire Dragon, Severin, Shadow Dragon, Shadowdusk, Solar Dragon, Star Spawn, Stone Giant, Storm Giant, Tarul Var, Time Dragon, Vampire, White Dragon, Wyllow, Xenk, Xenomorph, Yochlol, and Zikran races.

His eyes were drawn to the Phoenix shard. If he could get ten such shards at a higher…No. If he could ask the SYSTEM for a Legendary Phoenix Core, could he pick up the ability to resurrect from the ashes? Sure, he was going to automatically get up eventually, but the ability to stand right back up after being taken down would be extremely useful. It was definitely something worth looking into.

Once his resource pools were all full, he combined his Epic Evolutionary Race Shards and added them to his Evolutionary Core, evolving it to Epic Rank. This time, he only had to wait six hours for his resource pools to refill. It seemed that as his attributes increased, the speed with which his Hit Points, Stamina, Mana, and Psychic Energy regenerated also increased.

He chose Spellbinder as his Epic Class. In addition to the skills he unlocked, he received a few unexpected Notifications and adjustments.

The Title Fons Genesis Knowledge has evolved into a Perk.

Fons Genesis Knowledge

The initial link between the first Labrinth Node and yourself has strengthened.

A Permanent Link between yourself and the Labyrinth has been established. A basic description of all known creatures and spells has been imparted to you. This information will allow you to recognize most creatures and spells on sight, as well as their typical rank and known strengths and weaknesses. Please note that there are an infinite number of monsters and spells within the multiverse; the imparted knowledge given to you is not a substitute for Perception, Analysis, identification skills, and/or spells. A creature you recognize might not display the strengths and weaknesses you expect. A spell may contain augmentations that enhance or weaken it.

All monetary rewards for killing monsters within the Labyrinth are now tripled

In addition to the 10 free Skill Slots you receive from the title, you receive 100 Skill Slots and 100 Spell Slots."

You have unlocked the skill Analyze Spell

This Class Skill is unlocked, but Skill Slots must be allocated to utilize it.

Each Skill Slot allocated allows you to Analyze Spells of that rank or lower.

This Skill cannon be raised above the rank of your Primary Core.

Analyze Spell

Any spell that you witness being cast or that directly affects you may be analyzed.

The ability to observe and add spells to your spell grimoire depends directly on the Intelligence and Wisdom of the Spellbinder. If successful, the Spellbinder will recognize the spell and may invest Spell Slots to add it to their Spell Grimoire. The Spellbinder has a chance to identify and determine a spell's properties. Their base chance to do so is as follows:

Basic and Elemental: 25%

Intrinsic: 20%

Higher: 15%

Supernatural: 10%

Fundamental: 5%

If directly affected by the spell, increase this chance by 10%

Each time the spell is observed, this base chance will increase by 10%.

Additionally, the average Attribute Modifier for Intelligence and Wisdom, divided by 100% will increase the chance that the spell is immediately recognized and available.

Your base chance to recognize Basic and Elemental spells cast in your vicinity is 24,144%

To add the spell to your Spell Grimoire, Spell Slots and Mana equal to the spell's rank, as modified by any augments, must be allocated.

The mana required to add a spell to your Spell Grimoire after recognizing it is 100 multiplied by the rank of the spell, adjusted by the number of augments inherent in the spell.

Perk Synergy detected.

The Perk "Spell Absorption" has evolved and is now a skill. A number of Skill Slots equal to your current rank have been automatically allocated to increase the rank of this skill to Epic.

Spell Absorption

Activation Cost: One Action

You may choose to absorb any spell cast at you and store it.

You may only hold a maximum of number of spells equal to the skills rank. At Epic Rank, six. (6).

Spells absorbed may be recast.

Spells that are absorbed are cast as if cast from the original caster. Once cast, the slot may be utilized to absorb another spell.

Analyze Spell SYNERGY

Once absorbed, a Spell may be automatically analyzed and added to your Spell Grimoire at no mana cost. Allocate a number of Spell Slots equal to the spell's rank, as modified by any augments. The energy of the stored spell is utilized to add the spell to your Spell Grimoire.

Once a spell has been absorbed and analyzed in this way, whether it is added to your Spell Grimoire or not, it is removed from your available Absorbed spells list.

Note: You must be aware of the spell to absorb it. Spells that strike without warning may NOT be absorbed.

Note: Yes, Spell Absorption may be utilized to absorb Magical Barriers.

As the Experience was allocated to his new class, the level increased to 100 automatically, and the changes took hold. Anton added to every skill he could to Epic Rank. Some of his basic Skills automatically increased with his Primary Cores Rank, but the skills he'd been acquiring as additional skills from his two new classes required that he invest six Skill Slots per skill.

He also reviewed his skills for Mages and acquired a few basic skills from the Wizard, Mage, and Adept Classes. He didn't need to read out the description because they were pretty straightforward.

Spell Creation allowed him to create spells from scratch, though in some cases it required research and some special components to do so.

The skill Research allowed him to look into the mysteries of magic and other areas of knowledge and unlock even more areas to study or add to his spells.

Herbalism allowed him to recognize and categorize plants and know what properties they might have. It was completely broken with Fons Genesis Knowledge, as was Mining and Alchemy. He also increased his Enchanting and Enchanting, Create Blueprint skills to Epic Rank. The last two skills he picked up were Identity Ritual and Create Ritual, which were tied to the Uncommon Ritualist Class shard he'd incorporated into his Primary Core.

He picked up all the skills because he wanted to be able to identify and source components for anything that he might want to create. This gave him an idea for what he was going to ask for from the SYSTEM for his Legendary and Mythic Class Shards.

Instead of getting sixty different shards, he was going to try to source six legendary cores, one each for the classes he was investing his skill points in, and either a ranger, rogue, or warrior type; maybe even a monk type.

As he rested and allowed his resource pools to replenish, he added Monk, Magic User, Herbalist, Miner, Alchemist, and Enchanter to the list of Legendary Cores he was going to ask for. He even created a piece of paper and a pencil to write the list down.

As for his Legendary Races. He was looking at the list of races he'd added to his Evolutionary Core. Although not all races were available to his Mimicker perks, they were now part of his Evolutionary Core. As such, he considered how to proceed and decided that the power "Animal Plant Powers from the game "Villains and Vigilantes" would be his guide. He was going to choose six different creature types for his Legendary Evolutionary Cores, and then he was going to choose six specific creature types for his Mythic Race Cores. Dragon and Phoenix would be two of those six for sure.

For his Mythical Class Cores, he considered how to proceed and then decided to go with what was working for him. He chose Planeswalker, Psionicist, Spellbinder, Voidcaller, Mimicker, and Chronomancer. For the Legendary Evolutionary Cores, he planned to try to pick up Plant/Fungus, Insect, Mammal, Reptile, Amphibian, and One-celled Organisms, if those categories existed. For his Mythic Evolutionary Cores, he already had Dragon and Phoenix. The other four would be Elemental, Ethereal, Astral, and, to ensure he didn't change too much, humanoid.

As he finished writing a voice, he associated with the SYSTEM asked, "Are these the Legendary and Mythical Cores you wish to incorporate into your Primary and Evolutionary Core.

"Yes."

"All Choices are available, though cores that contain Plant and Fungus-based races will not be as potent as a core dedicated to Plants or a core dedicated to Fungus. Are you sure you wish to dilute the core to include both?" The SYSTEM asked.

"Yes."

There was a flash of light as 24 Cores appeared on the table.

"Up until the cores are utilized, you may request a substitute for any core provided. After they are incorporated, all trades are final."

"Understood, and thank you," Anton said.

As for the classes, he was going to pick. He was considering a crafting class, but decided to stick with his initial idea, just in reverse. He was going to go with Voidcaller for his Legendary Class and Mimicker as his Mythical Class so he could incorporate any of the changes from the cores he'd just acquired into his Mimicker class as well as add all the classes and races from his Master and Epic ranks.

When he was ready, he incorporated the six Legendary Class Cores into his Primary Core and picked up six new titles.

Legendary Monk - The Legendary Class Core you have incorporated into your Primary Core has increased your minimum HTH damage from 1 to 1,000,000 as you desire. Additionally, your Natural Defense is increased by 1,000,000. Finally, all HTH attack costs are halved, effectively doubling the number of attacks a monk can make per turn.

Legendary Magic User - The Legendary Class Core you have incorporated into your Primary Core has reduced all spell costs by 10% per rank below Legendary. Additionally, all chances to recognize spells are increased by 70%

Legendary Herbalist - The Legendary Class Core you have incorporated into your Primary Core has increased your chance to identify plants and herbs by 70% and increased the yield of all plants by 70%.

Legendary Miner - The Legendary Class Core you have incorporated into your Primary Core have increased your chance to identify minerals and gems by 70% and increased the yield of all of your mining efforts by 70%.

Legendary Alchemist - The Legendary Class Core you have incorporated into your Primary Core has increased your chance to create potions, elixirs, and flasks successfully by 70%. Additionally, the yield of any potions you craft is increased by 70%.

Legendary Enchanter - The Legendary Class Core you have incorporated into your Primary Core has increased your chance to detect and recognize active rituals by 70%. Additionally, any rituals you create are 70% more effective.

It was another nine hours before he was ready to incorporate his six Legendary Evolutionary Race Cores. After he did so, he checked his notification and noted that he'd picked up another six titles.

Plant and Fungus Lover

Your ability to recognize the properties of any plant or fungus is increased by 35%. Additionally, you are 35% resistant to all poisons. Poisons that are considered instantly fatal do not kill you instantly. Additionally, all resource pools recharge 35% faster at all times. You are equally comfortable in extreme sunlight or darkness.

Insect-Like Senses

You have gained an uncanny ability to analyze your surroundings and react before you know that you are reacting. This Sixth Sense reduces your chance to be surprised by 70% which is further modified by your Perception Attribute Bonus.

Adaptable

Mammals are generally adaptable. You have taken this truth a couple of steps further. Extreme temperatures are 70% less impactful on you. Additionally, your senses are 70% better than those of normal mammals. This bonus stacks with Insect-Like Senses and increases the Sixth Sense provided to 119% making it virtually impossible for you to be surprised.

Blender

You can alter the pigmentation of your skin to blend in with your background. Note, you would need to be naked to thoroughly blend in. Additionally, you now have access to heat-sensitive vision. This is not always active but is able to detect up to one-tenth of a degree in temperature change. This allows you to also alter your body temperature, allowing you to blend in with the ambient temperature of your environment.

Jumper

The muscles in your body have been modified and reinforced. You can jump seven times further than normal mammals of your size and strength. Please note that the ability to jump does not indicate the ability to land safely.

Rapid Regenerator

Physical Regeneration is increased. Hit Points regenerate at 700% the normal rate.

If he were being honest, he'd hoped that one of the titles or perks he picked up would help his regeneration. While not as high as his other regeneration rates, the Rapid Regenerator title would be beneficial going forward. He only had to wait a few hours before he chose Voidcaller as his Legendary Class.

With that choice, he looked at the two new class skills he'd picked up.

Void Walk

Skill Slot Cost: None

Prerequisite: Void Core (Present)

This skill allows you to enter and leave the Supernatural realm of the Void from anywhere in the Multiverse.

Cost: Not Applicable.

Void Core Cool Down: 205 minutes (3.4 hours)

Warning: The void is harmful to most living entities. Utilizing this Skill can lead to immediate and sudden death.

Warning: The void does not follow standard Temporal conventions. Temporal rates within the void are random.

Warning: Void Creatures are not compatible with living creatures. Eating and sustaining yourself on void creatures while within the void is NOT recommended.

Void Bolt

Skill Slot Cost: one per rank

Prerequisite: Void Core (Present)

This skill allows you to create a bolt of void energy that you can launch at an object or creature. The void bolt will do structural or physical damage to creatures as indicated.

Range: 100 Feet

Common - Damage: 100 Structural / 1 Damage // Cooldown: 1 Turn

Uncommon – Damage: 1,000 Structural / 10 Damage // Cooldown: 10 Turns

Rare – Damage: 10,000 Structural / 100 Damage // Cooldown: 100 Turns

Uncommon – Damage: 100,000 Structural / 1,000 Damage // Cooldown: 1,000 Turns

Master – Damage: 1,000,000 Structural / 10,000 Damage // Cooldown: 10,000 Turns

Epic – Damage: 10,000,000 Structural / 100,000 Damage // Cooldown: 100,000 Turns

Legendary – Damage: 100,000,000 Structural / 1,000,000 Damage // Cooldown: 1,000,000 Turns

Mythical – Damage: 1,000,000,000 Structural / 10,000,000 Damage // Cooldown: 10,000,000 Turns

Void bolts do not require mana or psychic energy to cast; instead, when cast, the void bolt is placed on a cooldown. Each rank of void bolt is considered a specific attack. Yes, if you have enough actions available, someone with a Mythical Core could cast all eight rank void bolts in a single turn, but only the common void bolt would be available to them the next turn. The uncommon void bolt nine turns after that, and so on.

Any structure reduced to zero structural durability or creature reduced to zero hit points is disintegrated.

It seemed Voidcaller had finally allowed him to utilize his Void Core. Also, it looked like he wouldn't have to worry about not having mana to have a ranged attack, though it only had a range of 100 feet. This would also be a lot quicker than utilizing the disintegration field, in some cases at least, though that mythical void bolt had a cooldown of ten million turns. That was 1,666,666.66 minutes, 27,777 hours, 1,157.4 days, or 3.17 years.

Damn

If he decided to utilize that void bolt, he'd better make sure he wouldn't need it for a really long time. But whatever he hit it with was probably going to die. Of course, he couldn't utilize the Mythical rank Void Bolt yet. He needed to lock in his Mythical Cores, which he was going to do as soon as he rested.

Anton rested for a couple of hours and then added the six Mythical cores to his Primary Cores. Unlike the Legendary cores, these added perks instead of titles.

(Planeswalker Mythical Core based Perk) Instant Travel.

Instead of walking, the Skill Transverse Reality can create a doorway directly to your destination for a cost in mana equal to ten times the normal travel cost. Allocate the mana, and a portal to your destination, regardless of distance, will appear.

Warning: Such portals are unstable. It is strongly recommended that you do not bring anyone else through the portal you created.

(Psionicist Mythical Core-based Perk) Telepath

You may create a telepathic connection with anyone you are familiar with or within your line of sight on the same plane or adjacent dimension as you freely. They may attempt to resist you if they wish, though most minds will be open to you. With this connection, you can talk normally, forward images, and even travel into their Mindscape to interact with them within their soul. To make the connection requires no Psychic Energy, though there may be other costs associated with this perk.

(Spellbinder Mythical Core based Perk) Adjust Spell

You may adjust any spell that you possess, increasing or decreasing the Spell Slots that it requires at a cost of 100 mana per turn to adjust the spell by one Spell Slot.

Synergy

The Psionicist Core has formed a SYNERGY with the Spellbinder Core. Psionic Powers may also be adjusted at a cost of 100 Psychic Energy per Turn to adjust the Psionic Power by one Spell Slot.

(Voidcaller Mythical Core based Perk) Rapid Recharge.

SYNERGY between the Voidcaller and Chronomancer Class Cores has occurred.

All Void Skill cooldowns are reduced by 80%

(Mimicker Mythical Core-based Perk) This is my True Form

The Perk Malleable body now allows you to adjust your body to any creature that has been incorporated into your Evolutionary Core. You receive all Abilities and Perks of the creature or monster form you assume. Mass alteration is increased to 800%

(Chronomancer Mythical Core-based Perk) Quickstep.

Chronomancer is not one of your Classes; the associated perk is limited.

You may spend 100 mana per turn while moving. The rate at which you move is increased by a factor equal to your rank, Eight (8) Times.

Warning: This Perk should only be activated when not in combat. Any action targeting anything but yourself that incurs a resource cost increases that cost by the same factor as the movement; eight (8) Times.

Note: This is a temporal perk. The individual is still moving at their normal rate even though they appear to travel faster and further.

Example. Someone traveling 600 miles per hour would be traveling under the speed of sound. With this perk active, they would be moving at 4,800 miles per hour, or 6.5 times the speed of sound.

The perks he'd received weren't too shabby. That movement perk would make moving around a lot easier. He looked at the perks he'd picked up for the creatures he'd chosen.

(Mythical Dragon Evolutionary Core Perk) Draconic Strength and Endurance

Strength, Constitution, and Endurance efficiency are increased by 80%

(Mythical Phoenix Evolutionary Core Perk) Explosive Rebirth

Upon Death, your body condenses into a single point, which will glow brightly for eight turns before expanding out to 800 feet.

All Structures within 800 feet receive Structural Damage equal to 10% of your maximum hit points.

All Creatures within 800 feet receive damage equal to 1% of your maximum Hit Points.

All Mana and Psychic Energy released within that 800-foot area is absorbed and helps reconstitute your mana and psychic energy resource pools.

Upon rebirth, all resource pools return at 1% of the current maximum, plus any mana and psychic energy absorbed, which is added to the appropriate resource pool.

Note: Hit Points and Stamina are not absorbed and added to the 1% provided during your rebirth.

Explosive Rebirth cannot occur until the hit points and stamina have completely returned.

Minimum times between rebirths: 2.3 Hours.

(Mythical Elemental Evolutionary Core Perk) Elemental Affinity

SYNERGY with Perk Evolutionary Metamorphosis and Class Mimicker Established.

You may now take the form of an Elemental. All Normal Benefits and Disadvantages are assumed, though you retain your base attributes during the change

Additionally, all Elemental damage you inflict is doubled.

(Mythical Ethereal Evolutionary Core Perk) Willful Movement

SYNERGY with Planeswalker Class Detected.

While Planeswalking, you may move in any direction normally.

While in elemental, higher, and lower dimensions and planes, you may move in any direction normally..

This Perk does not alter movement within the Material Planes

(Mythical Astral Evolutionary Core Perk) Recognize Plane or Dimension Type.

While you may not be able to recognize the specific plane or dimension you are in without coming across landmarks, you will immediately know if you are on a Material, Elemental, Intrinsic, Higher, Supernatural, or Fundamental plane or dimension.

(Mythical Humanoid Evolutionary Core Perk) True Doppleganger

SYNERGY with Perk Malleable Body and Class Mimicker Established

When assuming the form of any Humanoid form, you do so fluidly and without flaw.

Additionally, minor adjustments to change any physical features allow you to copy and mimic any humanoid creature without issue.

If the humanoid type is part of your Evolutionary core, your DNA, if any, will match.

If you wish to match a specific person's DNA, you must touch them first. If touched, you will be able to copy any imperfections present on their body.

Anton finished reading the new perks and smiled. Once he chose his Mythical Class, some of these new Titles, Perks, and skills were going to make a big difference. While he waited for his resource pools to refill, there was one thing he wanted to try, Mental Adjustment.

Anton concentrated on the spell Create Water, which utilized Psychic Energy, making it more of a Psionic Power than a spell. He visualized adjusting it so that it could create any drink that he wanted. He felt two of his Spell Slots add to the spell as it upgraded to a Rare psionic power, and the changes took effect.

Create Drink

Rank: Rare

Spell Slots Required: 3

Required Materials: None.

Psychic Energy Cost: 1,000

Requirement: A container that can hold up to one gallon of liquid is recommended, but not required. If desired, liquid can be created in midair.

Summons one gallon of any drink that you might desire. The liquid will appear as desired within 10 feet of the caster.

For 200 mana over two turns, he was now able to summon any beer he wanted for 1,000 PE. Anton created a very tall beer glass and pitcher and then filled both with ice-cold beer. He chose a German beer he'd once had. He didn't know what it had been called, but that didn't seem to matter because when he took his first sip, it was just as he remembered.

Since modifying existing spells was easier and quicker than creating a new one from scratch, Anton modified his Create Item spell to create larger objects. Doing so increased the spell to rare rank after which he proceeded to craft full-sized beds, couches, pillows, blankets, and anything else he might need to pass the time for the next three hours as he waited for his hit points to replenish. His mana was recharging so quickly that, even with him using it to create items for the house, his mana remained full once replenished. Before his hit points had fully replenished, the house was completely furnished.

In no time at all, three hours had passed, and he chose Mimicker as his final class. Doing so, locked in all the classes and races so that he could utilize them for the various perks and skills he had added to his Primary Core. The banked experience was applied, and his Mythic class level rose to 100, even with the increase in attributes. The addition regeneration of over 4.8 billion hit points only took four and a half minutes.

Finally, he was done. He'd received the typical notification for increasing his rank and the one that told him he had just over 193 million banked experience, which he had no idea what he was going to do with. He opened his Status Screen and smiled. He really had gone through quite a few changes.

The last thing he did was go through all of his skills and increase them to Mythical rank, except for his Personal Storage. He successfully increased it to Divine rank, as it relied not on his core but on his Divine Portable Exchange Base.

The last thing he wanted to do before he left here and headed back to check on the Adventurer's Guild and that invasion force was to create a way to teleport back to this location if he needed to. He could utilize Transverse Reality, and he even had a way to open a portal directly here now, but he also wanted the ability to teleport.

Creating the spell was out. He didn't have any of the required magical materials, and the spells he currently had couldn't conjure them. He also wasn't going to modify his low-cost teleport that allowed him to move around a battlefield so well. That only left Teleport Other.

He focused on altering the spell into a normal Teleport spell that would also cross dimensions with a limited target but an almost unlimited range. Four turns later, he had the spell he wanted: Teleport to Known Location

Teleport to Known Location (Mythical)

Augment PE Reduction (8 Spell Slots)

Reduces Casting Cost by a factor of 10

Augment PE Reduction (8 Spell Slots)

Reduces Casting Cost by a factor of 10

Total Spell Slots invested 24

Rank: Mythical

Sphere/Domain: Space

Range: effectively unlimited.

Energy Cost: 1,000,000 Psychic Energy per use

This spell allows you to teleport to any place you know well

Other Versions of this Spell will allow you to teleport much further and even across dimensional boundaries. That functionality was sacrificed to reduce the casting cost of this version.

With the augments he'd added to that spell, he could cast it 373 times with just his psychic energy regeneration.

SYSTEM Message

Fate's Arbiter has activated.

Proceed to Adros Dungeon 117 Node Immediately

Dimensional Breech from Non SYSTEM Location Detected.

Quest: Seal the Breach

Reward: Common, Uncommon, and Rare Crafting Materials for Enchanting and Alchemy.

Reward: Maximum Class Level Adjustment.

Anton double checked to make sure his resource pools were topped off, touched the node, and chose the Labyrinth Node "Adros Dugenon 117" as his destination.

***

As Anton appeared in the entrance chamber he heard someone say, "It's like shooting fish in a barrel," a man in something that looked like heavy-duty mech armor said before a slug hit Anton right between the eyes and stopped dead against his Physical Damage Resistance.

"Over a million of you mother fuckers dead and you don't get the hint," Anton said as he held his hand out below his head and caught the flattened bullet as it fell from his forehead. As he caught the bullet, he noticed the other four people in the room, all armored, with their weapons aimed at him.

As they opened fire, Anton moved. He grabbed the man in front of him by the neck, crushing the armor like it was paper, and threw him toward the next closest soldier. The impact had such force that it shattered the wall behind them and created a hole in the wall where the two bodies vanished. His Echo Location indicated a hole at least 100 feet deep with bits of metal here and there. He couldn't detect the bodies, but he was pretty sure they'd been liquified.

One of the soldiers had a compartment on their armor's shoulder that popped open, similar to Iron Man's in the first movie. A mini missile was launched toward Anton. It moved so slowly as to be laughable. Anton reached out, palm forward, and blocked the missile as it impacted his hand and exploded.

Whatever it had been loaded with was powerful enough to destroy the pedestal Anton was standing near, crack and shatter the room's walls, and inflict significant damage on the armor of the last three soldiers.

Anton wanted one of those missiles so that he could, at the very least, reverse engineer it. Before the soldier in front of him could move, he rushed forward and brought his hands together as hard as he could on one of the two who hadn't fired their missile yet. He made sure to cup his hands slightly so that there was an opening away from himself as the helmet flattened where his hands came together. The helmet suddenly looked like a "T" with the sides of the soldier's head crushed in and only the top of the helmet holding its form.

His plan had been sound, except that the visor was the weakest point. As a result, instead of the head exploding out the back of the helmet and away from Anton, it was the visor that gave way. Some of the soldiers' skulls did exit through the back of the helmet, but most shot out of the front directly onto Anton. Now dead, Anton placed the armored body into his storage.

While blinded, Echo Location allowed him to keep track of the last two living soldiers. He clotheslined the soldier who had fired his missile, which ripped his head off and caused his helmet, head still within, to explode when it hit the wall before he added the headless body to his Portable Exchange.

The last soldier attempted to turn and run toward the exit. He didn't even see Anton move forward to snap his neck before his body joined his two fellow soldiers in Anton's Portable Exchange,

As he paused to look around, Anton checked his Notifications.

Congratulations! You have defeated five Advanced Slechi Soldiers.

All Experience and Treasure awards are tripled while within the Labyrinth.

You have earned 7,500,000 Experience

Experience Banked.

You have earned 2,250 silver.

Warning! Adros Dugenon 117 Labyrinth Node has been destroyed.

Node Regeneration Initiated.

Estimated Completion, One Standard year.

Well crap. He could either go through the dungeon and hopefully find another Node at the end, or he could leave the dungeon, which probably had a whole bunch of these assholes right outside the exit. Of course, he did have a quest, and he really wanted to see what having a Mythical class meant.

As he gazed down at his tattered clothing, he crafted a black flight suit and put it on. He considered the possibility of either acquiring or creating clothing that could withstand the damage he could take. Anton also considered the mess he'd made in the Dungeon entry chamber as he moved toward the exit; he could clean it up with his Void Core, but the Dungeon could probably absorb and use the remains of the two bodies that had liquified in the wall.

Anton activated Stealth, which had increased in rank to Mythical with his Primary Core, and stepped through the barrier that led out of the dungeon.


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