[Arc 2] Chapter 31: Nightmare Fashion Show
SYSTEM MESSAGE: You have cleared the Chaos Dungeon: [Shadow Poison Jar]!!! For having cleared the Chaos Dungeon for the first time, all Poison-type and Shadow-type skills are granted 1 free skill level. Bonus objective: [Solo Clear]. You have acquired the item: [Total Antidote Elixir]. Bonus objective: [First Clear of the Shadow Poison Jar]. You have acquired the title: [First Clearer of "Shadow Poison Jar"]. You have been granted the Unique Item Series: "Nightmare Demon". Bonus objective: [???] You have acquired the item: [Strange Terminal]. You have acquired the title: [Dungeon Clearer]. You have acquired the title: [Serpent Slayer]. You have acquired the skill: [Dexterity Lv.1]. Skill: [Dexterity Lv.1] has been integrated into skill: [Dexterity Lv.50 (Max)]. You have acquired the title: [Lizard Slayer]. You have acquired the skill: [Resistance Lv.1]. Skill: [Resistance Lv.1] has been integrated into skill: [Resistance Lv.7]. |
Phew. I survived.
With the hydra monster's broken body raining over the boss room, a System Message telling of my victory over the Dungeon appeared. So this place only had 3 floors then. I used all the Badaboomb fruits I had left in my Storage after I'd managed to tie the idiot reptile to itself, but I never expected it would be able to tank those without any problems.
But after I saw the hydra tanking the bombs even after I shot that dragon-shaped mass of darkness at him, which supposedly was supposed to lower its stats, I...sorta panicked..., and attacked with my Thaumaturgy's Scythe. At full power. I planned on using the effect that spends 10 of the gems I had stored...but I used the self-destruct function by accident. I'M SUCH AN IDIOT!!
Gah, whatever! Time to move on. There's a magic circle in the middle at the opposite side of the room compared to the entrance that appeared after the hydra bit the dust. Honestly, the firepower from the self-sacrificing scythe terrifies me even now. Maybe I could have defeated even the king cobra from the Water-Knot with it?
Anyway, Bloom has investigated the magic circle and confirmed that it will open a "gate" to the surface. It won't disappear suddenly either, so let's take five.
First, is all the stuff in the Message. I seem to have gotten some free skill levels. Nice. But I got nothing from the Shadow-type levels, so you could say I only got 50% of that reward. It didn't even affect [Evil Eye of Dark Sight], which is a Gloom-type skill, and Shadow's supposed to be a skill from the Gloom category...
Other than that, I got lots of new titles. The Hunting titles, [Serpent Slayer] and [Lizard Slayer] must be from beating the hydra. They don't do anything new compared to the other Hunting titles.
Speaking of the giant, defeated monsters, I didn't get any EXP from beating the hydra. I reached Lv.20 right before we found the boss room, but still, something that big would give you a handful of levels normally. Must be some sorta rule for bosses.
As for the [Dungeon Clearer] title, it seems to slightly, SLIGHTLY boost one's self-recovery skills while inside a hostile Dungeon area. Not sure if it's gonna play a role at all, but never look a gift horse in the mouth.
And the [First Clearer of "Shadow Poison Jar"] thing is just an award-like title. No effects there. Tch...
All that's left are the "item rewards". There are two treasure chests in front of me now, one big that looks more like a closet fitting for the demon king's castle in some old JRPG, while the other is small enough to fit in my palm.
I made sure to store as much of the hydra's corpse as I could (this stuff will prolly sell a lot at the Union) before turning my attention to the two chests. Remembering an old folktale about something similar, I opened the smaller chest, just to be safe.
Inside was a small vial with golden-looking liquid. Is this vodka or some other spirits? [Identification] told me that I was dead wrong. This is the "Total Antidote Elixir" that the Message talked about.
Name: | Total Antidote Elixir | ||
[Consumable - Potion] | Rarity: Ep (Epic) | Quality: C | Durability: 100/100 |
Effects: |
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...Wow. That's rad. It works even on Hydra poison? Probably not. That one feels like an instant-kill thing. *Sigh*...
Speaking of which, the poison's description (accessed by further Identifying the item) mentioned something about a "Lemean Hydra". Is that the super-evolution of the guy I just fought?
Whatever the case, I got some nice last-minute medicine in case of an emergency. And now for this wardrobe-looking chest. What's inside...
SERIOUSLY?! I gotta go and show this to Mira right away! But, maybe tomorrow. The hydra's poison is in a league of its own... I'm starting to feel a little sick. What about the last thing...? Hmm? Is it not working...? Whatever. I need some fresh air...*gulp*-!
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The next day, at the hospital:
"You are away for a few days and come back looking like that?!" - Mira
"Hey, people not knowing the context is gonna interpret that the wrong way." - Garami
"Good point. Let me do a retake. *Cough*, you are away for a day and come back looking that awesome!? Unfair! Let me in on that deal too! Which king did you assassinate to afford that outfit!?" - Mira
Again, don't forget the context...
Allow me to explain! I got a little sick after the events in the Poison Dungeon, followed by the Union shanghaiing me to tell them everything about what happened, so it took me a day to get all better and come to visit the guys at the hospital. I'm glad that I didn't need to use that super-antidote...
As for why Mira's tension has crashed through the roof with rocket speed, it's because of the flashy new equipment I'm wearing. I'm showing it off in the common area of the hospital so everyone on my team (plus Noire) can get a look at it. Well, the other hospitalized adventurers are also looking at me with cheers..., maybe this wasn't such a good idea after all...
Name: | Nightmare Demon's Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Armor (Set) - Light Armor] | Rarity: Ex | Quality: S+ | Durability: --- | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Item Slot(s): | Upper Body, Lower Body, Hands, Feet, Back, Accessory (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Owner: |
Garami
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Stats: |
</div> </td> </tr> <tr> <td style="width: 24.697%; border-style: solid; border-color: rgba(0, 0, 0, 1)"><span style="color: rgba(236, 240, 241, 1)">Effects:</span></td> <td colspan="3" style="border-style: solid; border-color: rgba(0, 0, 0, 1); width: 75.303%"> <ul> <li><span style="color: rgba(236, 240, 241, 1)">Immortal Nightmare</span> <ul> <li><span style="color: rgba(236, 240, 241, 1)">Item cannot be destroyed.</span></li> <li><span style="color: rgba(236, 240, 241, 1)">Any potential damage to this item from outside forces will slightly recover the wearer's MP.</span></li> </ul> </li> <li><span style="color: rgba(236, 240, 241, 1)">Nightmare Allure</span> <ul> <li><span style="color: rgba(236, 240, 241, 1)">Positive correction to the odds of inflicting status ailments on targets.</span></li> </ul> </li> <li><span style="color: rgba(236, 240, 241, 1)">Nightmare Growth:</span> <ul> <li><span style="color: rgba(236, 240, 241, 1)">[empty]</span></li> </ul> </li> </ul> </td> </tr> </tbody> </table>
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