To become the richest man from the beginning of the game
Chapter 1257 The design is successfully completed!
Chapter 1257 The design is successfully completed!
After watching Mr. Pei leave, Yu Fei silently clenched his fist and made a "YEAH" gesture.
Bao Xu, who had been pretending to be playing games, immediately took off his earphones and came over: "How is it? What did Boss Pei say?"
Yu Fei was very excited: "Boss Pei said no problem, let me continue according to the direction!"
Bao Xu was also sincerely happy: "That's OK! It seems that there is no deviation in the understanding between the two of us. President Pei originally had such a design idea."
"Boss Pei is right not to let me take care of everything. If I were to design this game, the most exciting part of the plot, as well as the character skills derived from the plot, level design, and some special game mechanisms, would definitely It's going to be a lot worse."
Yu Fei hurriedly said: "But Brother Bao, you have a clear grasp of the general direction of fighting games, especially the boundaries of the basic content. If it weren't for you to control the direction, I might still be struggling with the basic combat system. In the short term, I never thought that the direction that President Pei arranged for me was to dig out the plot."
After a meal of flattering each other, both of them were a little smug.
Bao Xu said with emotion: "Now I can finally determine what kind of game form the perfect "Ghost General 2" in President Pei's mind is. I want to be shocked."
Yu Fei nodded: "Yeah, as a player who doesn't understand fighting games at all and isn't very interested, I'm also interested in this game, and I can't wait to play this game!"
Long before Mr. Pei came, Bao Xu and Yu Fei conducted a series of brainstorming sessions and roughly determined the prototype of this game.
But at that time, neither of them was particularly confident.
But now, President Pei's affirmation made them firm in their minds.
Of course, Yu Fei didn't fully explain the two people's ideas very clearly, mainly because he hadn't finished writing the design draft, and many ideas were piled up in his mind in a mess. A lot of content is bound to be missed.
But since Pei is always a master of game design and the source of inspiration for "Ghost General 2", he must have already had a very complete game prototype in his mind.
That being the case, are you still worried that President Pei got it wrong?
Ignoring some details will not affect Mr. Pei's understanding.
This is like a high school student who asks a university professor for a math problem. The high school student speaks vaguely and misses a few steps. Does the university professor not understand?
That is impossible.
As long as the topic is known, and then simply talk about his own way of solving the problem, the professor can know whether the high school student's way is right and whether he can solve the correct answer.
So now, the entire design plan of "Ghost General 2" can finally be finalized!
Of course, we will continue to write design plans and develop step by step.
But in the Tenda game department, the design step is the most critical step.
Only by deducing President Pei's true intentions can this game not go astray.
As long as the first step is completed, the game is [-]% successful!
The two of them reviewed the whole process very proudly, they were so proud of themselves.
Bao Xu's breakthrough lies in: Why did Mr. Pei repeatedly emphasize that fighting games must be made, and it is the traditional fighting game of rubbing moves?
Fighting games are dead, and this is a fact that ordinary players can see.
Except for those foreign manufacturers with rich accumulation of fighting games and a large number of IP fans who are still insisting on making sequels to fighting games, other game companies basically will not touch this game type at all.
Mr. Pei playing fighting games by name is obviously a kind of thankless behavior, and if you are not careful, you will lose money!
But President Pei wants to lose money?
Which game of Tenda is not a big profit!
Which game was not fully grasped at the beginning of the design?
Based on the existing conditions, Bao Xu speculated that President Pei's behavior probably had two purposes.
One is to expand the boundaries of Tenda Games.
As we all know, Pei is always a game designer who is keen to challenge himself. He will not spend time on the game types that have been successful, but will enter a new game type.
Finding a new way to save the already endangered fighting game is a manifestation of Mr. Pei's self-challenge.
Second, it is also for the consideration of the players.
For those who believe in fighting games, they are too bitter.I have been playing all kinds of old fighting games for decades, and there will only be fewer and fewer new fighting games to play in the future.
And at this time, if there is a well-made new fighting game, and it is a game developed by a domestic company, how exciting it is!
For those players who have been briefly exposed to fighting games before but have given up, and those who have not been exposed to fighting games at all, this game can also let them experience the fun of fighting games.
To provide players with a brand-new fun experience has always been the purpose of the Tenda game department.
In this way, the mission of "Ghost General 2" is ready to come out.
In order to make the fun of fighting games popular among ordinary players!
In fact, it's not the first time Mr. Pei has done this kind of thing.
Aren’t games like the previous “Struggle” and “Mission and Choice” also a model of niche games + big productions?
The game theme is indeed niche, but as long as the design is smart enough, niche games can also break the circle.
Obviously, "Ghost General 2" is such a game: it should not only retain the essence and core fun of fighting games, but also allow those experienced fighting game players to feel the fun, willing to spend thousands of hours to play repeatedly; It is also necessary to meet the needs of non-fighting players, so that they are willing to play.
Although the former is somewhat difficult, it is relatively easy to handle.
After all, fighting games have been developed for so many years, and players have studied it extremely deeply, meeting the requirements of experienced players, and the combat system of this game is considered to be a pass.
The hardest is the latter.
Now is not the era of arcades, players have more and more fun game forms, and the appeal of fighting games has been greatly reduced.
How to grab players from other game types is a big problem.
Continuing the model of traditional fighting games will definitely not work, because it is difficult for ordinary players to get fun directly, quickly and efficiently from the core gameplay of fighting games, and they must study for a long time before getting started.
Combining the hints given by Mr. Pei, Yu Fei finally came up with two key solutions: excellent novice guidance, easy operation, and rich and unique PVE content!
In fact, this is also summed up from the experience of the game "Mission and Choice".
As a type of real-time strategy game that is also in the minority and is declining day by day, "Mission and Choice" also stands out by this method, coupled with sophisticated production and appropriate publicity.
Setting two different operation modes for novices and masters can make it easier for novices to come into contact with such hard-core content in the early stage, reduce the difficulty of getting started, and slowly experience the fun of the game.
When the players' interest is initially cultivated, they will naturally delve into the more difficult game content and move towards the direction of hardcore players.
And rich and unique PVE content is also a necessary condition for the game to break the circle.
Although the upper limit of the PVP gameplay is extremely high, the biggest problem is that the distinction between strengths is very vague, and it is difficult for novice players to gradually increase the difficulty.
MOBA games can avoid this problem as much as possible through a large number of player groups and a perfect matching mechanism. If players are not strong enough, they can choose heroes to mix, or let teammates carry.
However, due to the small number of players in fighting games, the game mechanism is too fair, and there are not so many variables, it leads to players either winning in vain, or being abused so that they have no power to resist.
There are definitely not a few players who have been dismissed because of this.
And excellent PVE content can solve this well.
Through the changes of levels, numerical values and hostile generals AI, the difficulty is gradually increased for the players, so that the players can have a smooth learning curve, so that they will not be abused by the masters all of a sudden and doubt their lives.
This principle is actually the same as in "Return to the Shore" where players suffer and get promoted.
After the player has cleared the story mode, they can continue to challenge the more difficult story mode.
At this time, if you go to play against players and match players with similar progress, you will not be unilaterally tyrannized because you are too good.
Moreover, the PVE content designed in this way can also be played as the main content of the game.
Many players don't want to hone their fighting game skills at all, and they can simply regard "Ghost General 2" as a stand-alone game to watch the plot.
In it, control your favorite generals and perform a few big moves, mow the grass among the mobs, and experience the fun of fighting games. This game is worth the most basic fare.
As for this plot system, it is obvious that Yu Feilai's design is the most brilliant, Bao Xu can't do it.
And this is obviously the deep meaning of Boss Pei asking Yu Feilai to take the lead in the design!
Yu Fei said while quickly recording in the document: "In this way, the two unresolved issues before can be determined."
"The first is the treatment of the soldiers."
"Boss Pei approves of this way of dealing with lateral movement, which means that our thinking is okay. Small soldiers should be a very fragile existence. The general's normal attack has a fan-shaped cleave effect, and lateral movement will also cause damage. Waves or collisions cut the soldiers to pieces."
"That is to say, it should be the effect of mowing the grass when facing the minions."
"After all, if the minions come from the side, if the minions have a strong combat power, it will be difficult for the player to deal with."
"According to the current design, the player's full attention is still focused on the enemy generals, and the generals on both sides will always be on the same plane."
"Those little soldiers will cause a small amount of damage to the player, but the player can use generals to mow the grass at will and sweep thousands of troops."
"After all, the name of the game is "Ghost General". It is normal and reasonable for generals to crush small soldiers with their fighting power."
"In this way, the epic sense of the battlefield can be better reflected, and it can be distinguished from the monotonous scenes of other fighting games that are always one-on-one."
"The fighting methods of generals are definitely not all fists. Only a few generals use hand-to-hand combat, and others have weapons. For example, Guan Yu's weapon is Qinglong Yanyue Dao. Moreover, each general's attack distance and attack movements will also have subtle differences. different."
"The second is the simple combat system."
"Boss Pei rejected my plan. He disagreed with the use of AI combos, but kept the minimum amount of hand rubbing."
"However, the reasoning should be the same. They all lower the threshold and attract ordinary players."
Bao Xu nodded: "In my opinion, this is inevitable, and Mr. Pei's plan is obviously more reasonable."
"Although the plan you gave may give people more sensory stimulation on the screen, it is likely to cause players to lose fun."
"If you only need to press the A button all the time to automatically send moves, the player is really happy at the beginning, watching the generals release various moves gorgeously to mow the grass, but it will feel boring and boring after a while."
"Because he has been just pressing AAAA, no improvement, no progress."
"Then the player's game experience will not change much."
"If he tries to make moves by himself, it may be much weaker than AI's automatic release of skills, the picture will be ugly, and the plot will be difficult to continue."
"In short, most players will choose to finish the plot in this situation, and it is difficult to appreciate the fun of fighting games."
"But the simplified move mode is different. Although the difficulty of operation has been reduced, players still have to rub and decide the order of combos by themselves. Only when defeating enemies of different difficulty will they have a sense of growth and accomplishment."
"In this way, he has been guided to let him experience the joy of making moves in fighting games. After clearing the story mode, he will pursue higher challenges and try the more cumbersome and powerful standard move mode."
"Besides, according to your previous setting, the generals' skills are unlocked according to the level. If it is an AI move mode, what is the significance of this unlocking? It is nothing more than letting you press the A button without thinking. It’s just an action, and there is not much difference and excitement for the player.”
"And in the simple move mode, players can still experience the joy of acquiring new skills, so that the fun of the game can be preserved to the maximum."
Yu Fei nodded earnestly: "Well... that's right, Mr. Pei is more thoughtful as expected!"
After an analysis, Yu Fei and Bao Xu only have one feeling, that is, they are sincerely convinced!
Sure enough, Mr. Pei is still Mr. Pei, the inexhaustible treasure house of good ideas!
Yu Fei suddenly felt that he was full of motivation, and when he started writing the design draft, he even had the passion of writing novels!
Of course, he is only passionate about the game "Ghost General 2", and he doesn't really intend to continue working as the chief designer.
This game has indeed come across what I like, what about the next game?
But maybe.
At that time, most of them will continue to suffer.
But fortunately, Hu Xianbin should be back next month anyway.
Anyway, stand on the last shift this month and finish the design content of "Ghost General 2". After Hu Xianbin comes back, I can hand over these design plans to him with confidence.
At that time, I can go back to writing novels without any regrets!
When "Ghost General 2" is officially released, Yu Fei can still boast to his readers: "Ghost General 2" is fun, right?I designed it!
Of course, it was designed under President Pei's guidance.
But so what?As an author of online novels, to be able to participate in the design of Tenda games, and to contribute decisive plans and ideas, is something that can be boasted for a lifetime.
Yu Fei was very pleased with himself and was very satisfied with his short career as a acting head master planner.
Push a book, "I'm Almost a Muggle"
I am a wizard who traveled from the world of Harry Potter, and he agreed to let me go home after spending all the money.
Accidentally invested in "Little Wolf Warrior", "Little Nezha", "Little Broken Ball"...
Accidentally, Maochang was born and became the largest Internet company;
If you accidentally pushed the domestic chip technology to 2nm, it will be useless to sanction whatever you want;
Accidentally, I recruited a group of back stabbers, and I became the richest man in the world due to my losses.
It's really hard for me, if I can't spend the money, I'm going to stay and look for life monkeys.
-
Recently, Calvin needs a day or two to sort it out
(End of this chapter)
After watching Mr. Pei leave, Yu Fei silently clenched his fist and made a "YEAH" gesture.
Bao Xu, who had been pretending to be playing games, immediately took off his earphones and came over: "How is it? What did Boss Pei say?"
Yu Fei was very excited: "Boss Pei said no problem, let me continue according to the direction!"
Bao Xu was also sincerely happy: "That's OK! It seems that there is no deviation in the understanding between the two of us. President Pei originally had such a design idea."
"Boss Pei is right not to let me take care of everything. If I were to design this game, the most exciting part of the plot, as well as the character skills derived from the plot, level design, and some special game mechanisms, would definitely It's going to be a lot worse."
Yu Fei hurriedly said: "But Brother Bao, you have a clear grasp of the general direction of fighting games, especially the boundaries of the basic content. If it weren't for you to control the direction, I might still be struggling with the basic combat system. In the short term, I never thought that the direction that President Pei arranged for me was to dig out the plot."
After a meal of flattering each other, both of them were a little smug.
Bao Xu said with emotion: "Now I can finally determine what kind of game form the perfect "Ghost General 2" in President Pei's mind is. I want to be shocked."
Yu Fei nodded: "Yeah, as a player who doesn't understand fighting games at all and isn't very interested, I'm also interested in this game, and I can't wait to play this game!"
Long before Mr. Pei came, Bao Xu and Yu Fei conducted a series of brainstorming sessions and roughly determined the prototype of this game.
But at that time, neither of them was particularly confident.
But now, President Pei's affirmation made them firm in their minds.
Of course, Yu Fei didn't fully explain the two people's ideas very clearly, mainly because he hadn't finished writing the design draft, and many ideas were piled up in his mind in a mess. A lot of content is bound to be missed.
But since Pei is always a master of game design and the source of inspiration for "Ghost General 2", he must have already had a very complete game prototype in his mind.
That being the case, are you still worried that President Pei got it wrong?
Ignoring some details will not affect Mr. Pei's understanding.
This is like a high school student who asks a university professor for a math problem. The high school student speaks vaguely and misses a few steps. Does the university professor not understand?
That is impossible.
As long as the topic is known, and then simply talk about his own way of solving the problem, the professor can know whether the high school student's way is right and whether he can solve the correct answer.
So now, the entire design plan of "Ghost General 2" can finally be finalized!
Of course, we will continue to write design plans and develop step by step.
But in the Tenda game department, the design step is the most critical step.
Only by deducing President Pei's true intentions can this game not go astray.
As long as the first step is completed, the game is [-]% successful!
The two of them reviewed the whole process very proudly, they were so proud of themselves.
Bao Xu's breakthrough lies in: Why did Mr. Pei repeatedly emphasize that fighting games must be made, and it is the traditional fighting game of rubbing moves?
Fighting games are dead, and this is a fact that ordinary players can see.
Except for those foreign manufacturers with rich accumulation of fighting games and a large number of IP fans who are still insisting on making sequels to fighting games, other game companies basically will not touch this game type at all.
Mr. Pei playing fighting games by name is obviously a kind of thankless behavior, and if you are not careful, you will lose money!
But President Pei wants to lose money?
Which game of Tenda is not a big profit!
Which game was not fully grasped at the beginning of the design?
Based on the existing conditions, Bao Xu speculated that President Pei's behavior probably had two purposes.
One is to expand the boundaries of Tenda Games.
As we all know, Pei is always a game designer who is keen to challenge himself. He will not spend time on the game types that have been successful, but will enter a new game type.
Finding a new way to save the already endangered fighting game is a manifestation of Mr. Pei's self-challenge.
Second, it is also for the consideration of the players.
For those who believe in fighting games, they are too bitter.I have been playing all kinds of old fighting games for decades, and there will only be fewer and fewer new fighting games to play in the future.
And at this time, if there is a well-made new fighting game, and it is a game developed by a domestic company, how exciting it is!
For those players who have been briefly exposed to fighting games before but have given up, and those who have not been exposed to fighting games at all, this game can also let them experience the fun of fighting games.
To provide players with a brand-new fun experience has always been the purpose of the Tenda game department.
In this way, the mission of "Ghost General 2" is ready to come out.
In order to make the fun of fighting games popular among ordinary players!
In fact, it's not the first time Mr. Pei has done this kind of thing.
Aren’t games like the previous “Struggle” and “Mission and Choice” also a model of niche games + big productions?
The game theme is indeed niche, but as long as the design is smart enough, niche games can also break the circle.
Obviously, "Ghost General 2" is such a game: it should not only retain the essence and core fun of fighting games, but also allow those experienced fighting game players to feel the fun, willing to spend thousands of hours to play repeatedly; It is also necessary to meet the needs of non-fighting players, so that they are willing to play.
Although the former is somewhat difficult, it is relatively easy to handle.
After all, fighting games have been developed for so many years, and players have studied it extremely deeply, meeting the requirements of experienced players, and the combat system of this game is considered to be a pass.
The hardest is the latter.
Now is not the era of arcades, players have more and more fun game forms, and the appeal of fighting games has been greatly reduced.
How to grab players from other game types is a big problem.
Continuing the model of traditional fighting games will definitely not work, because it is difficult for ordinary players to get fun directly, quickly and efficiently from the core gameplay of fighting games, and they must study for a long time before getting started.
Combining the hints given by Mr. Pei, Yu Fei finally came up with two key solutions: excellent novice guidance, easy operation, and rich and unique PVE content!
In fact, this is also summed up from the experience of the game "Mission and Choice".
As a type of real-time strategy game that is also in the minority and is declining day by day, "Mission and Choice" also stands out by this method, coupled with sophisticated production and appropriate publicity.
Setting two different operation modes for novices and masters can make it easier for novices to come into contact with such hard-core content in the early stage, reduce the difficulty of getting started, and slowly experience the fun of the game.
When the players' interest is initially cultivated, they will naturally delve into the more difficult game content and move towards the direction of hardcore players.
And rich and unique PVE content is also a necessary condition for the game to break the circle.
Although the upper limit of the PVP gameplay is extremely high, the biggest problem is that the distinction between strengths is very vague, and it is difficult for novice players to gradually increase the difficulty.
MOBA games can avoid this problem as much as possible through a large number of player groups and a perfect matching mechanism. If players are not strong enough, they can choose heroes to mix, or let teammates carry.
However, due to the small number of players in fighting games, the game mechanism is too fair, and there are not so many variables, it leads to players either winning in vain, or being abused so that they have no power to resist.
There are definitely not a few players who have been dismissed because of this.
And excellent PVE content can solve this well.
Through the changes of levels, numerical values and hostile generals AI, the difficulty is gradually increased for the players, so that the players can have a smooth learning curve, so that they will not be abused by the masters all of a sudden and doubt their lives.
This principle is actually the same as in "Return to the Shore" where players suffer and get promoted.
After the player has cleared the story mode, they can continue to challenge the more difficult story mode.
At this time, if you go to play against players and match players with similar progress, you will not be unilaterally tyrannized because you are too good.
Moreover, the PVE content designed in this way can also be played as the main content of the game.
Many players don't want to hone their fighting game skills at all, and they can simply regard "Ghost General 2" as a stand-alone game to watch the plot.
In it, control your favorite generals and perform a few big moves, mow the grass among the mobs, and experience the fun of fighting games. This game is worth the most basic fare.
As for this plot system, it is obvious that Yu Feilai's design is the most brilliant, Bao Xu can't do it.
And this is obviously the deep meaning of Boss Pei asking Yu Feilai to take the lead in the design!
Yu Fei said while quickly recording in the document: "In this way, the two unresolved issues before can be determined."
"The first is the treatment of the soldiers."
"Boss Pei approves of this way of dealing with lateral movement, which means that our thinking is okay. Small soldiers should be a very fragile existence. The general's normal attack has a fan-shaped cleave effect, and lateral movement will also cause damage. Waves or collisions cut the soldiers to pieces."
"That is to say, it should be the effect of mowing the grass when facing the minions."
"After all, if the minions come from the side, if the minions have a strong combat power, it will be difficult for the player to deal with."
"According to the current design, the player's full attention is still focused on the enemy generals, and the generals on both sides will always be on the same plane."
"Those little soldiers will cause a small amount of damage to the player, but the player can use generals to mow the grass at will and sweep thousands of troops."
"After all, the name of the game is "Ghost General". It is normal and reasonable for generals to crush small soldiers with their fighting power."
"In this way, the epic sense of the battlefield can be better reflected, and it can be distinguished from the monotonous scenes of other fighting games that are always one-on-one."
"The fighting methods of generals are definitely not all fists. Only a few generals use hand-to-hand combat, and others have weapons. For example, Guan Yu's weapon is Qinglong Yanyue Dao. Moreover, each general's attack distance and attack movements will also have subtle differences. different."
"The second is the simple combat system."
"Boss Pei rejected my plan. He disagreed with the use of AI combos, but kept the minimum amount of hand rubbing."
"However, the reasoning should be the same. They all lower the threshold and attract ordinary players."
Bao Xu nodded: "In my opinion, this is inevitable, and Mr. Pei's plan is obviously more reasonable."
"Although the plan you gave may give people more sensory stimulation on the screen, it is likely to cause players to lose fun."
"If you only need to press the A button all the time to automatically send moves, the player is really happy at the beginning, watching the generals release various moves gorgeously to mow the grass, but it will feel boring and boring after a while."
"Because he has been just pressing AAAA, no improvement, no progress."
"Then the player's game experience will not change much."
"If he tries to make moves by himself, it may be much weaker than AI's automatic release of skills, the picture will be ugly, and the plot will be difficult to continue."
"In short, most players will choose to finish the plot in this situation, and it is difficult to appreciate the fun of fighting games."
"But the simplified move mode is different. Although the difficulty of operation has been reduced, players still have to rub and decide the order of combos by themselves. Only when defeating enemies of different difficulty will they have a sense of growth and accomplishment."
"In this way, he has been guided to let him experience the joy of making moves in fighting games. After clearing the story mode, he will pursue higher challenges and try the more cumbersome and powerful standard move mode."
"Besides, according to your previous setting, the generals' skills are unlocked according to the level. If it is an AI move mode, what is the significance of this unlocking? It is nothing more than letting you press the A button without thinking. It’s just an action, and there is not much difference and excitement for the player.”
"And in the simple move mode, players can still experience the joy of acquiring new skills, so that the fun of the game can be preserved to the maximum."
Yu Fei nodded earnestly: "Well... that's right, Mr. Pei is more thoughtful as expected!"
After an analysis, Yu Fei and Bao Xu only have one feeling, that is, they are sincerely convinced!
Sure enough, Mr. Pei is still Mr. Pei, the inexhaustible treasure house of good ideas!
Yu Fei suddenly felt that he was full of motivation, and when he started writing the design draft, he even had the passion of writing novels!
Of course, he is only passionate about the game "Ghost General 2", and he doesn't really intend to continue working as the chief designer.
This game has indeed come across what I like, what about the next game?
But maybe.
At that time, most of them will continue to suffer.
But fortunately, Hu Xianbin should be back next month anyway.
Anyway, stand on the last shift this month and finish the design content of "Ghost General 2". After Hu Xianbin comes back, I can hand over these design plans to him with confidence.
At that time, I can go back to writing novels without any regrets!
When "Ghost General 2" is officially released, Yu Fei can still boast to his readers: "Ghost General 2" is fun, right?I designed it!
Of course, it was designed under President Pei's guidance.
But so what?As an author of online novels, to be able to participate in the design of Tenda games, and to contribute decisive plans and ideas, is something that can be boasted for a lifetime.
Yu Fei was very pleased with himself and was very satisfied with his short career as a acting head master planner.
Push a book, "I'm Almost a Muggle"
I am a wizard who traveled from the world of Harry Potter, and he agreed to let me go home after spending all the money.
Accidentally invested in "Little Wolf Warrior", "Little Nezha", "Little Broken Ball"...
Accidentally, Maochang was born and became the largest Internet company;
If you accidentally pushed the domestic chip technology to 2nm, it will be useless to sanction whatever you want;
Accidentally, I recruited a group of back stabbers, and I became the richest man in the world due to my losses.
It's really hard for me, if I can't spend the money, I'm going to stay and look for life monkeys.
-
Recently, Calvin needs a day or two to sort it out
(End of this chapter)
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