To become the richest man from the beginning of the game
Chapter 1218 Falling off the altar?
Chapter 1218 Falling off the altar?
Monday, October 9.
Yan Qi sat down at his desk, still yawning.
This weekend, he spent some time and finally got through all the updated content of "Eternal Fall into Reincarnation".
According to the information currently available, the entire game process of "Eternal Fall into Reincarnation" is highly overlapped with "Return to the Shore", and the big scenes are basically the same, except that the monster's appearance, skills, scene painting style and route have undergone some changes.
The entire scene flow of "Return to the Shore" can basically be divided into the initial village, ghost town, ghost gate, Huangquan Road, Santu River, Wangchuan River (Naihe Bridge), Wangxiang Terrace (Sansheng Stone), Yanluo Main Hall, Six Paths of Reincarnation, and Infernal Hell etc., as well as a few scenes from the previous DLC update of "Forever Fallen".
"Eternal Reincarnation" is a game that starts directly from Huangquan Road, and the first part of the content is updated to Naihe Bridge.
The part at the end of Naihe Bridge is still used as the scene of the BOSS battle, but after defeating the BOSS Meng Po, you can’t move forward. Although the teleportation point is activated, the white mist door behind Meng Po has not been opened, obviously it will have to wait until the next update up.
This new version of Meng Po made Yan Qi suffer a lot.
The changes of the BOSS are similar to those of other mobs: Compared with the original version, the new version of Meng Po is no longer set to be in a crazy state, and her desire to attack has decreased. She remains rational according to the setting, but her AI seems to be adjusted up. A little more, and the threat of combos and instant death throws is even greater.
Yan Qi's feeling is that the current combat experience in "Eternal Fall" is difficult, but the fun has not been improved, but has declined.
He also didn't know whether it was because the value of this time was not done well, which caused the Valkyrie's damage to be a bit scratchy, or because he was actually tired of the fighting style of "Return to the Shore", and this kind of boredom was completely exhausted in "Eternal Fall". burst out.
After all, "Eternal Fall into Reincarnation" is all reusing the game scenes in "Return to the Shore".
If you change to a brand new game scene and a brand new monster, you can still get a brand new combat experience even if you reuse the previous combat system.
But now there are these things back and forth, even if the appearance of the monster has changed, it still gives people the feeling that they are playing the second week, which is quite boring for many old players.
Yan Qi's idea is obviously not an exception.This weekend, players on the Internet also had a heated debate about "Eternal Fall" and the quarrel was so intense.
The conflict between core players and ordinary players erupted in an instant.
In fact, when "Return to the Shore" was first released, there were already signs of this contradiction.
Core players want to pursue more difficult challenges, and they hope that their superb skills can be distinguished from ordinary players, so the harder the game, the better, and the fewer people who pass the level, the better.The higher the challenge, the more they can highlight their skills.
Ordinary players don't have that kind of patience. They just want to get limited challenges while maintaining the gameplay. Once the difficulty of this kind of challenge is too high, they will lose patience and become irritable.
Therefore, this situation often occurs: ordinary players feel that the difficulty is too high, and complain on the Internet, while core players sarcastically say that this game is not for the handicapped to play, and the two sides start a dispute.
When "Return to the Shore" was released, there was already an argument, but that argument was resolved by Qiao Laoshi's video.
"Players with handicapped hands can better understand the true meaning of the game, because struggling and sinking in the sea of suffering can be more integrated with the protagonist's feelings."
This sentence gives ordinary players a reason to continue playing, so "Return to the Shore" can bridge the demands of the two players and become a classic.
But "Eternal Fall into Reincarnation" seems to be unable to use this reason to prevaricate.
Because the numerical difficulty of "Eternal Fall" has actually exceeded the tolerance threshold of ordinary players, and they have no patience to experience the so-called true meaning of the game.
As a result, there was a debate between ordinary players who complained about the game's numerical design problems, and those core players who wished the game was as difficult as possible.
Ordinary players believe that games are for the public, and if most people can't have fun with it, then it's undoubtedly a failed game. The success of "Return to the Shore" was due to the balance between difficulty and fun, but "Eternal Fall into Reincarnation" did not do this well.
Core players believe that the "Return to the Shore" series of games are inherently difficult action games. On the premise that the main body has already taken care of ordinary players, it is understandable for DLC to increase the difficulty and give players higher challenges. do not play.
These two kinds of players are fighting each other red-faced.
In addition, there is another group of players who are researching that special blocking mechanism.
Many players have discovered that a special blocking mechanism is indeed triggered in the game, and it has a very small probability of being triggered only after holding only one magic sword and dying many times frequently.
After triggering, there will be a certain damage reduction effect, but it cannot completely avoid damage.Because the damage of monsters in the game is extremely high, the significance of this damage reduction is really minimal.
However, this automatic blocking mechanism will change as the game progresses: the probability of blocking becomes more frequent, and the damage-free effect of blocking gradually increases.
It's just that because all the processes are not open at present, it is still unknown what it will look like when it reaches the highest stage.
So players have speculated, will this blocking mechanism be related to the new combat system?
All of a sudden, the updated content of "Eternal Fall into Reincarnation" caused huge controversy, and gained a high degree of discussion and attention on the Internet.
Yan Qi was sitting at his workstation, eating melons on the Internet, while checking the work reports and work plans submitted by various departments.
"Tengda is really a company with constant enthusiasm, and the release of DLC, which is a surefire thing, can be so thrilling."
"See you soon."
"It can always jump repeatedly on the verge of death. The key is that until the last second, you will never be able to tell whether it is really dying or playing performance art for everyone."
"Forget it, eat melons rationally."
"It's just a DLC, but it's not enough to make Tenda fall from the altar."
It stands to reason that when the game itself is already successful, as long as the price of DLC is not too outrageous and the work is not too bad, basically it will not be scolded.
But the current situation of "Eternal Fall" is obviously different from the general DLC.
Recently, there have been a lot of comments on the Internet that "Tengda has fallen from the altar", which shows that the update of "Eternal Fall into Reincarnation" has not pleased enough "Return to the Shore" players.
Some people here are rhythmic, and some people are really disappointed with this highly anticipated DLC.
But in any case, this is just a cabbage-priced DLC after all. Yan Qi feels that it seems a bit premature to say "falling from the altar".
Yan Qi, who has seen a lot of Tengda's showy operations, feels that it is better to wait for the entire DLC update to be carefully analyzed before a conclusion can be made.
At this time, Yan Qi saw a new announcement on the Zhaolu game platform.
"Huh? Game connoisseur?"
When he first saw this announcement, Yan Qi didn't think too much about it.
After all, the concept of "connoisseur" is not uncommon in many game platforms and even movie review websites.
The so-called "connoisseur" is nothing more than giving high-quality users certain rights so that they can become opinion leaders and influence other users' first impressions of a certain game or movie to a certain extent.
The job of these connoisseurs is to write reviews and enrich the content on the platform.
As a platform where players have a high degree of autonomy and can even remove games from the shelves, it is completely normal for Chaolu Game Platform to launch this connoisseur system.
Yan Qi originally thought this was normal, but after carefully reading the content of the announcement, he was shocked.
Because the connoisseur of the Chaolu game platform is not the same as the connoisseurs of other platforms!
……
The bulletin clearly states the detailed rules of the entire connoisseur system.
The first is the number of connoisseurs: one ten-thousandth of the number of monthly active players on the entire platform.
If the monthly activity is 50, there will be 50 connoisseurs; if the monthly activity is 200 million, there will be 200 connoisseurs.
In the future, as the scale of the Chaolu game platform continues to expand and the number of active people continues to increase, the number of connoisseurs will naturally continue to increase.
Different game categories will allocate different numbers of connoisseurs according to the number of players.
There are more connoisseurs of popular games and fewer connoisseurs of niche games, but there will not be a situation where there are no connoisseurs for a certain unpopular category.
The second is the selection method of connoisseurs: mainly three criteria, the duration and number of games, the number of trophies in the game, and the number of praises for game evaluations.
In other words, the more games you play, the longer you play, the more achievements and trophies you get, and the more influential the game reviews you write, the easier it is to win in the contest of critics.
What needs special attention is that when selecting connoisseurs, they pay attention to "specialization in the art industry" or "professional counterparts".
For example, a connoisseur who is good at action games can only play a role in the field of action games, and cannot extend his hand to other unfamiliar fields.
Of course, it does not rule out that some players specialize in multiple fields at the same time, as long as his data in the corresponding field meets the standard, then there is no problem.
Again, it is the specific duties of the connoisseur: write game reviews and decide on game recommendations.
Needless to say, there is no need to say more about writing game reviews. In fact, there is no limit to this thing. Every player on the platform can write, but the reviews of connoisseurs will be displayed first.
Moreover, Chaolu Game Platform will also take the initiative to invite these connoisseurs to play games that have not been released in advance. If the game reviews they write are well received, there will be certain cash rewards.
More critical is the recommended position.
Connoisseurs can decide the game recommendation position in their field of expertise. The specific mechanism is: connoisseurs will vote on the games in their field of expertise every week, and finally arrange the best games according to the order of the number of votes from high to low. , suboptimal, common and other levels of recommendations.
If there is a situation where the number of votes is the same, the order will be determined according to the player recommendation rate of the game itself.
Most of the recommendation slots on the entire platform will be allocated according to the votes of the connoisseurs, and only a very small number of small recommendation slots will be allocated by the platform. This is mainly to allow some new games to have the lowest rating. limited exposure.
(End of this chapter)
Monday, October 9.
Yan Qi sat down at his desk, still yawning.
This weekend, he spent some time and finally got through all the updated content of "Eternal Fall into Reincarnation".
According to the information currently available, the entire game process of "Eternal Fall into Reincarnation" is highly overlapped with "Return to the Shore", and the big scenes are basically the same, except that the monster's appearance, skills, scene painting style and route have undergone some changes.
The entire scene flow of "Return to the Shore" can basically be divided into the initial village, ghost town, ghost gate, Huangquan Road, Santu River, Wangchuan River (Naihe Bridge), Wangxiang Terrace (Sansheng Stone), Yanluo Main Hall, Six Paths of Reincarnation, and Infernal Hell etc., as well as a few scenes from the previous DLC update of "Forever Fallen".
"Eternal Reincarnation" is a game that starts directly from Huangquan Road, and the first part of the content is updated to Naihe Bridge.
The part at the end of Naihe Bridge is still used as the scene of the BOSS battle, but after defeating the BOSS Meng Po, you can’t move forward. Although the teleportation point is activated, the white mist door behind Meng Po has not been opened, obviously it will have to wait until the next update up.
This new version of Meng Po made Yan Qi suffer a lot.
The changes of the BOSS are similar to those of other mobs: Compared with the original version, the new version of Meng Po is no longer set to be in a crazy state, and her desire to attack has decreased. She remains rational according to the setting, but her AI seems to be adjusted up. A little more, and the threat of combos and instant death throws is even greater.
Yan Qi's feeling is that the current combat experience in "Eternal Fall" is difficult, but the fun has not been improved, but has declined.
He also didn't know whether it was because the value of this time was not done well, which caused the Valkyrie's damage to be a bit scratchy, or because he was actually tired of the fighting style of "Return to the Shore", and this kind of boredom was completely exhausted in "Eternal Fall". burst out.
After all, "Eternal Fall into Reincarnation" is all reusing the game scenes in "Return to the Shore".
If you change to a brand new game scene and a brand new monster, you can still get a brand new combat experience even if you reuse the previous combat system.
But now there are these things back and forth, even if the appearance of the monster has changed, it still gives people the feeling that they are playing the second week, which is quite boring for many old players.
Yan Qi's idea is obviously not an exception.This weekend, players on the Internet also had a heated debate about "Eternal Fall" and the quarrel was so intense.
The conflict between core players and ordinary players erupted in an instant.
In fact, when "Return to the Shore" was first released, there were already signs of this contradiction.
Core players want to pursue more difficult challenges, and they hope that their superb skills can be distinguished from ordinary players, so the harder the game, the better, and the fewer people who pass the level, the better.The higher the challenge, the more they can highlight their skills.
Ordinary players don't have that kind of patience. They just want to get limited challenges while maintaining the gameplay. Once the difficulty of this kind of challenge is too high, they will lose patience and become irritable.
Therefore, this situation often occurs: ordinary players feel that the difficulty is too high, and complain on the Internet, while core players sarcastically say that this game is not for the handicapped to play, and the two sides start a dispute.
When "Return to the Shore" was released, there was already an argument, but that argument was resolved by Qiao Laoshi's video.
"Players with handicapped hands can better understand the true meaning of the game, because struggling and sinking in the sea of suffering can be more integrated with the protagonist's feelings."
This sentence gives ordinary players a reason to continue playing, so "Return to the Shore" can bridge the demands of the two players and become a classic.
But "Eternal Fall into Reincarnation" seems to be unable to use this reason to prevaricate.
Because the numerical difficulty of "Eternal Fall" has actually exceeded the tolerance threshold of ordinary players, and they have no patience to experience the so-called true meaning of the game.
As a result, there was a debate between ordinary players who complained about the game's numerical design problems, and those core players who wished the game was as difficult as possible.
Ordinary players believe that games are for the public, and if most people can't have fun with it, then it's undoubtedly a failed game. The success of "Return to the Shore" was due to the balance between difficulty and fun, but "Eternal Fall into Reincarnation" did not do this well.
Core players believe that the "Return to the Shore" series of games are inherently difficult action games. On the premise that the main body has already taken care of ordinary players, it is understandable for DLC to increase the difficulty and give players higher challenges. do not play.
These two kinds of players are fighting each other red-faced.
In addition, there is another group of players who are researching that special blocking mechanism.
Many players have discovered that a special blocking mechanism is indeed triggered in the game, and it has a very small probability of being triggered only after holding only one magic sword and dying many times frequently.
After triggering, there will be a certain damage reduction effect, but it cannot completely avoid damage.Because the damage of monsters in the game is extremely high, the significance of this damage reduction is really minimal.
However, this automatic blocking mechanism will change as the game progresses: the probability of blocking becomes more frequent, and the damage-free effect of blocking gradually increases.
It's just that because all the processes are not open at present, it is still unknown what it will look like when it reaches the highest stage.
So players have speculated, will this blocking mechanism be related to the new combat system?
All of a sudden, the updated content of "Eternal Fall into Reincarnation" caused huge controversy, and gained a high degree of discussion and attention on the Internet.
Yan Qi was sitting at his workstation, eating melons on the Internet, while checking the work reports and work plans submitted by various departments.
"Tengda is really a company with constant enthusiasm, and the release of DLC, which is a surefire thing, can be so thrilling."
"See you soon."
"It can always jump repeatedly on the verge of death. The key is that until the last second, you will never be able to tell whether it is really dying or playing performance art for everyone."
"Forget it, eat melons rationally."
"It's just a DLC, but it's not enough to make Tenda fall from the altar."
It stands to reason that when the game itself is already successful, as long as the price of DLC is not too outrageous and the work is not too bad, basically it will not be scolded.
But the current situation of "Eternal Fall" is obviously different from the general DLC.
Recently, there have been a lot of comments on the Internet that "Tengda has fallen from the altar", which shows that the update of "Eternal Fall into Reincarnation" has not pleased enough "Return to the Shore" players.
Some people here are rhythmic, and some people are really disappointed with this highly anticipated DLC.
But in any case, this is just a cabbage-priced DLC after all. Yan Qi feels that it seems a bit premature to say "falling from the altar".
Yan Qi, who has seen a lot of Tengda's showy operations, feels that it is better to wait for the entire DLC update to be carefully analyzed before a conclusion can be made.
At this time, Yan Qi saw a new announcement on the Zhaolu game platform.
"Huh? Game connoisseur?"
When he first saw this announcement, Yan Qi didn't think too much about it.
After all, the concept of "connoisseur" is not uncommon in many game platforms and even movie review websites.
The so-called "connoisseur" is nothing more than giving high-quality users certain rights so that they can become opinion leaders and influence other users' first impressions of a certain game or movie to a certain extent.
The job of these connoisseurs is to write reviews and enrich the content on the platform.
As a platform where players have a high degree of autonomy and can even remove games from the shelves, it is completely normal for Chaolu Game Platform to launch this connoisseur system.
Yan Qi originally thought this was normal, but after carefully reading the content of the announcement, he was shocked.
Because the connoisseur of the Chaolu game platform is not the same as the connoisseurs of other platforms!
……
The bulletin clearly states the detailed rules of the entire connoisseur system.
The first is the number of connoisseurs: one ten-thousandth of the number of monthly active players on the entire platform.
If the monthly activity is 50, there will be 50 connoisseurs; if the monthly activity is 200 million, there will be 200 connoisseurs.
In the future, as the scale of the Chaolu game platform continues to expand and the number of active people continues to increase, the number of connoisseurs will naturally continue to increase.
Different game categories will allocate different numbers of connoisseurs according to the number of players.
There are more connoisseurs of popular games and fewer connoisseurs of niche games, but there will not be a situation where there are no connoisseurs for a certain unpopular category.
The second is the selection method of connoisseurs: mainly three criteria, the duration and number of games, the number of trophies in the game, and the number of praises for game evaluations.
In other words, the more games you play, the longer you play, the more achievements and trophies you get, and the more influential the game reviews you write, the easier it is to win in the contest of critics.
What needs special attention is that when selecting connoisseurs, they pay attention to "specialization in the art industry" or "professional counterparts".
For example, a connoisseur who is good at action games can only play a role in the field of action games, and cannot extend his hand to other unfamiliar fields.
Of course, it does not rule out that some players specialize in multiple fields at the same time, as long as his data in the corresponding field meets the standard, then there is no problem.
Again, it is the specific duties of the connoisseur: write game reviews and decide on game recommendations.
Needless to say, there is no need to say more about writing game reviews. In fact, there is no limit to this thing. Every player on the platform can write, but the reviews of connoisseurs will be displayed first.
Moreover, Chaolu Game Platform will also take the initiative to invite these connoisseurs to play games that have not been released in advance. If the game reviews they write are well received, there will be certain cash rewards.
More critical is the recommended position.
Connoisseurs can decide the game recommendation position in their field of expertise. The specific mechanism is: connoisseurs will vote on the games in their field of expertise every week, and finally arrange the best games according to the order of the number of votes from high to low. , suboptimal, common and other levels of recommendations.
If there is a situation where the number of votes is the same, the order will be determined according to the player recommendation rate of the game itself.
Most of the recommendation slots on the entire platform will be allocated according to the votes of the connoisseurs, and only a very small number of small recommendation slots will be allocated by the platform. This is mainly to allow some new games to have the lowest rating. limited exposure.
(End of this chapter)
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